MP5 To Mac10 (Increases RoF)

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Quote Originally Posted by Corndog View Post
u wanna try it?
lol...i think i can prove it by doing the same thing with that pretty powerful m14 assault rifle.
it has a painfully slow rate of fire.
Here's the only possible theory I can think of to as changing the model might increase ROF:

The animation used by a gun with a higher rate of fire may be smaller then a gun with a lower ROF which requires more frames. I guess this would possibly speed up your ROF, because you might not because u have less lag from the gun animation. However theres a easy way to test this. Just remove the model completely and you should get the least amount of lag from firing your gun possible, because there are no gun animations therefore you would get a higher ROF.
easier way...
switch out a fast gun with a really slow gun and see if the fast gun fires really slow.
i know, same thing still applies with what you said above...


but here is a video that may interest you.
Could, but I won't I'm just an idea man. I'll let you test that out I don't care enough. If I wanted to change the ROF I would just find the addie and code hack. No need to mess around with glitching models.=/
lol...yah, thats the advantage when your awesome. I wish i was awesome


i just tested by switching the m16 for the m14 (really slow ar) and it made the m16 (default, normal RoF ar) shoot extremely slow.


they must have some kind of code hidden in the 3d model files or something.
there are no files dedicated to gun attributes, and as you just said basically, its not server sided.
Quote Originally Posted by Corndog View Post
lol...yah, thats the advantage when your awesome. I wish i was awesome


i just tested by switching the m16 for the m14 (really slow ar) and it made the m16 (default, normal RoF ar) shoot extremely slow.


they must have some kind of code hidden in the 3d model files or something.
I still don't believe it. I bet the bullets do no dmg, just like when you do the get inf ammo. Im sorry Im just not that easy to convince.
want me to fraps it or something?
lol...why cant you just believe it?
nvm, i dont even have fraps installed...
Quote Originally Posted by Corndog View Post
want me to fraps it or something?
lol...why cant you just believe it?
nvm, i dont even have fraps installed...
Cuz Im a skeptic. And basing the firing rate off the animation would be the stupidest thing ever.

Quote Originally Posted by Teh mofokin President
because you dip yourself in ketchup and mustard.
Also a damned good reasons. You can't trust hotdogs on stick. period. They look straight, but then you find out its only because theyre riding on top of a stick and they're all soggy inside the breading!
because you dip yourself in ketchup and mustard.
cant really argue with that logic.
how do you want me to prove it to you?
there will always be variables no matter what.
server lag, computer lag, all kinds of things.

if you play ca a lot, and you always use the mp5, and you put this mod in, you can feel a difference that you cant really explain how you know, but it defenitely is...


(your purely logical mind wont understand that because it's like deciding who killed somebody because you had a hunch)
Quote Originally Posted by Corndog View Post
(your purely logical mind wont understand that because it's like deciding who killed somebody because you had a hunch)
Im not sure how my mind could be anything, but logical. Everything I think is a construction of logic, everything I do is an act to complete those instructions set forth by my original thought process. If my mind was anything, but logical it would not be my mind it would be another's.
*logical personality.
better? lol....
Quote Originally Posted by Corndog View Post
*logical personality.
better? lol....
I got what you meant, that time I was just being an asshole.

Point is models don't affect ROF. There's nothin in them that makes them so that's that. unless the code just waited to the end of the animation to shoot, which like I said before would be a stupid way to do it. There is a small chance Nexon is that stupid, but I highly doubt it. And if that was the case making a firing animation with one frame should give you the highest ROF possible.
whatever mr skeptical...

oh, and there are some files with names like these:
- CM_HND_SP_DF_GunName_CH
- CW_HND_SP_DF_GunName_SH
- GunName_ANIBASE
- ANI_GunName

they don't effect the way the gun looks if you dont inject them.
but i always inject them. think they might have anything to do with it?
omg someone test it and see if it increases fire rate
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