PostBo2 Unlock all camo Script

Posts 16–22 of 22 · Page 2 of 2
If this can help someone

Code:
startthecamoshitlol()
{
	self thread startcamounlock(i);
	self thread unlockcamo();
	self thread maps\mp\gametypes\_hud_message::hintMessage("^1Weapons Camo Unlocked!! \n ^2Takes A While.", 5);
}

startcamounlock(i)
{
	self addweaponstat(i, "headshots", 5000 );
	self addweaponstat(i, "kills", 5000 );
	self addweaponstat(i, "direct_hit_kills", 100 );
	self addweaponstat(i, "revenge_kill", 2500 );
	self addweaponstat(i, "noAttKills", 2500 );
	self addweaponstat(i, "noPerkKills", 2500 );
	self addweaponstat(i, "multikill_2", 2500 );
	self addweaponstat(i, "killstreak_5", 2500 );
	self addweaponstat(i, "challenges", 5000 );
	self addweaponstat(i, "multikill_2", 2500 );
	self addweaponstat(i, "killstreak_5", 2500 );
	self addweaponstat(i, "challenges", 5000 );
	self addweaponstat(i, "longshot_kill", 750 );
	self addweaponstat(i, "direct_hit_kills", 120);
	self addweaponstat(i, "destroyed_aircraft_under20s", 120);
	self addweaponstat(i, "destroyed_5_aircraft", 120);
	self addweaponstat(i, "destroyed_aircraft", 120);
	self addweaponstat(i, "kills_from_cars", 120);
	self addweaponstat(i, "destroyed_2aircraft_quickly", 120);
	self addweaponstat(i, "destroyed_controlled_killstreak", 120);
	self addweaponstat(i, "destroyed_qrdrone", 120);
	self addweaponstat(i, "destroyed_aitank", 120);
	self addweaponstat(i, "multikill_3", 120);
	self addweaponstat(i, "score_from_blocked_damage", 140);
	self addweaponstat(i, "shield_melee_while_enemy_shooting", 140);
	self addweaponstat(i, "hatchet_kill_with_shield_equiped", 140);
	self addweaponstat(i, "noLethalKills", 140);
	self addweaponstat(i, "ballistic_knife_kill",5000);
	self addweaponstat(i, "kill_retrieved_blade", 160);
	self addweaponstat(i, "ballistic_knife_melee", 160);
	self addweaponstat(i, "kills_from_cars", 170);
	self addweaponstat(i, "crossbow_kill_clip", 170);
	self addweaponstat(i, "backstabber_kill", 190);
	self addweaponstat(i, "kill_enemy_with_their_weapon", 190);
	self addweaponstat(i, "kill_enemy_when_injured", 190);
	self addweaponstat(i, "primary_mastery",10000);
	self addweaponstat(i, "secondary_mastery",10000);
	self addweaponstat(i, "weapons_mastery",10000);
	self addweaponstat(i, "kill_enemy_one_bullet_shotgun", 5000);
	self addweaponstat(i, "kill_enemy_one_bullet_sniper", 5000);
}

