Code:
// Loading Duster
local hook = hook
local derma = derma
local surface = surface
local vgui = vgui
local input = input
local util = util
local cam = cam
local render = render
local math = math
local draw = draw
local team = team
local no = false
local yes = true
local Duster = {}
Duster.Active = CreateClientConVar("Duster_Active", 1, true, false)
Duster.Version = "1.5.0"
Duster.Ply = LocalPlayer()
Duster.TTT = (GAMEMODE and GAMEMODE.Name and string.find(GAMEMODE.Name, "Terror") and true) or false
if Duster.TTT then Duster.TTTCORPSE = CORPSE end
Duster.DarkRP = (GAMEMODE and GAMEMODE.Name and string.find(GAMEMODE.Name, "DarkRP") and true) or false
//Converts a string of a color (ex. "Color(255, 255, 255, 255)") into an actual color, and returns the color.
Duster.GetColorFromString = function(words)
//I probably shouldve just used string.explode...well.......
if type(words) != "string" then return Color(255, 255, 255, 255) end
words = "return "..words
local func = CompileString(words, "GettingColors", true)
local good, color = pcall(func)
if good and type(color) == "table" and color.r and color.g and color.b and color.a then
return color
else
return Color(255, 255, 255, 255)
end
end
Duster.Chars = {"A", "B", "C", "D", "E", "F", "G", "H", "I", "J", "K", "L", "M", "N", "O", "P", "Q", "R", "S", "T", "U", "V", "W", "X", "Y", "Z"}
Duster.RandomName = function(amount)
local toReturn = ""
local amount = amount or 10
for i = 1, amount do
if math.random(0, 1) == 0 then
toReturn = toReturn..string.lower(table.Random(Duster.Chars))
else
toReturn = toReturn..table.Random(Duster.Chars)
end
end
return toReturn
end
Duster.Message = function(...)
chat.AddText(Color(50, 255, 100), "[Duster] ", ...)
end
Duster.Aimbot = {}
Duster.Aimbot.CurTarget = nil
Duster.Aimbot.Vars = {}
Duster.Aimbot.Vars["Active"] = CreateClientConVar("Duster_Aimbot_Active", 0, true, false)
Duster.Aimbot.Vars["RandomBones"] = CreateClientConVar("Duster_Aimbot_RandomBones", 0, true, false)
Duster.Aimbot.Vars["AttackNPCs"] = CreateClientConVar("Duster_Aimbot_AttackNPCs", 0, true, false)
Duster.Aimbot.Vars["AttackPlayers"] = CreateClientConVar("Duster_Aimbot_AttackPlayers", 0, true, false)
Duster.Aimbot.Vars["Prediction"] = CreateClientConVar("Duster_Aimbot_Prediction", 0, true, false)
Duster.Aimbot.Vars["AimOnKey"] = CreateClientConVar("Duster_Aimbot_AimOnKey", 0, true, false)
Duster.Aimbot.Vars["AimOnKey_Key"] = CreateClientConVar("Duster_Aimbot_AimOnKey_Key", "MOUSE_LEFT", true, false)
Duster.Aimbot.Vars["MaxAngle"] = CreateClientConVar("Duster_Aimbot_MaxAngle", 180, true, false)
Duster.Aimbot.Vars["Preferance"] = CreateClientConVar("Duster_Aimbot_Preferance", "Distance", true, false)
Duster.Aimbot.Vars["AntiSnap"] = CreateClientConVar("Duster_Aimbot_AntiSnap", 0, true, false)
Duster.Aimbot.Vars["AntiSnapSpeed"] = CreateClientConVar("Duster_Aimbot_AntiSnapSpeed", 4, true, false)
Duster.Aimbot.Vars["AutoShoot"] = CreateClientConVar("Duster_Aimbot_AutoShoot", 0, true, false)
Duster.Aimbot.Vars["PanicMode"] = CreateClientConVar("Duster_Aimbot_PanicMode", 0, true, false)
Duster.Aimbot.Vars["IgnoreTeam"] = CreateClientConVar("Duster_Aimbot_IgnoreTeam", 0, true, false)
Duster.Friends = {}
Duster.Friends.List = {} //The steamIDs of everyone on your friends list
Duster.Friends.Vars = {}
Duster.Friends.Vars["Active"] = CreateClientConVar("Duster_Friends_Active", 0, true, false)
Duster.Friends.Vars["Reverse"] = CreateClientConVar("Duster_Friends_Reverse", 0, true, false)
Duster.ESP = {}
Duster.ESP.Vars = {}
Duster.ESP.Vars["Active"] = CreateClientConVar("Duster_ESP_Active", 0, true, false)
Duster.ESP.Vars["Players"] = CreateClientConVar("Duster_ESP_Players", 0, true, false)
Duster.ESP.Vars["NPCs"] = CreateClientConVar("Duster_ESP_NPCs", 0, true, false)
Duster.ESP.Vars["Name"] = CreateClientConVar("Duster_ESP_Name", "Off", true, false)
Duster.ESP.Vars["Weapons"] = CreateClientConVar("Duster_ESP_Weapons", "Off", true, false)
Duster.ESP.Vars["Distance"] = CreateClientConVar("Duster_ESP_Distance", "Off", true, false)
Duster.ESP.Vars["Health"] = CreateClientConVar("Duster_ESP_Health", "Off", true, false)
Duster.ESP.Vars["MaxDistance"] = CreateClientConVar("Duster_ESP_MaxDistance", 0, true, false)
Duster.ESP.Vars["Box"] = CreateClientConVar("Duster_ESP_Box", 0, true, false)
Duster.ESP.Vars["ShowTraitors"] = CreateClientConVar("Duster_ESP_ShowTraitors", "Off", true, false)
Duster.ESP.Vars["Bodies"] = CreateClientConVar("Duster_ESP_Bodies", 0, true, false)
Duster.ESP.Vars["Radar"] = CreateClientConVar("Duster_ESP_Radar", 0, true, false)
Duster.ESP.Vars["RadarScale"] = CreateClientConVar("Duster_ESP_RadarScale", 20, true, false)
Duster.ESP.Vars["TeamBased"] = CreateClientConVar("Duster_ESP_TeamBased", 0, true, false)
Duster.Chams = {}
Duster.Chams.Mat = CreateMaterial(Duster.RandomName(math.random(10,15)), "VertexLitGeneric", { ["$basetexture"] = "models/debug/debugwhite", ["$model"] = 1, ["$ignorez"] = 1 })
Duster.Chams.Vars = {}
Duster.Chams.Vars["Active"] = CreateClientConVar("Duster_Chams_Active", 0, true, false)
Duster.Chams.Vars["Players"] = CreateClientConVar("Duster_Chams_Players", 0, true, false)
Duster.Chams.Vars["NPCs"] = CreateClientConVar("Duster_Chams_NPCs", 0, true, false)
Duster.Chams.Vars["Weapons"] = CreateClientConVar("Duster_Chams_Weapons", 0, true, false)
Duster.Chams.Vars["MaxDistance"] = CreateClientConVar("Duster_Chams_MaxDistance", 0, true, false)
