When players enter / disconnect from game, wall & trigger no longer work?
Hey guys, so I have a perfectly functional wall & trigger hack, but whenever someone joins or leaves the game, something happens and none of the hacks work anymore. I'm looping every frame to reset all the addresses, but for some reason many of the players are not being detected. The hack works perfectly fine in bot games with absolutely no errors, but in Deathmatch / casuals, some of the players don't show up, and the hack eventually bugs out and doesn't work.
Does anyone have any knowledge on this issue?
Does anyone have any knowledge on this issue?