unlockcamo()
{
	self thread startcamounlock("870mcs_mp");
	wait 2;
	self thread startcamounlock("an94_mp");
	wait 2;
	self thread startcamounlock("as50_mp");
	wait 2;
	self thread startcamounlock("ballista_mp");
	wait 2;
	self thread startcamounlock("beretta93r_dw_mp");
	wait 2;
	self thread startcamounlock("beretta93r_lh_mp");
	wait 2;
	self thread startcamounlock("beretta93r_mp");
	wait 2;
	self thread startcamounlock("crossbow_mp");
	wait 2;
	self thread startcamounlock("dsr50_mp");
	wait 2;
	self thread startcamounlock("evoskorpion_mp");
	wait 2;
	self thread startcamounlock("fiveseven_dw_mp");
	wait 2;
	self thread startcamounlock("fiveseven_lh_mp");
	wait 2;
	self thread startcamounlock("fiveseven_mp");
	wait 2;
	self thread startcamounlock("fhj18_mp");
	wait 2;
	self thread startcamounlock("fnp45_dw_mp");
	wait 2;
	self thread startcamounlock("fnp45_lh_mp");
	wait 2;
	self thread startcamounlock("fnp45_mp");
	wait 2;
	self thread startcamounlock("hamr_mp");
	wait 2;
	self thread startcamounlock("hk416_mp");
	wait 2;
	self thread startcamounlock("insas_mp");
	wait 2;
	self thread startcamounlock("judge_dw_mp");
	wait 2;
	self thread startcamounlock("judge_lh_mp");
	wait 2;
	self thread startcamounlock("judge_mp");
	wait 2;
	self thread startcamounlock("kard_dw_mp");
	wait 2;
	self thread startcamounlock("kard_lh_mp");
	wait 2;
	self thread startcamounlock("kard_mp");
	wait 2;
	self thread startcamounlock("kard_wager_mp");
	wait 2;
	self thread startcamounlock("knife_ballistic_mp");
	wait 2;
	self thread startcamounlock("knife_held_mp");
	wait 2;
	self thread startcamounlock("knife_mp");
	wait 2;
	self thread startcamounlock("ksg_mp");
	wait 2;
	self thread startcamounlock("lsat_mp");
	wait 2;
	self thread startcamounlock("mk48_mp");
	wait 2;
	self thread startcamounlock("mp7_mp");
	wait 2;
	self thread startcamounlock("pdw57_mp");
	wait 2;
	self thread startcamounlock("peacekeeper_mp");
	wait 2;
	self thread startcamounlock("qbb95_mp");
	wait 2;
	self thread startcamounlock("qcw05_mp");
	wait 2;
	self thread startcamounlock("riotshield_mp");
	wait 2;
	self thread startcamounlock("sa58_mp");
	wait 2;
	self thread startcamounlock("saiga12_mp");
	wait 2;
	self thread startcamounlock("saritch_mp");
	wait 2;
	self thread startcamounlock("scar_mp");
	wait 2;
	self thread startcamounlock("sig556_mp");
	wait 2;
	self thread startcamounlock("smaw_mp");
	wait 2;
	self thread startcamounlock("srm1216_mp");
	wait 2;
	self thread startcamounlock("svu_mp");
	wait 2;
	self thread startcamounlock("tar21_mp");
	wait 2;
	self thread startcamounlock("type95_mp");
	wait 2;
	self thread startcamounlock("usrpg_mp");
	wait 2;
	self thread startcamounlock("vector_mp");
	wait 2;
	self thread startcamounlock("xm8_mp");
}
Quote Originally Posted by spartan26 View Post
If this can help someone

Code:
startthecamoshitlol()
{
	self thread startcamounlock(i);
	self thread unlockcamo();
	self thread maps\mp\gametypes\_hud_message::hintMessage("^1Weapons Camo Unlocked!! \n ^2Takes A While.", 5);
}

startcamounlock(i)
{
	self addweaponstat(i, "headshots", 5000 );
	self addweaponstat(i, "kills", 5000 );
	self addweaponstat(i, "direct_hit_kills", 100 );
	self addweaponstat(i, "revenge_kill", 2500 );
	self addweaponstat(i, "noAttKills", 2500 );
	self addweaponstat(i, "noPerkKills", 2500 );
	self addweaponstat(i, "multikill_2", 2500 );
	self addweaponstat(i, "killstreak_5", 2500 );
	self addweaponstat(i, "challenges", 5000 );
	self addweaponstat(i, "multikill_2", 2500 );
	self addweaponstat(i, "killstreak_5", 2500 );
	self addweaponstat(i, "challenges", 5000 );
	self addweaponstat(i, "longshot_kill", 750 );
	self addweaponstat(i, "direct_hit_kills", 120);
	self addweaponstat(i, "destroyed_aircraft_under20s", 120);
	self addweaponstat(i, "destroyed_5_aircraft", 120);
	self addweaponstat(i, "destroyed_aircraft", 120);
	self addweaponstat(i, "kills_from_cars", 120);
	self addweaponstat(i, "destroyed_2aircraft_quickly", 120);
	self addweaponstat(i, "destroyed_controlled_killstreak", 120);
	self addweaponstat(i, "destroyed_qrdrone", 120);
	self addweaponstat(i, "destroyed_aitank", 120);
	self addweaponstat(i, "multikill_3", 120);
	self addweaponstat(i, "score_from_blocked_damage", 140);
	self addweaponstat(i, "shield_melee_while_enemy_shooting", 140);
	self addweaponstat(i, "hatchet_kill_with_shield_equiped", 140);
	self addweaponstat(i, "noLethalKills", 140);
	self addweaponstat(i, "ballistic_knife_kill",5000);
	self addweaponstat(i, "kill_retrieved_blade", 160);
	self addweaponstat(i, "ballistic_knife_melee", 160);
	self addweaponstat(i, "kills_from_cars", 170);
	self addweaponstat(i, "crossbow_kill_clip", 170);
	self addweaponstat(i, "backstabber_kill", 190);
	self addweaponstat(i, "kill_enemy_with_their_weapon", 190);
	self addweaponstat(i, "kill_enemy_when_injured", 190);
	self addweaponstat(i, "primary_mastery",10000);
	self addweaponstat(i, "secondary_mastery",10000);
	self addweaponstat(i, "weapons_mastery",10000);
	self addweaponstat(i, "kill_enemy_one_bullet_shotgun", 5000);
	self addweaponstat(i, "kill_enemy_one_bullet_sniper", 5000);
}