Duster.Chams.Vars["Bodies"] = CreateClientConVar("Duster_Chams_Bodies", 0, true, false)
Duster.Chams.Vars["TeamBased"] = CreateClientConVar("Duster_Chams_TeamBased", 0, true, false)
Duster.Entities = {}
Duster.Entities.List = {} //The class namse of all the entities
Duster.Entities.Vars = {}
Duster.Entities.Vars["Active"] = CreateClientConVar("Duster_Entities_Active", 0, true, false)
Duster.Misc = {}
Duster.Misc.Vars = {}
Duster.Misc.Vars["ShowAdmins"] = CreateClientConVar("Duster_Misc_ShowAdmins", 0, true, false)
Duster.Misc.Vars["Crosshair"] = CreateClientConVar("Duster_Misc_Cross", 0, true, false)
Duster.Misc.Vars["CrosshairSize"] = CreateClientConVar("Duster_Misc_CrossSize", 50, true, false)
Duster.Misc.Vars["NoRecoil"] = CreateClientConVar("Duster_Misc_NoRecoil", 0, true, false)
Duster.Misc.Vars["NoSpread"] = CreateClientConVar("Duster_Misc_NoSpread", 0, true, false)
Duster.Misc.Vars["ShowSpectators"] = CreateClientConVar("Duster_Misc_ShowSpectators", 0, true, false)
Duster.Misc.Vars["BunnyHop"] = CreateClientConVar("Duster_Misc_BunnyHop", 0, true, false)
Duster.Misc.Vars["BunnyHop_Key"] = CreateClientConVar("Duster_Misc_BunnyHop_Key", "KEY_SPACE", true, false)
Duster.Misc.Vars["AutoReload"] = CreateClientConVar("Duster_Misc_AutoReload", 0, true, false)
Duster.Misc.Vars["AutoPistol"] = CreateClientConVar("Duster_Misc_AutoPistol", 0, true, false)
Duster.Misc.Vars["BuyHealth"] = CreateClientConVar("Duster_Misc_BuyHealth", 0, true, false)
Duster.Misc.Vars["BuyHealth_Minimum"] = CreateClientConVar("Duster_Misc_BuyHealth_Minimum", 80, true, false)
Duster.Misc.Vars["TraitorFinder"] = CreateClientConVar("Duster_Misc_TraitorFinder", 0, true, false)
Duster.Misc.Vars["Deaths"] = CreateClientConVar("Duster_Misc_Deaths", 0, true, false)
Duster.Misc.Vars["Sounds"] = CreateClientConVar("Duster_Misc_Sounds", 0, true, false)
Duster.Style = {}
Duster.Style.Vars = {}
Duster.Style.Vars["BoundingBox"] = {}
Duster.Style.Vars["BoundingBox"].var = CreateClientConVar("Duster_Style_BoundingBox", "Color(255, 0, 0, 255)", true, false)
Duster.Style.Vars["BoundingBox"].color = Duster.GetColorFromString(Duster.Style.Vars["BoundingBox"].var:GetString())
Duster.Style.Vars["ESPText"] = {}
Duster.Style.Vars["ESPText"].var = CreateClientConVar("Duster_Style_ESPText", "Color(255, 255, 255, 255)", true, false)
Duster.Style.Vars["ESPText"].color = Duster.GetColorFromString(Duster.Style.Vars["ESPText"].var:GetString())
Duster.Style.Vars["Crosshair"] = {}
Duster.Style.Vars["Crosshair"].var = CreateClientConVar("Duster_Style_Cross", "Color(255, 255, 255, 255)", true, false)
Duster.Style.Vars["Crosshair"].color = Duster.GetColorFromString(Duster.Style.Vars["Crosshair"].var:GetString())
Duster.Style.Vars["BodyText"] = {}
Duster.Style.Vars["BodyText"].var = CreateClientConVar("Duster_Style_BodyText", "Color(255, 255, 255, 255)", true, false)
Duster.Style.Vars["BodyText"].color = Duster.GetColorFromString(Duster.Style.Vars["BodyText"].var:GetString())
Duster.Style.Vars["Chams"] = {}
Duster.Style.Vars["Chams"].var = CreateClientConVar("Duster_Style_Chams", "Color(0, 255, 0, 255)", true, false)
Duster.Style.Vars["Chams"].color = Duster.GetColorFromString(Duster.Style.Vars["Chams"].var:GetString())
Duster.Style.Vars["BodyChams"] = {}
Duster.Style.Vars["BodyChams"].var = CreateClientConVar("Duster_Style_BodyChams", "Color(0, 255, 0, 255)", true, false)
Duster.Style.Vars["BodyChams"].color = Duster.GetColorFromString(Duster.Style.Vars["BodyChams"].var:GetString())
//This loads our friends list and custom entities list.
/*Duster.SavedData = CreateClientConVar("Duster_SaveData", Duster.RandomName(math.random(10, 15)), true, false)
if file.Exists(Duster.SavedData:GetString()..".txt", "DATA") then
local info = string.Explode("\n", file.Read(Duster.SavedData:GetString()..".txt", "DATA"))
if type(info) == "table" and info[1] and info[2] then
Duster.Friends.List = util.JSONToTable(info[1])
Duster.Entities.List = util.JSONToTable(info[2])
end
end
Duster.SaveData = function()
file.Write(Duster.SavedData:GetString()..".txt", util.TableToJSON(Duster.Friends.List))
file.Append(Duster.SavedData:GetString()..".txt", "\n")
file.Append(Duster.SavedData:GetString()..".txt", util.TableToJSON(Duster.Entities.List))
end*/
//This is all the bones i look for in the order im looking for them. Feel free to change the order if you want to attack the foot before the head or something like that.
Duster.Bones = {
"ValveBiped.Bip01_Head1",
"ValveBiped.Bip01_Neck1",
"ValveBiped.Bip01_Spine4",
"ValveBiped.Bip01_Spine2",
"ValveBiped.Bip01_Spine1",
"ValveBiped.Bip01_Spine",
"ValveBiped.Bip01_R_UpperArm",
"ValveBiped.Bip01_R_Forearm",
"ValveBiped.Bip01_R_Hand",
"ValveBiped.Bip01_L_UpperArm",
"ValveBiped.Bip01_L_Forearm",
"ValveBiped.Bip01_L_Hand",
"ValveBiped.Bip01_R_Thigh",
"ValveBiped.Bip01_R_Calf",
"ValveBiped.Bip01_R_Foot",
"ValveBiped.Bip01_R_Toe0",
"ValveBiped.Bip01_L_Thigh",
"ValveBiped.Bip01_L_Calf",
"ValveBiped.Bip01_L_Foot",
"ValveBiped.Bip01_L_Toe0"
}
//If random bones is enabled this list is gone through, randomly, and if none of the bones on this list are found the entire list (above) is gone through.
//If you edit this be sure to edit the function below it.
Duster.RandomBones = {
"ValveBiped.Bip01_Head1",
"ValveBiped.Bip01_Neck1",
"ValveBiped.Bip01_Spine4",
"ValveBiped.Bip01_Spine2",
"ValveBiped.Bip01_R_UpperArm",
"ValveBiped.Bip01_L_UpperArm"
}
Duster.GetRandomBones = function()
local temp = {}
local function GetBones() //Ahh recursion, i love you.
