JevaEngine II

Posts 115 of 85 · Page 1 of 6
JevaEngine II
Hell yea niggahs.

My netbeans compiler stopped working like three or four weeks ago, I was too lazy to fix it + I was getting sick of Java, and some of it's flaws. Anyway, I'll probably fix it sometime next week and take a look at it.

So I started JevaEngine II, the name is pretty betraying, it's actually written in C++ this time around. So for the past three weeks I've been building a foundation for my sequel of JevaEngine, JevaEngine II.

I used the Ogre3D render engine(It's pretty powerful, multi-platform, works with OpenGl and DirectX + w\e other rendersystem you design for it) and PhysX as my physics engine.

So the idea is, I'm going to make a single-player game with a good story, and if you want, you can fight other players online in 4V4 duals, play story-mode together, etc. That's the goal of JevaEngine II. The idea is to have it back in the medieval ages, with magic and shiz. It's a broad description, but I have it all in my head, soh.

Anehway: May not be much to you hardcore gamers who play games written by 10 thousand people and 60 thousand animators, but this is a lot of work for a single person, so here is some demos of JevaEngine, the first is a character walking around on the platform(note though, that this isn't technically the player, it's just me making it look the the player by using the cGameObject class I wrote, I haven't finished cGamePlayer, and have a couple more things that need to be done before I write it), the second just demonstrating basic collision + gravity.

O'yea, and currently I only have box collision implemented, but with a couple of changes in cPhysicsManager I can get collision models to be a little more descriptive. AND If you see any twitches, it's because Fraps laggs the negro out of my computer, and I have the cUpdateManager written to perform catch-up loops.

I didn't model\animate the robot, I did do the platform in MilkShape though



Nice work, Must've took some time.
WTF is dis shit, English Plz
nice done j
Looks much better than your other stuff.
Honestly, lewks good. Too much for me to read, but video's tell it all, so gewd work. Won't knock you on this one.
I wills beta test if u need someone :3
No you won't .
Orli ?
Yeah guy really. Pretty sure he has it under control.
If u read it he said it was alot of work for one person to do... Just trying to help, sheesh.
I have it all under-control right now, at this stage, more people to the project will just confuse everything.
Great job, glad to see you're continuing to work on it.
Gewd luck on the game.
Posts 115 of 85 · Page 1 of 6

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