I love this and still use it till this day when im bored
Outdated💡 Merccy's PolyLoader 2.1
Looks good, GJ.
Does this work with VS2015 by any chance? If so, how to properly configure the compiler options? I tried to use the C++ command line from inside Visual Studio, but polyloader is crashing right after "randomizing".
Edit: Can't post the imgur link, lol.
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Spoiler
/GS /analyze- /W3 /Zc:wchar_t /Zi /O2 /Fd"Release\vc140.pdb" /Zc:inline /fp
recise /D "WIN32" /D "NDEBUG" /D "_MBCS" /errorReport
rompt /WX- /Zc:forScope /Oy- /clr /FU"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.6\ mscorlib.dll" /FU"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.6\ System.Data.dll" /FU"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.6\ System.dll" /FU"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.6\ System.Drawing.dll" /FU"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.6\ System.Windows.Forms.dll" /FU"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.6\ System.Xml.dll" /FU"Interop\Interop.WMPLib.1.0.dll" /FU"Interop\Interop.ShockwaveFlashObjects.1.0.dll " /MD /Fa"Release\" /EHa /nologo /Fo"Release\" /Fp"Release\espHop.pch" /OUT:espHopPoly.exe /MANIFEST /NXCOMPAT /DYNAMICBASE /FIXED:NO /MACHINE:X86 /ENTRY:"Main" /SAFESEH /INCREMENTAL:NO /SUBSYSTEM:WINDOWS /MANIFESTUAC:"level='asInvoker' uiAccess='false'" /ManifestFile:"Release\espHop.exe.intermediate.mani fest" /ERRORREPORT:PROMPT /NOLOGO /TLBID:1
recise /D "WIN32" /D "NDEBUG" /D "_MBCS" /errorReport
rompt /WX- /Zc:forScope /Oy- /clr /FU"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.6\ mscorlib.dll" /FU"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.6\ System.Data.dll" /FU"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.6\ System.dll" /FU"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.6\ System.Drawing.dll" /FU"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.6\ System.Windows.Forms.dll" /FU"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.6\ System.Xml.dll" /FU"Interop\Interop.WMPLib.1.0.dll" /FU"Interop\Interop.ShockwaveFlashObjects.1.0.dll " /MD /Fa"Release\" /EHa /nologo /Fo"Release\" /Fp"Release\espHop.pch" /OUT:espHopPoly.exe /MANIFEST /NXCOMPAT /DYNAMICBASE /FIXED:NO /MACHINE:X86 /ENTRY:"Main" /SAFESEH /INCREMENTAL:NO /SUBSYSTEM:WINDOWS /MANIFESTUAC:"level='asInvoker' uiAccess='false'" /ManifestFile:"Release\espHop.exe.intermediate.mani fest" /ERRORREPORT:PROMPT /NOLOGO /TLBID:1
Edit: Can't post the imgur link, lol.
poly glow is detected or we can use with this polyloader??
Allright allright.
Ive been reading up and down, and i think i get what this is... Recompiling a program blah blah - sounds very good. BUT does it actually hold up? Does the recompile protect the user from vac even more - and how come? I thought that it just scanned memory entries during a game session, which it would just get the same info from the exe, compiled, protected, or not?
Anyways, would it be safer for me to use polyloader, on the glow esp hack you also link to, then compile that hack, protect it with enigma, and game. OR would it be just as safe to use lets say the Multihack 1.3 with enigma protection? Please elaborate
And another question; Would i have to recompile the hack every day for the "almost not gonna be detected by vac" statement to actually hold thru'?
Thanks in advance.
Jakey The Surfer
Ive been reading up and down, and i think i get what this is... Recompiling a program blah blah - sounds very good. BUT does it actually hold up? Does the recompile protect the user from vac even more - and how come? I thought that it just scanned memory entries during a game session, which it would just get the same info from the exe, compiled, protected, or not?
Anyways, would it be safer for me to use polyloader, on the glow esp hack you also link to, then compile that hack, protect it with enigma, and game. OR would it be just as safe to use lets say the Multihack 1.3 with enigma protection? Please elaborate

And another question; Would i have to recompile the hack every day for the "almost not gonna be detected by vac" statement to actually hold thru'?
Thanks in advance.
Jakey The Surfer
You have to encrypt the string.I talked with merccy and it was most likely a string based detection for this wave. So you can still use a old polyhack,you should only have to update the offsets and modify every string to something random (like Waiting for csgo.exe in hnHUIDHAn41d10p instead)
so if I change the strings in any poly hacks I can be ud again ?
and can you elaborate what are the strings pls I don't know much about programming
and can you elaborate what are the strings pls I don't know much about programmingimprez can u tell me how in enigma ? can u show a screen shot
so mercy is avaible again?
How do I change strings?
This thread is closed for replies.
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