if #Duster.RandomBones > 0 then
local random = math.random(1, #Duster.RandomBones)
table.insert(temp, Duster.RandomBones[random])
table.remove(Duster.RandomBones, random)
GetBones()
else
table.insert(Duster.RandomBones, "ValveBiped.Bip01_Head1")
table.insert(Duster.RandomBones, "ValveBiped.Bip01_Neck1")
table.insert(Duster.RandomBones, "ValveBiped.Bip01_Spine4")
table.insert(Duster.RandomBones, "ValveBiped.Bip01_Spine2")
table.insert(Duster.RandomBones, "ValveBiped.Bip01_R_UpperArm")
table.insert(Duster.RandomBones, "ValveBiped.Bip01_L_UpperArm")
end
end
GetBones()
return temp
end
[12] = "KEY_B",
[13] = "KEY_C",
[14] = "KEY_D",
[15] = "KEY_E",
[16] = "KEY_F",
[17] = "KEY_G",
[18] = "KEY_H",
[19] = "KEY_I",
[20] = "KEY_J",
[21] = "KEY_K",
[22] = "KEY_L",
[23] = "KEY_M",
[24] = "KEY_N",
[25] = "KEY_O",
[26] = "KEY_P",
[27] = "KEY_Q",
[28] = "KEY_R",
[29] = "KEY_S",
[30] = "KEY_T",
[31] = "KEY_U",
[32] = "KEY_V",
[33] = "KEY_W",
[34] = "KEY_X",
[35] = "KEY_Y",
[36] = "KEY_Z",
[37] = "KEY_PAD_0",
[38] = "KEY_PAD_1",
[39] = "KEY_PAD_2",
[40] = "KEY_PAD_3",
[41] = "KEY_PAD_4",
[42] = "KEY_PAD_5",
[43] = "KEY_PAD_6",
[44] = "KEY_PAD_7",
[45] = "KEY_PAD_8",
[46] = "KEY_PAD_9",
[47] = "KEY_PAD_DIVIDE",
[48] = "KEY_PAD_MULTIPLY",
[49] = "KEY_PAD_MINUS",
[50] = "KEY_PAD_PLUS",
[51] = "KEY_PAD_ENTER",
[52] = "KEY_PAD_DECIMAL",
[53] = "KEY_LBRACKET",
[54] = "KEY_RBRACKET",
[55] = "KEY_SEMICOLON",
[56] = "KEY_APOSTROPHE",
[57] = "KEY_BACKQUOTE",
[58] = "KEY_COMMA",
[59] = "KEY_PERIOD",
[60] = "KEY_SLASH",
[61] = "KEY_BACKSLASH",
[62] = "KEY_MINUS",
[63] = "KEY_EQUAL",
[64] = "KEY_ENTER",
[65] = "KEY_SPACE",
[66] = "KEY_BACKSPACE",
[67] = "KEY_TAB",
[78] = "KEY_BREAK",
[79] = "KEY_LSHIFT",
[80] = "KEY_RSHIFT",
[81] = "KEY_LALT",
[82] = "KEY_RALT",
[83] = "KEY_LCONTROL",
[99] = "KEY_F8",
[100] = "KEY_F9",
[101] = "KEY_F10",
[102] = "KEY_F11",
[103] = "KEY_F12",
//[104] = "KEY_CAPSLOCKTOGGLE", //THESE
//[105] = "KEY_NUMLOCKTOGGLE", //MOFOS
//[106] = "KEY_SCROLLLOCKTOGGLE", //SHOULD DIE
[107] = "KEY_XBUTTON_UP",
[108] = "KEY_XBUTTON_DOWN",
[109] = "KEY_XBUTTON_LEFT",
[110] = "KEY_XBUTTON_RIGHT",
[111] = "KEY_XBUTTON_START",
[112] = "KEY_XBUTTON_BACK",
[113] = "KEY_XBUTTON_STICK1",
[114] = "KEY_XBUTTON_STICK2",
[115] = "KEY_XBUTTON_A",
[116] = "KEY_XBUTTON_B",
[117] = "KEY_XBUTTON_X",
[107] = "MOUSE_LEFT",
[108] = "MOUSE_RIGHT",
[109] = "MOUSE_MIDDLE",
[110] = "MOUSE_4",
[111] = "MOUSE_5"
}
//Tells me if a specific key is pressed. Loops through both tables.
Duster.KeyPressed = function(key)
if Duster.InChat then return false end
for k = 107, 111 do
if key == Duster.MouseKeys[k] then
if input.IsMouseDown(k) then
return true
else
return false
end
end
end
for k = 0, 130 do
if key == Duster.Keys[k] then
if input.IsKeyDown(k) then
return true
else
return false
end
end
end
return false
end
//Very simple. If the boolean is true it returns 1. If the boolean is false then it returns 0. I dont think i ended up using this anywhere, but whatever, ill leave it here.
Duster.BoolToInt = function(bool)
if bool then
return 1
else
return 0
end
end
//Checking if a bone is visible, pos is the position of the bone and ent is the entity whos bone were looking for.
Duster.SpotIsVisible = function(pos, ent)
ent = ent or Duster.Aimbot.CurTarget
local tracedata = {}
tracedata.start = Duster.Ply:GetShootPos()
tracedata.endpos = pos
tracedata.filter = {Duster.Ply, ent}
local trace = util.TraceLine(tracedata)
if trace.HitPos:Distance(pos) < 0.005 then
return true
else
return false
end
end
//Checks all of the entities bones to find if we can see this entity or not.
Duster.CanSee = function(ent)
for k = 1, #Duster.Bones do
local v = Duster.Bones[k]
local bone = ent:LookupBone(v)
if bone != nil then
local pos, ang = ent:GetBonePosition(bone)
if Duster.SpotIsVisible(pos, ent) then
return true
end
end
end
return false
end
//This returns the next entity we should attack.
Duster.GetTarget = function()
if Duster.Aimbot.Vars["AttackNPCs"]:GetBool() or Duster.Aimbot.Vars["AttackPlayers"]:GetBool() then
local targets = {}
local everything = ents.GetAll()
for k = 1, #everything do
local v = everything[k]
if Duster.Aimbot.Vars["AttackNPCs"]:GetBool() and v:IsNPC() then
if Duster.CanSee(v) then
table.insert(targets, {["Target"] = v, ["Pos"] = v:LocalToWorld(v:OBBCenter())})
end
elseif Duster.Aimbot.Vars["AttackPlayers"]:GetBool() and v:IsPlayer() and v != Duster.Ply then
if Duster.CanSee(v) then
table.insert(targets, {["Target"] = v, ["Pos"] = v:LocalToWorld(v:OBBCenter())})
end
end
end
for k,v in SortedPairs(targets, true) do //It will already be sorted so this shouldn't be too resource heavy, the main point of this is to loop through the table backwards
local v = v["Target"]
local shouldremove = false
if distance < min["Distance"] then
min = {["Distance"] = distance, ["Target"] = v["Target"]}
end
end
min["Target"].BoneToAimAt = nil
return min["Target"]
elseif Duster.Aimbot.Vars["Preferance"]:GetString() == "Angle" then
local min = {["Angle"] = Duster.AngleTo(targets[1]["Pos"]), ["Target"] = targets[1]["Target"]}
for k = 1, #targets do
local v = targets[k]
local angle = Duster.AngleTo(v["Pos"])
if angle < min["Angle"] then
min = {["Angle"] = angle, ["Target"] = v["Target"]}
end
end
min["Target"].BoneToAimAt = nil
return min["Target"]
end
else
return nil
end
end
//This returns the total angle away from the target we are, and then the pitch and yaw seperately
Duster.AngleTo = function(pos)
local myAngs = Duster.Ply:GetAngles()
local needed = (pos - Duster.Ply:GetShootPos()):Angle()
myAngs.p = math.NormalizeAngle(myAngs.p)
needed.p = math.NormalizeAngle(needed.p)
myAngs.y = math.NormalizeAngle(myAngs.y)
needed.y = math.NormalizeAngle(needed.y)
local p = math.NormalizeAngle(needed.p - myAngs.p)
local y = math.NormalizeAngle(needed.y - myAngs.y)
return math.abs(p) + math.abs(y), {p = p, y = y}
end
//Returns true if our target meets our preferances.
Duster.ValidTarget = function()
if Duster.Aimbot.CurTarget == nil then return false end
if not IsValid(Duster.Aimbot.CurTarget) then return false end
if Duster.Aimbot.CurTarget:IsPlayer() and (not Duster.Aimbot.CurTarget:Alive() or Duster.Aimbot.CurTarget:Team() == TEAM_SPECTATOR or Duster.Aimbot.CurTarget:Health() < 1) then return false end
if not Duster.Aimbot.Vars["AttackNPCs"]:GetBool() and Duster.Aimbot.CurTarget:IsNPC() then return false end
if not Duster.Aimbot.Vars["AttackPlayers"]:GetBool() and Duster.Aimbot.CurTarget:IsPlayer() then return false end
if not Duster.CanSee(Duster.Aimbot.CurTarget) then return false end
if Duster.Aimbot.Vars["IgnoreTeam"]:GetBool() and Duster.Aimbot.CurTarget:IsPlayer() then
if Duster.TTT then
if Duster.Ply:GetRole() == 1 and Duster.Aimbot.CurTarget:GetRole() == 1 then return false end
if Duster.Ply:GetRole() != 1 and not table.HasValue(Duster.Traitors, Duster.Aimbot.CurTarget) then return false end
else
if Duster.Aimbot.CurTarget:Team() == Duster.Ply:Team() then return false end
end
end
return true
end
hook.Add("RenderScreenspaceEffects", Duster.RandomName(math.random(10, 15)), function()
if Duster.Active:GetBool() then
local everything = ents.GetAll()
for k = 1, #everything do
local v = everything[k]
if Duster.Chams.Vars["Active"]:GetBool() and v != Duster.Ply and (Duster.Chams.Vars["MaxDistance"]:GetInt() == 0 or v:GetPos():Distance(Duster.Ply:GetPos()) < Duster.Chams.Vars["MaxDistance"]:GetInt()) then
cam.Start3D(EyePos(), EyeAngles())
if (v:IsPlayer() and v:Alive() and v:Team() != TEAM_SPECTATOR and Duster.Chams.Vars["Players"]:GetBool()) or (v:IsNPC() and v:Health() > 0 and Duster.Chams.Vars["NPCs"]:GetBool()) then
local color = Duster.Style.Vars["Chams"].color
if Duster.Chams.Vars["TeamBased"]:GetBool() and v:IsPlayer() then
color = team.GetColor(v:Team())
if Duster.TTT then
if v:GetRole() == 2 then
color = Color(0, 0, 255, 255)
elseif table.HasValue(Duster.Traitors, v) then
color = Color(255, 0, 0, 255)
else
color = Color(0, 255, 0, 255)
end
end
end
render.SuppressEngineLighting(true)
render.SetColorModulation(color.r/255, color.g/255, color.b/255, 1)
render.MaterialOverride(Duster.Chams.Mat)
v:DrawModel()
render.SetColorModulation((color.r + 150)/250, (color.g + 150)/250, (color.b + 150)/255, 1)
if IsValid(v:GetActiveWeapon()) and Duster.Chams.Vars["Weapons"]:GetBool() then
v:GetActiveWeapon():DrawModel()
end
render.SetColorModulation(1, 1, 1, 1)
render.MaterialOverride()
render.SetModelLighting(4, color.r/255, color.g/255, color.b/255)
local color = Duster.Style.Vars["Chams"].color
render.SuppressEngineLighting(true)
render.SetColorModulation(color.r/255, color.g/255, color.b/255, 1)
render.MaterialOverride(Duster.Chams.Mat)
v:DrawModel()
render.SetColorModulation(1, 1, 1, 1)
render.MaterialOverride()
render.SetModelLighting(4, color.r/255, color.g/255, color.b/255)
v:DrawModel()
render.SuppressEngineLighting(false)
end
cam.End3D()
end
end
end
end)
//Helper function on radar. I just copied this one from the wiki.