unlockcamo()
{
	self thread startcamounlock("870mcs_mp");
	wait 2;
	self thread startcamounlock("an94_mp");
	wait 2;
	self thread startcamounlock("as50_mp");
	wait 2;
	self thread startcamounlock("ballista_mp");
	wait 2;
	self thread startcamounlock("beretta93r_dw_mp");
	wait 2;
	self thread startcamounlock("beretta93r_lh_mp");
	wait 2;
	self thread startcamounlock("beretta93r_mp");
	wait 2;
	self thread startcamounlock("crossbow_mp");
	wait 2;
	self thread startcamounlock("dsr50_mp");
	wait 2;
	self thread startcamounlock("evoskorpion_mp");
	wait 2;
	self thread startcamounlock("fiveseven_dw_mp");
	wait 2;
	self thread startcamounlock("fiveseven_lh_mp");
	wait 2;
	self thread startcamounlock("fiveseven_mp");
	wait 2;
	self thread startcamounlock("fhj18_mp");
	wait 2;
	self thread startcamounlock("fnp45_dw_mp");
	wait 2;
	self thread startcamounlock("fnp45_lh_mp");
	wait 2;
	self thread startcamounlock("fnp45_mp");
	wait 2;
	self thread startcamounlock("hamr_mp");
	wait 2;
	self thread startcamounlock("hk416_mp");
	wait 2;
	self thread startcamounlock("insas_mp");
	wait 2;
	self thread startcamounlock("judge_dw_mp");
	wait 2;
	self thread startcamounlock("judge_lh_mp");
	wait 2;
	self thread startcamounlock("judge_mp");
	wait 2;
	self thread startcamounlock("kard_dw_mp");
	wait 2;
	self thread startcamounlock("kard_lh_mp");
	wait 2;
	self thread startcamounlock("kard_mp");
	wait 2;
	self thread startcamounlock("kard_wager_mp");
	wait 2;
	self thread startcamounlock("knife_ballistic_mp");
	wait 2;
	self thread startcamounlock("knife_held_mp");
	wait 2;
	self thread startcamounlock("knife_mp");
	wait 2;
	self thread startcamounlock("ksg_mp");
	wait 2;
	self thread startcamounlock("lsat_mp");
	wait 2;
	self thread startcamounlock("mk48_mp");
	wait 2;
	self thread startcamounlock("mp7_mp");
	wait 2;
	self thread startcamounlock("pdw57_mp");
	wait 2;
	self thread startcamounlock("peacekeeper_mp");
	wait 2;
	self thread startcamounlock("qbb95_mp");
	wait 2;
	self thread startcamounlock("qcw05_mp");
	wait 2;
	self thread startcamounlock("riotshield_mp");
	wait 2;
	self thread startcamounlock("sa58_mp");
	wait 2;
	self thread startcamounlock("saiga12_mp");
	wait 2;
	self thread startcamounlock("saritch_mp");
	wait 2;
	self thread startcamounlock("scar_mp");
	wait 2;
	self thread startcamounlock("sig556_mp");
	wait 2;
	self thread startcamounlock("smaw_mp");
	wait 2;
	self thread startcamounlock("srm1216_mp");
	wait 2;
	self thread startcamounlock("svu_mp");
	wait 2;
	self thread startcamounlock("tar21_mp");
	wait 2;
	self thread startcamounlock("type95_mp");
	wait 2;
	self thread startcamounlock("usrpg_mp");
	wait 2;
	self thread startcamounlock("vector_mp");
	wait 2;
	self thread startcamounlock("xm8_mp");
}

