HelpK-Relay

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K-Relay
Is K-relay working ?? i hav downloaded outdated but i dont know if it works outdated, if someone have a working version post here please !!
kronks is working on it
ok, ty putting [Resolved]
In krelay's folder, open XML folder then edit packets.xml, and replace everything in it with this:

Code:
<Packets>
  <Packet>
    <PacketName>FAILURE</PacketName>
    <PacketID>0</PacketID>
  </Packet>
  <Packet>
    <PacketName>CREATESUCCESS</PacketName>
    <PacketID>33</PacketID>
  </Packet>
  <Packet>
    <PacketName>CREATE</PacketName>
    <PacketID>78</PacketID>
  </Packet>
  <Packet>
    <PacketName>PLAYERSHOOT</PacketName>
    <PacketID>13</PacketID>
  </Packet>
  <Packet>
    <PacketName>MOVE</PacketName>
    <PacketID>87</PacketID>
  </Packet>
  <Packet>
    <PacketName>PLAYERTEXT</PacketName>
    <PacketID>39</PacketID>
  </Packet>
  <Packet>
    <PacketName>TEXT</PacketName>
    <PacketID>67</PacketID>
  </Packet>
  <Packet>
    <PacketName>SHOOT2</PacketName>
    <PacketID>84</PacketID>
  </Packet>
  <Packet>
    <PacketName>DAMAGE</PacketName>
    <PacketID>51</PacketID>
  </Packet>
  <Packet>
    <PacketName>UPDATE</PacketName>
    <PacketID>7</PacketID>
  </Packet>
  <Packet>
    <PacketName>UPDATEACK</PacketName>
    <PacketID>45</PacketID>
  </Packet>
  <Packet>
    <PacketName>NOTIFICATION</PacketName>
    <PacketID>53</PacketID>
  </Packet>
  <Packet>
    <PacketName>NEWTICK</PacketName>
    <PacketID>80</PacketID>
  </Packet>
  <Packet>
    <PacketName>INVSWAP</PacketName>
    <PacketID>34</PacketID>
  </Packet>
  <Packet>
    <PacketName>USEITEM</PacketName>
    <PacketID>48</PacketID>
  </Packet>
  <Packet>
    <PacketName>SHOWEFFECT</PacketName>
    <PacketID>28</PacketID>
  </Packet>
  <Packet>
    <PacketName>HELLO</PacketName>
    <PacketID>35</PacketID>
  </Packet>
  <Packet>
    <PacketName>GOTO</PacketName>
    <PacketID>3</PacketID>
  </Packet>
  <Packet>
    <PacketName>INVDROP</PacketName>
    <PacketID>90</PacketID>
  </Packet>
  <Packet>
    <PacketName>INVRESULT</PacketName>
    <PacketID>58</PacketID>
  </Packet>
  <Packet>
    <PacketName>RECONNECT</PacketName>
    <PacketID>21</PacketID>
  </Packet>
  <Packet>
    <PacketName>PING</PacketName>
    <PacketID>46</PacketID>
  </Packet>
  <Packet>
    <PacketName>PONG</PacketName>
    <PacketID>52</PacketID>
  </Packet>
  <Packet>
    <PacketName>MAPINFO</PacketName>
    <PacketID>65</PacketID>
  </Packet>
  <Packet>
    <PacketName>LOAD</PacketName>
    <PacketID>8</PacketID>
  </Packet>
  <Packet>
    <PacketName>PIC</PacketName>
    <PacketID>60</PacketID>
  </Packet>
  <Packet>
    <PacketName>SETCONDITION</PacketName>
    <PacketID>91</PacketID>
  </Packet>
  <Packet>
    <PacketName>TELEPORT</PacketName>
    <PacketID>40</PacketID>
  </Packet>
  <Packet>
    <PacketName>USEPORTAL</PacketName>
    <PacketID>9</PacketID>
  </Packet>
  <Packet>
    <PacketName>DEATH</PacketName>
    <PacketID>63</PacketID>
  </Packet>
  <Packet>
    <PacketName>BUY</PacketName>
    <PacketID>75</PacketID>
  </Packet>
  <Packet>
    <PacketName>BUYRESULT</PacketName>
    <PacketID>10</PacketID>
  </Packet>
  <Packet>
    <PacketName>AOE</PacketName>
    <PacketID>69</PacketID>
  </Packet>
  <Packet>
    <PacketName>GROUNDDAMAGE</PacketName>
    <PacketID>59</PacketID>
  </Packet>
  <Packet>
    <PacketName>PLAYERHIT</PacketName>
    <PacketID>17</PacketID>
  </Packet>
  <Packet>
    <PacketName>ENEMYHIT</PacketName>
    <PacketID>42</PacketID>
  </Packet>
  <Packet>
    <PacketName>AOEACK</PacketName>
    <PacketID>95</PacketID>
  </Packet>
  <Packet>
    <PacketName>SHOOTACK</PacketName>
    <PacketID>36</PacketID>
  </Packet>
  <Packet>
    <PacketName>OTHERHIT</PacketName>
    <PacketID>14</PacketID>
  </Packet>