Duster.DrawFilledCircle = function(x, y, radius, quality)
local circle = {}
local tmp = 0
for i = 1, quality do
tmp = math.rad(i * 360) / quality
circle[i] = {x = x + math.cos(tmp) * radius, y = y + math.sin(tmp) * radius}
end
surface.DrawPoly(circle)
end
//Another helper fuction on the radar.
Duster.DrawArrow = function(x, y, myRotation)
local arrow = {}
arrow[1] = {x = x, y = y}
arrow[2] = {x = x + 4, y = y + 7.5}
arrow[3] = {x = x, y = y + 5}
arrow[4] = {x = x - 4, y = y + 7.5}
//Now that i have the arrow determined, i have to rotate it to match the targets angle
myRotation = myRotation * -1
myRotation = math.rad(myRotation)
for i = 1, 4 do
local theirX = arrow[i].x
local theirY = arrow[i].y
theirX = theirX - x
theirY = theirY - y
arrow[i].x = theirX * math.cos(myRotation) - theirY * math.sin(myRotation)
arrow[i].y = theirX * math.sin(myRotation) + theirY * math.cos(myRotation)
arrow[i].x = arrow[i].x + x
arrow[i].y = arrow[i].y + y
end
surface.DrawPoly(arrow)
end
Duster.Traitors = {}
Duster.SuperAdmins = {}
Duster.Admins = {}
Duster.Spectators = {}
local radarX, radarY, radarWidth, radarHeight = 100, 200, 150, 150
hook.Add("HUDPaint", Duster.RandomName(math.random(10, 15)), function()
if Duster.Active:GetBool() then
local everything = ents.GetAll()
local three = v:LocalToWorld(Vector(Min.x, Min.y + (Max.y * 2), Min.z)):ToScreen()
local four = v:LocalToWorld(Vector(Min.x + (Max.x * 2), Min.y, Min.z)):ToScreen()
local five = v:LocalToWorld(Max):ToScreen()
local six = v:LocalToWorld(Vector(Max.x, Max.y, Min.z)):ToScreen()
local seven = v:LocalToWorld(Vector(Max.x, Max.y + (Min.y * 2), Max.z)):ToScreen()
local eight = v:LocalToWorld(Vector(Max.x + (Min.x * 2), Max.y, Max.z)):ToScreen()
if Duster.ESP.Vars["TeamBased"]:GetBool() then
surface.SetDrawColor(color)
else
surface.SetDrawColor(Duster.Style.Vars["BoundingBox"].color)
end
local function connect(tabone, tabtwo)
surface.DrawLine(tabone.x, tabone.y, tabtwo.x, tabtwo.y)
end
connect(one, two)
connect(three, eight)
connect(four, seven)
connect(six, five)
connect(four, six)
connect(four, one)
connect(one, three)
connect(three, six)
connect(five, eight)
connect(eight, two)
connect(two, seven)
connect(seven, five)
end
surface.SetFont("ESPFont")
local top = v:GetPos() + Vector(0, 0, Max.z + 10) // A little above their head so its not constantly covering their face.
local topscreen = top:ToScreen()
local topy = topscreen.y
local bottom = v:GetPos()
local bottomscreen = bottom:ToScreen()
local bottomy = bottomscreen.y
local function DrawAbove(text)
local W, H = surface.GetTextSize(text)
surface.SetTextPos(topscreen.x - W / 2, topy)
surface.DrawText(text)
topy = topy + H
end
local function DrawBelow(text)
local W, H = surface.GetTextSize(text)
surface.SetTextPos(bottomscreen.x - W / 2, bottomy)
surface.DrawText(text)
bottomy = bottomy + H
end
surface.SetTextColor(Color(255, 0, 0, 255))
if Duster.ESP.Vars["ShowTraitors"]:GetString() != "Off" and table.HasValue(Duster.Traitors, v) then
if Duster.ESP.Vars["ShowTraitors"]:GetString() == "Above" then
d
if Duster.ESP.Vars["Health"]:GetString() == "Above" then
DrawAbove("HP: "..v:Health())
elseif Duster.ESP.Vars["Health"]:GetString() == "Below" then
DrawBelow("HP: "..v:Health())
end
if Duster.ESP.Vars["Radar"]:GetBool() then
surface.SetDrawColor(color)
local myPos = Duster.Ply:GetPos()
local theirPos = v:GetPos()
local myAngles = Duster.Ply:GetAngles()
local theirX = (radarX + (radarWidth / 2)) + ((theirPos.x - myPos.x) / Duster.ESP.Vars["RadarScale"]:GetInt())
local theirY = (radarY + (radarHeight / 2)) + ((myPos.y - theirPos.y) / Duster.ESP.Vars["RadarScale"]:GetInt())
//Now i have to rotate this
local myRotation = myAngles.y - 90
myRotation = math.rad(myRotation)
theirX = theirX - (radarX + (radarWidth / 2))
theirY = theirY - (radarY + (radarHeight / 2))
local newX = theirX * math.cos(myRotation) - theirY * math.sin(myRotation)
local newY = theirX * math.sin(myRotation) + theirY * math.cos(myRotation)
newX = newX + (radarX + (radarWidth / 2))
newY = newY + (radarY + (radarHeight / 2))
//And now that its rotated i can check if its within our radars bounds and draw it
if newX < (radarX + radarWidth) and newX > radarX and newY < (radarY + radarHeight) and newY > radarY then
Duster.DrawArrow(newX, newY, v:EyeAngles().y - myAngles.y)
end
end
elseif Duster.TTT and Duster.ESP.Vars["Bodies"]:GetBool() and v:GetClass() == "prop_ragdoll" then
surface.SetFont("ESPFont")
//Im just going to position this info at the center of the player, if i get any complaints ill change it
local pos = v:LocalToWorld(v:OBBCenter())
local poscreen = pos:ToScreen()
local W, H = surface.GetTextSize("Sample") //It doesnt have to be perfect but this will help center the text more.
