JME V2.2 Script Leak

Posts 16–30 of 38 · Page 2 of 3
Nice script but will dedected soon
Quote Originally Posted by anonimv View Post
Nice script but will dedected soon
already detected GG
Yea its fkn battleye mab
Scripts don't get detected, lmao.
Scripts run in the memory, everything in the memory has a signature. If Fonzy manages to make the remote execution working again, he can global ban the whole dayz pop. gg BE
Quote Originally Posted by hssn View Post
Scripts run in the memory, everything in the memory has a signature. If Fonzy manages to make the remote execution working again, he can global ban the whole dayz pop. gg BE
That confuses me. I've been using a scripting part of my hack for a long time and haven't been banned so far. I've coded it myself from scratch, but of course same script functions are being called like in other releases here.

Are you sure this is the whole script that's getting people banned and not some outdated detected script function? Some of them indeed can get you at least reported. Or if you store your script code within executable they can find it by string search. But once you sucessfully load the code into memory I thought you should be alright. Are they computing a checksum of everything passed through script virtual machine then? Do you have to always make changes to your menu in order to get away from ban?
Quote Originally Posted by d1spenser View Post
once you sucessfully load the code into memory I thought you should be alright
You should, adding a signature check for a script on a script engine based game is taking a huge risk. Especially when the game is in development, where exploits are still here to remotely execute scripts on every clients. Either he's not aware of the risk he takes, thing I highly doubt, or he's willing to take the risk according to the efficiency of this method of detection. By doing that he's not only hitting us, but anyone using Mizzle's scripts or any public script. We will see if he gets punished or rewarded.

Quote Originally Posted by d1spenser View Post
That confuses me.
I don't understand why. You just said that you've coded your own hack, obviously your script has a different signature than any other public script. You don't have to worry about it unless he gets hands on it.

NB: This is just my opinion, I could be wrong on everything I just said
Quote Originally Posted by hssn View Post
You should, adding a signature check for a script on a script engine based game is taking a huge risk. Especially when the game is in development, where exploits are still here to remotely execute scripts on every clients. Either he's not aware of the risk he takes, thing I highly doubt, or he's willing to take the risk according to the efficiency of this method of detection. By doing that he's not only hitting us, but anyone using Mizzle's scripts or any public script. We will see if he gets punished or rewarded.


I don't understand why. You just said that you've coded your own hack, obviously your script has a different signature than any other public script. You don't have to worry about it unless he gets hands on it.

NB: This is just my opinion, I could be wrong on everything I just said
I'm pretty sure they didn't add a "signature" check for this menu. prop just baning for certain script commands now lik setpos createvechilelocal shit lik dat.
Could be wrong but that sounds more likely then script "signature" checks. Also you do know that fonyz/invoke gives mizzle shit to sell riaght? Only way he would get banned is by the injector since he is spreading lik aids. He is doing tping all that the right way , invoke disabled anti-tp in memory and reenable commands so they could do stuff. btw how would you know there is a RE? only invoke has 2 engine res . pretty sure monky can't copy paste that.
Thanks for info, I wasn't aware of this method of detection. I wish you were wrong though, but evil battlespy is evil. It still worries me though, since I'm playing on machine that's infected by rootkit made by person who openly admits he steals other people's data, so even though my stuff is private it's still not 100% safe. Nevertheless I'm willing to take that risk.
Scripts dont have Signatures last time i checked, wtf u on?
Quote Originally Posted by WhippyV7 View Post
Scripts dont have Signatures last time i checked, wtf u on?
Watch out hicks is gonna catch our menus by Signatures hide yo kid hide yo wife.

Also vince I didn't know that arma 3 has vac lol
Just out of curiosity, why do you hate monky so badly, did he murdered your brother or smth?
Quote Originally Posted by hssn View Post
Just out of curiosity, why do you hate monky so badly, did he murdered your brother or smth?
I hate you and what you do. If he is with you and "makes" cheats for to sell. Then I hate him.

And yes he did murder my brother

Quote Originally Posted by hssn View Post
Scripts run in the memory, everything in the memory has a signature. If Fonzy manages to make the remote execution working again, he can global ban the whole dayz pop. gg BE
Battleye does not currently ban for scripts for exactly that reason, too easy to just RE scripts on everyone and give everyone in every server the GB .


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Quote Originally Posted by d1spenser View Post
That confuses me. I've been using a scripting part of my hack for a long time and haven't been banned so far. I've coded it myself from scratch, but of course same script functions are being called like in other releases here.

Are you sure this is the whole script that's getting people banned and not some outdated detected script function? Some of them indeed can get you at least reported. Or if you store your script code within executable they can find it by string search. But once you sucessfully load the code into memory I thought you should be alright. Are they computing a checksum of everything passed through script virtual machine then? Do you have to always make changes to your menu in order to get away from ban?
Its not a detected script, its a detected injector they sell that gets everyone banned.


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Quote Originally Posted by d1spenser View Post
Thanks for info, I wasn't aware of this method of detection. I wish you were wrong though, but evil battlespy is evil. It still worries me though, since I'm playing on machine that's infected by rootkit made by person who openly admits he steals other people's data, so even though my stuff is private it's still not 100% safe. Nevertheless I'm willing to take that risk.
Je doesnt 'steal' your information you give him rights to access your computer when you agree to the terms of service.


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Quote Originally Posted by WhippyV7 View Post
Hicks already manual banned me for fucking with www.twitch.tv/sadaplaysⓘ
Yeah that will happen.


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I would like to add that 90% of the scripts in JME v2 are from Necromancy v3 and they are all confirmed safe, I have been using them with undetected executors for months without issue. The scripts JME added such as Vehicle Magnet and Vehicle Teleport are the only ones I have not tested, I suppose it could also be the Dialog 'RscDisplayDiary' he is using which is from Raiin's menu and rather old, but as far as I know BE does not check for that being created by clients.
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