its a Nice code.... i like it, but test it out o the MOD LOADER and tell it on the forum, make a post for it dude! great job
Quote Originally Posted by loly2321 View Post
its a Nice code.... i like it, but test it out o the MOD LOADER and tell it on the forum, make a post for it dude! great job
ye i might Close the tread becouse the loader cant load the script
Code:
{
attributestable = tablelookupfindcoreasset("mp/attributestable.csv");
for(i = 0; i < 450; i++)
} <-- Maybe because of this? Wasn't there before I added that, I have no clue about coding but it seems it's closing the thread.
{
curWeaponType = tablelookupcolumnforrow(attributestable, i, 0);
curWeaponName = undefined;
switch(curWeaponType) {
case "weapon_pistol":
case "weapon_smg":
case "weapon_assault":
case "weapon_projectile":
case "weapon_sniper":
case "weapon_shotgun":
case "weapon_lmg":
case "weapon_cqb":
curWeaponName = tablelookupcolumnforrow(attributestable, i, 1) + "_mp";
break;
}
or {
self addweaponstat(i, "headshots", 5000 );
self addweaponstat(i, "kills", 5000 );
self addweaponstat(i, "direct_hit_kills", 100 );
self addweaponstat(i, "revenge_kill", 2500 );
self addweaponstat(i, "noAttKills", 2500 );
self addweaponstat(i, "noPerkKills", 2500 );
self addweaponstat(i, "multikill_2", 2500 );
self addweaponstat(i, "killstreak_5", 2500 );
self addweaponstat(i, "challenges", 5000 );
self addweaponstat(i, "multikill_2", 2500 );
self addweaponstat(i, "killstreak_5", 2500 );
self addweaponstat(i, "challenges", 5000 );
self addweaponstat(i, "longshot_kill", 750 );
self addweaponstat(i, "direct_hit_kills", 120);
self addweaponstat(i, "destroyed_aircraft_under20s", 120);
self addweaponstat(i, "destroyed_5_aircraft", 120);
self addweaponstat(i, "destroyed_aircraft", 120);
self addweaponstat(i, "kills_from_cars", 120);
self addweaponstat(i, "destroyed_2aircraft_quickly", 120);
self addweaponstat(i, "destroyed_controlled_killstreak", 120);
self addweaponstat(i, "destroyed_qrdrone", 120);
self addweaponstat(i, "destroyed_aitank", 120);
self addweaponstat(i, "multikill_3", 120);
self addweaponstat(i, "score_from_blocked_damage", 140);
self addweaponstat(i, "shield_melee_while_enemy_shooting", 140);
self addweaponstat(i, "hatchet_kill_with_shield_equiped", 140);
self addweaponstat(i, "noLethalKills", 140);
self addweaponstat(i, "ballistic_knife_kill",5000);
self addweaponstat(i, "kill_retrieved_blade", 160);
self addweaponstat(i, "ballistic_knife_melee", 160);
self addweaponstat(i, "kills_from_cars", 170);
self addweaponstat(i, "crossbow_kill_clip", 170);
self addweaponstat(i, "backstabber_kill", 190);
self addweaponstat(i, "kill_enemy_with_their_weapon", 190);
self addweaponstat(i, "kill_enemy_when_injured", 190);
self addweaponstat(i, "primary_mastery",10000);
self addweaponstat(i, "secondary_mastery",10000);
self addweaponstat(i, "weapons_mastery",10000);
self addweaponstat(i, "kill_enemy_one_bullet_shotgun", 5000);
self addweaponstat(i, "kill_enemy_one_bullet_sniper", 5000);
}
Quote Originally Posted by Ex3cutioner View Post
Says "Bad Syntax at line 0" Suggestions?
http://www.mpgh.net/forum/showthread.php?t=981926 here is a exe for it