local y = poscreen.y - (H * 1.5)
local function DrawText(text)
local W, H = surface.GetTextSize(text)
surface.SetTextPos(poscreen.x - W / 2, y)
surface.DrawText(text)
y = y + H
end
surface.SetTextColor(Duster.Style.Vars["BodyText"].color)
DrawText("Credits: "..Duster.TTTCORPSE.GetCredits(v, 0))
DrawText("Name: "..Duster.TTTCORPSE.GetPlayerNick(v, "Unknown"))
DrawText("Found: "..tostring(Duster.TTTCORPSE.GetFound(v, false)))
if Duster.ESP.Vars["Radar"] then
surface.SetDrawColor(Duster.Style.Vars["BodyText"].color)
local myPos = Duster.Ply:GetPos()
local theirPos = v:GetPos()
local theirX = (radarX + (radarWidth / 2)) + ((theirPos.x - myPos.x) / Duster.ESP.Vars["RadarScale"]:GetInt())
local theirY = (radarY + (radarHeight / 2)) + ((myPos.y - theirPos.y) / Duster.ESP.Vars["RadarScale"]:GetInt())
//Now i have to rotate this
local myRotation = Duster.Ply:GetAngles().y - 90
myRotation = math.rad(myRotation)
theirX = theirX - (radarX + (radarWidth / 2))
theirY = theirY - (radarY + (radarHeight / 2))
local newX = theirX * math.cos(myRotation) - theirY * math.sin(myRotation)
local newY = theirX * math.sin(myRotation) + theirY * math.cos(myRotation)
newX = newX + (radarX + (radarWidth / 2))
newY = newY + (radarY + (radarHeight / 2))
//And now that its rotated i can check if its within our radars bounds and draw it
if newX < (radarX + radarWidth) and newX > radarX and newY < (radarY + radarHeight) and newY > radarY then
Duster.DrawFilledCircle(newX, newY, 2, 4)
end
end
elseif Duster.Entities.Vars["Active"]:GetBool() and table.HasValue(Duster.Entities.List, v:GetClass()) then
su table.remove(Duster.SuperAdmins, k)
end
end
if v:IsPlayer() and v:GetObserverTarget() == Duster.Ply then
if not table.HasValue(Duster.Spectators, v) then
table.insert(Duster.Spectators, v)
Duster.Message(v:Nick().." started spectating you.")
if Duster.Misc.Vars["Sounds"]:GetBool() then
surface.PlaySound("vo/npc/female01/ohno.wav")
end
end
end
for k,v in SortedPairs(Duster.Spectators, true) do
if IsValid(v) then
if v:GetObserverTarget() != Duster.Ply then
table.remove(Duster.Spectators, k)
end
else
table.remove(Duster.Spectators, k)
end
end
if Duster.TTT and Duster.Misc.Vars["TraitorFinder"]:GetBool() then
if GetRoundState() == 3 and v:IsWeapon() and type(v:GetOwner()) == "Player" and v.Buyer == nil and v.CanBuy and table.HasValue(v.CanBuy, 1) then
local owner = v:GetOwner()
if owner:GetRole() == 2 then
v.Buyer = owner
else
Duster.Message(owner:Nick().." bought a traitor weapon: "..v:GetClass())
v.Buyer = owner
table.insert(Duster.Traitors, owner)
if Duster.Misc.Vars["Sounds"]:GetBool() then
surface.PlaySound("weapons/shotgun/shotgun_cock.wav")
end
end
elseif GetRoundState() != 3 then
table.Empty(Duster.Traitors)
end
end
if Duster.Misc.Vars["Deaths"]:GetBool() and v:IsPlayer() then
if v:Alive() then
v.Is
for k,v in pairs(Duster.Admins) do
local W, H = surface.GetTextSize(v:Nick().." - Admin")
if W > AdminWidest then
AdminWidest = W
end
Admin******eight = Admin******eight + H
end
draw****undedBox(8, ScrW() - AdminWidest - 30, 10, AdminWidest + 20, Admin******eight + 20, Color(0, 0, 0, 150 ))
for k,v in pairs(Duster.SuperAdmins) do
local text = v:Nick().." - Super Admin"
local W, H = surface.GetTextSize(text)
surface.SetTextPos(ScrW() - 20 - AdminWidest, AdminHeight)
surface.DrawText(text)
AdminHeight = AdminHeight + H
end
for k,v in pairs(Duster.Admins) do
local text = v:Nick().." - Admin"
local W, H = surface.GetTextSize(text)
surface.SetTextPos(ScrW() - 20 - AdminWidest, AdminHeight)
surface.DrawText(text)
AdminHeight = AdmAlive = true
elseif v.IsAlive then
Duster.Message(3, v:Nick().." just died.")
v.IsAlive = false
if Duster.Misc.Vars["Sounds"]:GetBool() then
surface.PlaySound("npc/combine_soldier/vo/onedown.wav")
end
end
end
end
surface.SetFont("default")
surface.SetTextColor(Color(255, 255, 255, 255))
local AdminWidest = 0
local Admin******eight = 0
local AdminHeight = 20
if Duster.Misc.Vars["ShowAdmins"]:GetBool() then
for k,v in pairs(Duster.SuperAdmins) do
local W, H = surface.GetTextSize(v:Nick().." - Super Admin")
if W > AdminWidest then
AdminWidest = W
end
Admin******eight = Admin******eight + H
endinHeight + H
end
end
local SpecWidest = 0
local Spec******eight = 0
local SpecHeight = Admin******eight + 50
if Duster.Misc.Vars["ShowSpectators"]:GetBool() then
for k,v in pairs(Duster.Spectators) do
local W, H = surface.GetTextSize(v:Nick())
if W > SpecWidest then
SpecWidest = W
end
Spec******eight = Spec******eight + H
end
draw****undedBox(8, ScrW() - SpecWidest - 30, 40 + Admin******eight, SpecWidest + 20, Spec******eight + 20, Color(0, 0, 0, 150 ))
for k,v in pairs(Duster.Spectators) do
local text = v:Nick()
local W, H = surface.GetTextSize(text)
surface.SetTextPos(ScrW() - 20 - SpecWidest, SpecHeight)
surface.DrawText(text)
SpecHeight = SpecHeight + H
end
end
if Duster.Misc.Vars["Crosshair"]:GetBool() then
local size = Duster.Misc.Vars["CrosshairSize"]:GetInt()
local MiddleScreen = {x = surface.ScreenWidth() / 2, y = surface.ScreenHeight() / 2}
surface.SetDrawColor(Duster.Style.Vars["Crosshair"].color)
surface.DrawLine(MiddleScreen.x, MiddleScreen.y, MiddleScreen.x - size, MiddleScreen.y)
surface.DrawLine(MiddleScreen.x, MiddleScreen.y, MiddleScreen.x, MiddleScreen.y - size)
surface.DrawLine(MiddleScreen.x, MiddleScreen.y, MiddleScreen.x + size, MiddleScreen.y)
surface.DrawLine(MiddleScreen.x, MiddleScreen.y, MiddleScreen.x, MiddleScreen.y + size)
end
end
end)
hook.Add("Think", Duster.RandomName(math.random(10, 15)), function()
if Duster.Active:GetBool() then
if Duster.Aimbot.Vars["Active"]:GetBool() and not (Duster.Aimbot.Vars["PanicMode"]:GetBool() and #Duster.Spectators > 0) then
if not Duster.Aimbot.Vars["AimOnKey"]:GetBool() or (Duster.Aimbot.Vars["AimOnKey"]:GetBool() and Duster.KeyPressed(Duster.Aimbot.Vars["AimOnKey_Key"]:GetString())) then
if Duster.ValidTarget() then
local BoneOrder = {}
if Duster.Aimbot.CurTarget.BoneToAimAt and Duster.Aimbot.Vars["RandomBones"]:GetBool() then
table.insert(BoneOrder, Duster.Aimbot.CurTarget.BoneToAimAt)
table.Add(BoneOrder, Duster.GetRandomBones())
table.Add(BoneOrder, Duster.Bones)
else
if Duster.Aimbot.Vars["RandomBones"]:GetBool() then
table.Add(BoneOrder, Duster.GetRandomBones())
table.Add(BoneOrder, Duster.Bones)
else
table.Add(BoneOrder, Duster.Bones)
end
end
for k = 1, #BoneOrder do