  <Packet>
    <PacketName>SQUAREHIT</PacketName>
    <PacketID>86</PacketID>
  </Packet>
  <Packet>
    <PacketName>GOTOACK</PacketName>
    <PacketID>12</PacketID>
  </Packet>
  <Packet>
    <PacketName>EDITACCOUNTLIST</PacketName>
    <PacketID>93</PacketID>
  </Packet>
  <Packet>
    <PacketName>ACCOUNTLIST</PacketName>
    <PacketID>20</PacketID>
  </Packet>
  <Packet>
    <PacketName>QUESTOBJID</PacketName>
    <PacketID>77</PacketID>
  </Packet>
  <Packet>
    <PacketName>CHOOSENAME</PacketName>
    <PacketID>82</PacketID>
  </Packet>
  <Packet>
    <PacketName>NAMERESULT</PacketName>
    <PacketID>62</PacketID>
  </Packet>
  <Packet>
    <PacketName>CREATEGUILD</PacketName>
    <PacketID>44</PacketID>
  </Packet>
  <Packet>
    <PacketName>CREATEGUILDRESULT</PacketName>
    <PacketID>4</PacketID>
  </Packet>
  <Packet>
    <PacketName>GUILDREMOVE</PacketName>
    <PacketID>24</PacketID>
  </Packet>
  <Packet>
    <PacketName>GUILDINVITE</PacketName>
    <PacketID>23</PacketID>
  </Packet>
  <Packet>
    <PacketName>ALLYSHOOT</PacketName>
    <PacketID>92</PacketID>
  </Packet>
  <Packet>
    <PacketName>SHOOT</PacketName>
    <PacketID>96</PacketID>
  </Packet>
  <Packet>
    <PacketName>REQUESTTRADE</PacketName>
    <PacketID>41</PacketID>
  </Packet>
  <Packet>
    <PacketName>TRADEREQUESTED</PacketName>
    <PacketID>94</PacketID>
  </Packet>
  <Packet>
    <PacketName>TRADESTART</PacketName>
    <PacketID>64</PacketID>
  </Packet>
  <Packet>
    <PacketName>CHANGETRADE</PacketName>
    <PacketID>1</PacketID>
  </Packet>
  <Packet>
    <PacketName>TRADECHANGED</PacketName>
    <PacketID>56</PacketID>
  </Packet>
  <Packet>
    <PacketName>ACCEPTTRADE</PacketName>
    <PacketID>6</PacketID>
  </Packet>
  <Packet>
    <PacketName>CANCELTRADE</PacketName>
    <PacketID>5</PacketID>
  </Packet>
  <Packet>
    <PacketName>TRADEDONE</PacketName>
    <PacketID>25</PacketID>
  </Packet>
  <Packet>
    <PacketName>TRADEACCEPTED</PacketName>
    <PacketID>22</PacketID>
  </Packet>
  <Packet>
    <PacketName>CLIENTSTAT</PacketName>
    <PacketID>66</PacketID>
  </Packet>
  <Packet>
    <PacketName>CHECKCREDITS</PacketName>
    <PacketID>19</PacketID>
  </Packet>
  <Packet>
    <PacketName>ESCAPE</PacketName>
    <PacketID>47</PacketID>
  </Packet>
  <Packet>
    <PacketName>FILE</PacketName>
    <PacketID>88</PacketID>
  </Packet>
  <Packet>
    <PacketName>INVITEDTOGUILD</PacketName>
    <PacketID>79</PacketID>
  </Packet>
  <Packet>
    <PacketName>JOINGUILD</PacketName>
    <PacketID>61</PacketID>
  </Packet>
  <Packet>
    <PacketName>CHANGEGUILDRANK</PacketName>
    <PacketID>89</PacketID>
  </Packet>
  <Packet>
    <PacketName>PLAYSOUND</PacketName>
    <PacketID>50</PacketID>
  </Packet>
  <Packet>
    <PacketName>GLOBALNOTIFICATION</PacketName>
    <PacketID>30</PacketID>
  </Packet>
  <Packet>
    <PacketName>RESKIN</PacketName>
    <PacketID>68</PacketID>
  </Packet>
  <Packet>
    <PacketName>ENTERARENA</PacketName>
    <PacketID>27</PacketID>
  </Packet>
  <Packet>
    <PacketName>override</PacketName>
    <PacketID>31</PacketID>
  </Packet>
</Packets>
It's missing some of the obfuscated packets but all normal use should be fine (you just won't be able to use plugins that use pet packets for example).
Im getting socket server error :/
somenone can help me ??
im getting this :
[Client Listener] Starting local listener at 127.0.0.1 on port 2050...
[Client Listener] Client connected.
[Client Handler] Client disconnected. (Time: 0)
System.OutOfMemoryException: Exceção do tipo 'System.OutOfMemoryException' foi acionada.
em System.Array.Resize[T](T[]& array, Int32 newSize)
em Lib_K_Relay.Networking.PacketBuffer.Resize(Int32 newSize)
em Lib_K_Relay.Networking.Client.LocalReceive(IAsyncR esult ar)
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