Spawn Money

Posts 31–38 of 38 · Page 3 of 3
Does this still work and if so where could I get an ArmA 3 injector ?
The file keeps resetting? When I join the server it changes back to original data!
how i must inject this file in ARMA 3???
any help?

/*
File: fn_buyLicense.sqf
Author: Bryan "Tonic" Boardwine

Description:
Called when purchasing a license. May need to be revised.
3 License system envisioned by Bobbus, coded by Kevin.
*/
private["_type"];
_type = _this select 3;

_price = [_type] call life_fnc_licensePrice;
_license = [_type,0] call life_fnc_licenseType;

if(life_handpaper < _price) exitWith {cutText ["You do not have enough money for this license, return with the money in your pockets!","PLAIN"];};

["cash","take",_price] call life_fnc_handlePaper;
missionNamespace setVariable[(_license select 0),true];

if (_type == "rebel") then
{
cutText ["This license allows you to illegally purchase higher calibre firearms and other tools. This training will be lost on death.","PLAIN"];
_other = ["c3",0] call life_fnc_licenseType;
_others = ["bh",0] call life_fnc_licenseType;
if (missionNamespace getVariable[_other select 0,false]) then
{
hint "Because you have acquired rebel training, you have forfeited your class 3 weapons license.";
missionNamespace setVariable[_other select 0,false];
};
if (missionNamespace getVariable[_others select 0,false]) then
{
hint "Because you have acquired rebel training, you have forfeited your bounty hunter license.";
player setVariable["bountyHunter", false, true];
missionNamespace setVariable[_others select 0,false];
};

};

if(_type == "c3") then
{
if(player getVariable["criminal",false]) exitWith {
hint "I don't sell to criminals!";
license_civ_c3 = false;
["cash","add",_price] call life_fnc_handlePaper;
};
cutText ["This license allows you to legally purchase & carry 5.56mm rifles for your own protection. This license will be lost on arrest, do not abuse it!.","PLAIN"];
_other = ["rebel",0] call life_fnc_licenseType;
_others = ["bh",0] call life_fnc_licenseType;
if (missionNamespace getVariable[_other select 0,false]) then
{
hint "Because you have purchased a class 3 license, you have forfeited your rebel license.";
missionNamespace setVariable[_other select 0,false];
};
if (missionNamespace getVariable[_others select 0,false]) then
{
hint "Because you have acquired a class 3 weapons license, you have forfeited your bounty hunter license.";
player setVariable["bountyHunter", false, true];
missionNamespace setVariable[_others select 0,false];
};
};

if(_type == "bh") then
{
if(player getVariable["criminal",false]) exitWith {
hint "I don't sell to criminals!";
license_civ_bh = false;
["cash","add",_price] call life_fnc_handlePaper;
};
if(!(player getVariable["approved",false])) exitWith {
hint "You are required to have a SGT/Admin's approval to buy this license. Apply at sealteamsloth.com, 'in character discussion' section, or to a SGT/Admin in ts3.sealteamsloth.com";
license_civ_bh = false;
["cash","add",_price] call life_fnc_handlePaper;
};
cutText ["This license allows you to purchase & use tazer weapons as well as secure bounties from wanted individuals by turning them in to the police. You must ROLE PLAY, tazing without RP will be considered RDM!","PLAIN"];
_other = ["rebel",0] call life_fnc_licenseType;
_others = ["c3",0] call life_fnc_licenseType;
player setVariable["bountyHunter", true, true];
if (missionNamespace getVariable[_other select 0,false]) then
{
hint "Because you have purchased a bounty hunter license, you have forfeited your rebel training.";
missionNamespace setVariable[_other select 0,false];
};
if (missionNamespace getVariable[_others select 0,false]) then
{
hint "Because you have acquired a bounty hunter license, you have forfeited your class 3 weapons license.";
missionNamespace setVariable[_others select 0,false];
};
};
if(!(_type in ["c3","bh","rebel"])) then { titleText[format[localize "STR_NOTF_B_1", _license select 1,[_price] call life_fnc_numberText],"PLAIN"]; };
[2] call SOCK_fnc_updatePartial;
There is no file called buylicense cant find..
Any good injectors out there for arma 3?
'luck finding an injector without being scammerinoed
Posts 31–38 of 38 · Page 3 of 3
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