local v = BoneOrder[k]
local bone = Duster.Aimbot.CurTarget:LookupBone(v)
if bone != nil then
local pos, ang = Duster.Aimbot.CurTarget:GetBonePosition(bone)
if v == "ValveBiped.Bip01_Head1" then
pos = pos + Vector(0, 0, 3) //Aiming a little higher for the head
end
local total, needed = 300, {300, 300}
if Duster.Aimbot.Vars["Prediction"]:GetBool() then
local tarSpeed = Duster.Aimbot.CurTarget:GetVelocity() * 0.013
local plySpeed = Duster.Ply:GetVelocity() * 0.013
total, needed = Duster.AngleTo(pos - plySpeed + tarSpeed)
else
total, needed = Duster.AngleTo(pos)
end
if Duster.SpotIsVisible(pos) and total < Duster.Aimbot.Vars["MaxAngle"]:GetInt() then
local myAngles = Duster.Ply:GetAngles()
local NewAngles = Angle(myAngles.p + needed.p, myAngles.y + needed.y, 0)
if Duster.Aimbot.Vars["AntiSnap"]:GetBool() then
local speed = Duster.Aimbot.Vars["AntiSnapSpeed"]:GetInt()
NewAngles = (Angle(math.Approach(myAngles.p, NewAngles.p, speed), math.Approach(myAngles.y, NewAngles.y, speed), 0))
end
Duster.Ply:SetEyeAngles(NewAngles)
Duster.Aimbot.CurTarget.BoneToAimAt = BoneOrder[k]
weapon.OldRecoil = weapon.OldRecoil or weapon.Primary.Recoil or weapon.Recoil
weapon.Primary.Recoil = 0
weapon.Recoil =
else
Duster.Aimbot.CurTarget = nil
end
end
if Duster.Misc.Vars["NoRecoil"]:GetBool() then
if IsValid(Duster.Ply:GetActiveWeapon()) then
local weapon = Duster.Ply:GetActiveWeapon()
if weapon.Primary then
end
if Duster.Misc.Vars["NoSpread"]:GetBool() then
if IsValid(Duster.Ply:GetActiveWeapon()) then
local weapon = Duster.Ply:GetActiveWeapon()
if weapon.Primary then
weapon.OldSpread = weapon.OldSpread or weapon.Primary.Spread or weapon.Spread
weapon.OldCone = weapon.OldCone or weapon.Primary.Cone or weapon.Cone
weapon.Primary.Spread = 0
weapon.Spread = 0
weapon.Primary.Cone = 0
weapon.Cone = 0
else
weapon.OldSpread = weapon.OldSpread or weapon.Spread
weapon.OldCone = weapon.OldCone or weapon.Cone
weapon.Spread = 0
weapon.Cone = 0
end
end
elseif IsValid(Duster.Ply:GetActiveWeapon()) then
local weapon = Duster.Ply:GetActiveWeapon()
if weapon.Primary then
weapon.Primary.Spread = weapon.OldSpread or weapon.Primary.Spread or weapon.Spread
weapon.Primary.Cone = weapon.OldCone or weapon.Primary.Cone or weapon.Cone
weapon.Spread = weapon.OldSpread or weapon.Spread or weapon.Primary.Spread
weapon.Cone = weapon.OldCone or weapon.Cone or weapon.Primary.Cone
else
weapon.Spread = weapon.OldSpread or weapon.Spread
weapon.Cone = weapon.OldCone or weapon.Cone
end
end
if Duster.DarkRP and Duster.Misc.Vars["BuyHealth"]:GetBool() then
if Duster.Ply:Alive() and Duster.Ply:Health() < Duster.Misc.Vars["BuyHealth_Minimum"]:GetInt() then
Duster.Ply:ConCommand("say /buyhealth")
end
end
end
end)
Duster.Misc.NextReload = CurTime()
Duster.Misc.ShootNext = true
hook.Add("CreateMove", Duster.RandomName(math.random(10, 15)), function(cmd)
if Duster.Active:GetBool() then
local DontShoot = {"gmod_tool", "gmod_camera", "weapon_physgun", "weapon_physcannon"}
if Duster.Aimbot.Vars["AutoShoot"]:GetBool() and Duster.Aimbot.Vars["Active"]:GetBool() and Duster.Ply:GetEyeTrace().Entity == Duster.Aimbot.CurTarget and IsValid(Duster.Ply:GetActiveWeapon()) and not table.HasValue(DontShoot, Duster.Ply:GetActiveWeapon():GetClass()) then
cmd:SetButtons(cmd:GetButtons() + IN_ATTACK)
end
if Duster.Misc.Vars["BunnyHop"]:GetBool() and cmd:KeyDown(IN_JUMP) and Duster.KeyPressed(Duster.Misc.Vars["BunnyHop_Key"]:GetString()) then
cmd:SetButtons(cmd:GetButtons() - IN_JUMP)
end
if Duster.Misc.Vars["BunnyHop"]:GetBool() and Duster.Ply:OnGround() and Duster.KeyPressed(Duster.Misc.Vars["BunnyHop_Key"]:GetString()) then
cmd:SetButtons(cmd:GetButtons() + IN_JUMP)
end
local DontReload = {"gmod_tool", "gmod_camera", "weapon_physgun", "weapon_physcannon", "weapon_crowbar"}
if Duster.Misc.Vars["AutoReload"]:GetBool() and IsValid(Duster.Ply:GetActiveWeapon()) and Duster.Ply:GetActiveWeapon():Clip1() < 1 and not table.HasValue(DontReload, Duster.Ply:GetActiveWeapon():GetClass()) and Duster.Misc.NextReload < CurTime() then
cmd:SetButtons(cmd:GetButtons() + IN_RELOAD)
end
if Duster.Misc.Vars["AutoPistol"]:GetBool() and IsValid(Duster.Ply:GetActiveWeapon()) then
local weapon = Duster.Ply:GetActiveWeapon()
if weapon.Primary and type(
main:MakePopup()
main:ShowCloseButton(false)
main.Paint = function()
draw****undedBox( 0, 0, 0, main:GetWide(), main:GetTall(), Color( 0, 0, 0, 150 ) )
end
local PanicButton = vgui.Create("DButton", main)
PanicButton:SetSize(50, 20)
PanicButton:SetPos(415, 3)
local function Enable()
PanicButton:SetText("Disable")
PanicButton.DoClick = function()
PanicButton:SetText("Enable")
PanicButton.DoClick = Enable
Duster.Ply:ConCommand("Duster_Active 0")
end
Duster.Ply:ConCommand("Duster_Active 1")
end
local function Disable()
PanicButton:SetText("Enable")
PanicButton.DoClick = function()
PanicButton:SetText("Disable")
PanicButton.DoClick = Disable
Duster.Ply:ConCommand("Duster_Active 1")
end
Duster.Ply:ConCommand("Duster_Active 0")
end
if Duster.Active:GetBool() then
PanicButton:SetText("Disable")
PanicButton.DoClick = Disable
else
PanicButton:SetText("Enable")
PanicButton.DoClick = Enable
end
local CloseButton = vgui.Create("DBu
title:SetPos(main:GetWide() / 2 - title:GetWide() / 2,3)
ColumnSheet = vgui.Create("DColumnSheet",main)
ColumnSheet:SetPos(5, 25)
ColumnSheet:SetSize(500 ,465)
local y = 40
local function ToggleOption(name, parent, var)
local Options = vgui.Create("DComboBox", parent)
Options:SetSize(100, 20)
Options:SetPos(parent:GetWide() * 0.75 - Options:GetWide() / 2, y)
Options:AddChoice("Off", 0)
Options:AddChoice("On", 1)
Options.OnSelect = function(panel,index,value,data)
Duster.Ply:ConCommand(var.." "..data)
end
Options:SetText(Options:GetOptionText(GetConVar(var):GetInt() + 1))
local text = vgui.Create("DLabel", parent)
text:SetColor(Color(0, 0, 0, 255))
text:SetFont("CatagoryText")
text:SetText(name)
text:SizeToContents()
text:SetPos(parent:GetWide() / 4 - text:GetWide() / 2, y + Options:GetTall() / 2 - text:GetTall() / 2)
y = y + Options:GetTall() + 20
end
local function SetKeyOption(name, parent, var)
local Options = vgui.Create("DButton", parent)
Options:SetSize(100, 20)
Options:SetPos(parent:GetWide() * 0.75 - Options:GetWide() / 2, y)
Options:SetText(GetConVar(var):GetString())
Options.DoClick = function()
Options:SetText("Press a key...")