- - - Updated - - -

Quote Originally Posted by loly2321 View Post




Hey guys!
ive seen some guys asking about the mod loader thread, how to use,

and i thought why not help, a little

When code dont work i update or delete



 
SCRIPT
{
attributestable = tablelookupfindcoreasset("mp/attributestable.csv");
for(i = 0; i < 450; i++)
{
curWeaponType = tablelookupcolumnforrow(attributestable, i, 0);
curWeaponName = undefined;
switch(curWeaponType) {
case "weapon_pistol":
case "weapon_smg":
case "weapon_assault":
case "weapon_projectile":
case "weapon_sniper":
case "weapon_shotgun":
case "weapon_lmg":
case "weapon_cqb":
curWeaponName = tablelookupcolumnforrow(attributestable, i, 1) + "_mp";
break;
}
or {
self addweaponstat(i, "headshots", 5000 );
self addweaponstat(i, "kills", 5000 );
self addweaponstat(i, "direct_hit_kills", 100 );
self addweaponstat(i, "revenge_kill", 2500 );
self addweaponstat(i, "noAttKills", 2500 );
self addweaponstat(i, "noPerkKills", 2500 );
self addweaponstat(i, "multikill_2", 2500 );
self addweaponstat(i, "killstreak_5", 2500 );
self addweaponstat(i, "challenges", 5000 );
self addweaponstat(i, "multikill_2", 2500 );
self addweaponstat(i, "killstreak_5", 2500 );
self addweaponstat(i, "challenges", 5000 );
self addweaponstat(i, "longshot_kill", 750 );
self addweaponstat(i, "direct_hit_kills", 120);
self addweaponstat(i, "destroyed_aircraft_under20s", 120);
self addweaponstat(i, "destroyed_5_aircraft", 120);
self addweaponstat(i, "destroyed_aircraft", 120);
self addweaponstat(i, "kills_from_cars", 120);
self addweaponstat(i, "destroyed_2aircraft_quickly", 120);
self addweaponstat(i, "destroyed_controlled_killstreak", 120);
self addweaponstat(i, "destroyed_qrdrone", 120);
self addweaponstat(i, "destroyed_aitank", 120);
self addweaponstat(i, "multikill_3", 120);
self addweaponstat(i, "score_from_blocked_damage", 140);
self addweaponstat(i, "shield_melee_while_enemy_shooting", 140);
self addweaponstat(i, "hatchet_kill_with_shield_equiped", 140);
self addweaponstat(i, "noLethalKills", 140);
self addweaponstat(i, "ballistic_knife_kill",5000);
self addweaponstat(i, "kill_retrieved_blade", 160);
self addweaponstat(i, "ballistic_knife_melee", 160);
self addweaponstat(i, "kills_from_cars", 170);
self addweaponstat(i, "crossbow_kill_clip", 170);
self addweaponstat(i, "backstabber_kill", 190);
self addweaponstat(i, "kill_enemy_with_their_weapon", 190);
self addweaponstat(i, "kill_enemy_when_injured", 190);
self addweaponstat(i, "primary_mastery",10000);
self addweaponstat(i, "secondary_mastery",10000);
self addweaponstat(i, "weapons_mastery",10000);
self addweaponstat(i, "kill_enemy_one_bullet_shotgun", 5000);
self addweaponstat(i, "kill_enemy_one_bullet_sniper", 5000);
}


 
How to use
How to Use!

First download MODLOADER BO2

then make a Txt file of the Script

and then open the Mod Loader

and just inject it into the game,


Please Thank me!

if you have any questions just ask!
YOU CAN ALSO USE THIS : http://www.mpgh.net/forum/showthread.php?t=981926
Cant open this link:::C
Quote Originally Posted by lolxDHDX View Post
Cant open this link:::C
Yea this doesn't work anymore.
Posts 16–22 of 22 · Page 2 of 2
This thread is closed for replies.

Similar Threads

Tags for this Thread

None

Need help?