Options.Think = function()
for k = 107, 111 do
if input.IsMouseDown(k) then
Duster.Ply:ConCommand(var.." "..Duster.MouseKeys[k])
Options:SetText(Duster.MouseKeys[k])
Options.Think = nil
end
end
for k = 0, 130 do
if input.IsKeyDown(k) then
Duster.Ply:ConCommand(var.." "..Duster.Keys[k])
Options:SetText(Duster.Keys[k])
Options.Think = nil
end
end
end
end
local text = vgui.Create("DLabel", parent)
text:SetColor(Color(0, 0, 0, 255))
text:SetFont("CatagoryText")
text:SetText(name)
text:SizeToContents()
text:SetPos(parent:GetWide() / 4 - text:GetWide() / 2, y + Options:GetTall() / 2 - text:GetTall() / 2)
y = y + Options:GetTall() + 20
end
local function SetNumberOption(name, parent, var, min, max, decimals)
local Options = vgui.Create("DNumberWang", parent)
Options:SetSize(100, 20)
Options:SetPos(parent:GetWide() * 0.75 - Options:GetWide() / 2, y)
Options:SetMin(min)
Options:SetMax(max)
local text = vgui.Create("DLabel", parent)
text:SetColor(Color(0, 0, 0, 255))
text:SetFont("CatagoryText")
text:SetText(name)
text:SizeToContents()
text:SetPos(parent:GetWide() / 4 - text:GetWide() / 2, y + Options:GetTall() / 2 - text:GetTall() / 2)
y = y + Options:GetTall() + 20
end
//Starting the Aimbot panel
local Aimbot = vgui.Create("DPanel")
Aimbot:SetSize(379, 465)
Aimbot.Paint = function()
draw****undedBox( 0, 0, 0, Aimbot:GetWide(), Aimbot:GetTall(), Color( 240, 240, 240, 255 ) )
end
local title = vgui.Create("DLabel", Aimbot)
title:SetColor(Color(0, 0, 0, 255))
title:SetFont("CatagoryHeader")
title:SetText("Aimbot")
title:SizeToContents()
title:SetPos(Aimbot:GetWide() / 2 - title:GetWide() / 2, 0)
ToggleOption("Active", Aimbot, "Duster_Aimbot_Active")
ToggleOption("Random Bones", Aimbot, "Duster_Aimbot_RandomBones")
MultiOption("Preferance", Aimbot, "Duster_Aimbot_Preferance", {"Distance", "Angle"})
ToggleOption("Attack Players", Aimbot, "Duster_Aimbot_AttackPlayers")
ToggleOption("Attack NPCs", Aimbot, "Duster_Aimbot_AttackNPCs")
ToggleOption("Prediction", Aimbot, "Duster_Aimbot_Prediction")
ToggleOption("Aim On Key", Aimbot, "Duster_Aimbot_AimOnKey")
SetKeyOption("Key", Aimbot, "Duster_Aimbot_AimOnKey_Key")
ToggleOption("Anti Snap", Aimbot, "Duster_Aimbot_AntiSnap")
SetNumberOption("Anti Snap Speed", Aimbot, "Duster_Aimbot_AntiSnapSpeed", 1, 5, 2)
SetNumberOption("Max Angle", Aimbot, "Duster_Aimbot_MaxAngle", 0, 270, 0)
ToggleOption("Auto Shoot", Aimbot, "Duster_Aimbot_AutoShoot")
ToggleOption("Panic Mode", Aimbot, "Duster_Aimbot_PanicMode")
ToggleOption("Ignore Team", Aimbot, "Duster_Aimbot_IgnoreTeam")
if y > 465 then
Aimbot:SetTall(y)
end
//This is the best way i can find to add a scrollbar to the menu...
AimbotList = vgui.Create( "DPanelList" )
AimbotList:SetSize(379, 465)
AimbotList:SetSpacing(0)
AimbotList:EnableHorizontal(false)
AimbotList:EnableVerticalScrollbar(true)
AimbotList:AddItem(Aimbot)
ColumnSheet:AddSheet("Aimbot", AimbotList, "icon16/application_xp_terminal.png")
//Starting the Friends panel
local FriendsPanel = vgui.Create("DPanel")
FriendsPanel:SetSize(379, 465)
FriendsPanel.Paint = function()
draw****undedBox( 0, 0, 0, FriendsPanel:GetWide(), FriendsPanel:GetTall(), Color( 240, 240, 240, 255 ) )
end
local title = vgui.Create("DLabel", FriendsPanel)
title:SetColor(Color(0, 0, 0, 255))
title:SetFont("CatagoryHeader")
end
EnemiesList:SetSize(150, 200)
EnemiesList:SetPos(FriendsPanel:GetWide() * 0.75 - EnemiesList:GetWide() / 2, y)
EnemiesList:SetMultiSelect(false)
EnemiesList:AddColumn("Enemies")
for k = 1, #Enemies do
EnemiesList:AddLine(Enemies[k]:Nick())
end
EnemiesList.DoDoubleClick = function(panel, index, line)
table.insert(Friends, Enemies[index])
table.remove(Enemies, index)
FriendsList:Clear()
EnemiesList:Clear()
for k = 1, #Friends do
FriendsList:AddLine(Friends[k]:Nick())
end
for k = 1, #Enemies do
EnemiesList:AddLine(Enemies[k]:Nick())
end
Duster.Friends.List = {}
for k = 1, #Friends do
table.insert(Duster.Friends.List, Friends[k]:SteamID())
end
ESP:SetSize(379, 465)
ESP.Paint = function()
draw****undedBox( 0, 0, 0, ESP:GetWide(), ESP:GetTall(), Color( 240, 240, 240, 255 ) )
end
local title = vgui.Create("DLabel", ESP)
title:SetColor(Color(0, 0, 0, 255))
title:SetFont("CatagoryHeader")
title:SetText("ESP")
title:SizeToContents()
title:SetPos(ESP:GetWide() / 2 - title:GetWide() / 2, 3)
y = 40
ToggleOption("Active", ESP, "Duster_ESP_Active")
ToggleOption("Player Info", ESP, "Duster_ESP_Players")
ToggleOption("NPC Info", ESP, "Duster_ESP_NPCs")
MultiOption("Name", ESP, "Duster_ESP_Name", {"Off", "Above", "Below"})
MultiOption("Weapon", ESP, "Duster_ESP_Weapons", {"Off", "Above", "Below"})
MultiOption("Health", ESP, "Duster_ESP_Health", {"Off", "Above", "Below"})
MultiOption("Distance", ESP, "Duster_ESP_Distance", {"Off", "Above", "Below"})
MultiOption("Show Traitors", ESP, "Duster_ESP_ShowTraitors", {"Off", "Above", "Below"})
ToggleOption("Bounding Box", ESP, "Duster_ESP_Box")
ToggleOption("Body Info", ESP, "Duster_ESP_Bodies")
ToggleOption("2D Radar", ESP, "Duster_ESP_Radar")
SetNumberOption("Radar Scale", ESP, "Duster_ESP_RadarScale", 1, 100, 0)
SetNumberOption("Max Distance", ESP, "Duster_ESP_MaxDistance", 0, 8000, 0)
ToggleOption("Team Based", ESP, "Duster_ESP_TeamBased")
if y > 465 then
ESP:SetTall(y)
end
ESPList = vgui.Create( "DPanelList" )
ESPList:SetSize(379, 465)
ESPList:SetSpacing(0)
ESPList:EnableHorizontal(false)
ESPList:EnableVerticalScrollbar(true)
ESPList:AddItem(ESP)
ColumnSheet:AddSheet("ESP", ESPList, "icon16/pencil.png")
//Starting the Chams panel
local Chams = vgui.Create("DPanel")
Chams:SetSize(379, 465)
Chams.Paint = function()
draw****undedBox( 0, 0, 0, Chams:GetWide(), Chams:GetTall(), Color( 240, 240, 240, 255 ) )
end
local title = vgui.Create("DLabel", Chams)
title:SetColor(Color(0, 0, 0, 255))
title:SetFont("CatagoryHeader")
title:SetText("Chams")
title:SizeToContents()
title:SetPos(Chams:GetWide() / 2 - title:GetWide() / 2, 3)
y = 40
ToggleOption("Active", Chams, "Duster_Chams_Active")
ToggleOption("Draw Players", Chams, "Duster_Chams_Players")
ToggleOption("Draw NPCs", Chams, "Duster_Chams_NPCs")
ToggleOption("Draw Weapons", Chams, "Duster_Chams_Weapons")
ToggleOption("Draw Bodies", Chams, "Duster_Chams_Bodies")
ToggleOption("Team Based", Chams, "Duster_Chams_TeamBased")
SetNumberOption("Max Distance", Chams, "Duster_Chams_MaxDistance", 0, 8000, 0)
Scrollbar(true)
ChamsList:AddItem(Chams)
ToShowList:AddLine(ToShow[k])
end
ToShowList.DoDoubleClick = function(panel, index, line)
table.insert(Others, ToShow[index])
table.remove(ToShow, index)
ToShowList:Clear()
IgnoreList:Clear()
for k = 1, #ToShow do
ToShowList:AddLine(ToShow[k])
end
for k = 1, #Others do
IgnoreList:AddLine(Others[k])
end
Duster.Entities.List = {}
for k = 1, #ToShow do
table.insert(Duster.Entities.List, ToShow[k])
end
//Duster.SaveData()
end
IgnoreList:SetSize(150, 200)
IgnoreList:SetPos(Finder:GetWide() * 0.75 - IgnoreList:GetWide() / 2, y)
IgnoreList:SetMultiSelect(false)
IgnoreList:AddColumn("Others")
for k = 1, #Others do
IgnoreList:AddLine(Others[k])
end
IgnoreList.DoDoubleClick = function(panel, index, line)
table.insert(ToShow, Others[index])
table.remove(Others, index)
ToShowList:Clear()
IgnoreList:Clear()
for k = 1, #ToShow do
ToShowList:AddLine(ToShow[k])
end
for k = 1, #Others do
IgnoreList:AddLine(Others[k])
end
Duster.Entities.List = {}
for k = 1, #ToShow do
table.insert(Duster.Entities.List, ToShow[k])
end
//Duster.SaveData()
end
y = y + IgnoreList:GetTall() + 20
ToggleOption("Active", Finder, "Duster_Entities_Active")
if y > 465 then
Finder:SetTall(y)
end
local FinderList = vgui.Create( "DPanelList" )
FinderList:SetSize(379, 465)
FinderList:SetSpacing(0)
FinderList:EnableHorizontal(false)
FinderList:EnableVerticalScrollbar(true)
FinderList:AddItem(Finder)
ColumnSheet:AddSheet("Finder", FinderList, "icon16/magnifier.png")
//Starting the Misc panel
local Misc = vgui.Create("DPanel")
Misc:SetSize(379, 465)
Misc.Paint = function()
draw****undedBox( 0, 0, 0, Misc:GetWide(), Misc:GetTall(), Color( 240, 240, 240, 255 ) )
end
local title = vgui.Create("DLabel", Misc)
title:SetColor(Color(0, 0, 0, 255))
title:SetFont("CatagoryHeader")
title:SetText("Misc")
title:SizeToContents()
title:SetPos(Misc:GetWide() / 2 - title:GetWide() / 2, 3)
y = 40
ToggleOption("Show Admins", Misc, "Duster_Misc_ShowAdmins")
ToggleOption("Crosshair", Misc, "Duster_Misc_Cross")
SetNumberOption("Corsshair Size", Misc, "Duster_Misc_CrossSize", 0, 1000, 0)
ToggleOption("No Recoil", Misc, "Duster_Misc_NoRecoil")
ToggleOption("No Spread", Misc, "Duster_Misc_NoSpread")
ToggleOption("Spectators", Misc, "Duster_Misc_ShowSpectators")
ToggleOption("Auto Reload", Misc, "Duster_Misc_AutoReload")
ToggleOption("Bunny Hop", Misc, "Duster_Misc_BunnyHop")
SetKeyOption("Key", Misc, "Duster_Misc_BunnyHop_Key")
ToggleOption("Auto Pistol", Misc, "Duster_Misc_AutoPistol")
ToggleOption("Buy Health", Misc, "Duster_Misc_BuyHealth")
SetNumberOption("Minimum", Misc, "Duster_Misc_BuyHealth_Minimum", 0, 100, 0)
ToggleOption("Traitor Finder", Misc, "Duster_Misc_TraitorFinder")
ToggleOption("Show Deaths", Misc, "Duster_Misc_Deaths")
ToggleOption("Sounds", Misc, "Duster_Misc_Sounds")
if y > 465 then
Misc:SetTall(y)
end
MiscList = vgui.Create( "DPanelList" )
MiscList:SetSize(379, 465)
MiscList:SetSpacing(0)
MiscList:EnableHorizontal(false)
MiscList:EnableVerticalScrollbar(true)
MiscList:AddItem(Misc)
ColumnSheet:AddSheet("Misc", MiscList, "icon16/package.png")
local function ColorOption(name, parent, tab)
local Options = vgui.Create("DColorMixer", parent)
Options:SetSize(150, 100)
Options:SetPos(parent:GetWide() * 0.75 - Options:GetWide() / 2, y)
Options:SetColor(tab.color)//Duster.GetColorFromString(GetConVar(var):GetString()))
Options:SetWangs(false)
Options:SetPalette(false)
Options.ValueChanged = function(panel, color)
Duster.Ply:ConCommand(tab.var:GetName().." ".."Color("..color.r..","..color.g..","..color.b..","..color.a..")")
tab.color = Duster.GetColorFromString(tab.var:GetString())
end
local text = vgui.Create("DLabel", parent)
text:SetColor(Color(0, 0, 0, 255))
text:SetFont("CatagoryText")
text:SetText(name)
text:SizeToContents()
text:SetPos(parent:GetWide() / 4 - text:GetWide() / 2, y + Options:GetTall() / 2 - text:GetTall() / 2)
y = y + Options:GetTall() + 10
end
//Starting the Style panel
local Style = vgui.Create("DPanel")
Style:SetSize(379, 465)
Style.Paint = function()
draw****undedBox( 0, 0, 0, Style:GetWide(), Style:GetTall(), Color( 240, 240, 240, 255 ) )
end
local title = vgui.Create("DLabel", Style)
title:SetColor(Color(0, 0, 0, 255))
title:SetFont("CatagoryHeader")
title:SetText("Style")
title:SizeToContents()
title:SetPos(Style:GetWide() / 2 - title:GetWide() / 2, 3)
y = 50
ColorOption("Bounding Box", Style, Duster.Style.Vars["BoundingBox"])
ColorOption("ESP Text", Style, Duster.Style.Vars["ESPText"])
ColorOption("Crosshair", Style, Duster.Style.Vars["Crosshair"])
ColorOption("TTT Body Text", Style, Duster.Style.Vars["BodyText"])
ColorOption("Chams", Style, Duster.Style.Vars["Chams"])
ColorOption("TTT Body Chams", Style, Duster.Style.Vars["BodyChams"])
if y > 465 then
AccessorFunc( PANEL, "ActiveButton", "ActiveButton" )
--[[---------------------------------------------------------
Name: Init
-----------------------------------------------------------]]
function PANEL:Init()
self.Navigation = vgui.Create( "DScrollPanel", self )
self.Navigation:Dock( LEFT )
self.Navigation:SetWidth( 100 )
self.Navigation:DockMargin( 0, 0, 10, 0 )
self.Content = vgui.Create( "Panel", self )
self.Content:Dock( FILL )
self.Items = {}
end
function PANEL:UseButtonOnlyStyle()
self.ButtonOnly = true
end
--[[---------------------------------------------------------
Name: AddSheet
-----------------------------------------------------------]]
function PANEL:AddSheet( label, panel, material )
if ( !IsValid( panel ) ) then return end
local Sheet = {}
if ( self.ButtonOnly ) then
Sheet.Button:SizeToContents()
Sheet.Button:SetColor( Color( 150, 150, 150, 255 ) )
end
table.insert( self.Items, SheetColor( 150, 150, 150, 255 ) )
self.Content:InvalidateLayout()
end
derma.DefineControl( "DColumnSheet", "", PANEL, "Panel" )
Duster.Message("Hack Loaded")