OutdatedGTA V Mod Manager v0.2 Beta

Posts 1–15 of 16 · Page 1 of 2
GTA V Mod Manager v0.2 Beta
Hey guys,
after my initial release and a lot of rework I finally finished v0.2 Beta which is way more user-friendly and it supports more features. I asked a moderator and he suggested me to make a new thread on this. So please don't hate me ;D Anyways. I hope you like it and give me feedback and report bugs. So I can improve it even more and also add new stuff. Thank you!
(You need .NET Framework 4 or higher to use this program!)

Features:
- Easily add mods to the manager
- Install multiply mods at the same time
- Switch between Steam or Non-Steam (depends on which version of the game you have)
- Overview about all important informations and easy to manage mods

How to use it:
1. Start the program
2. Click "Add new Mod..." and select your mod
3. Check as many Mods you want in your list and press "Install Mods!"
4. Have Fun :)

Screenshots:


Virus Scans:
http://virusscan.jotti.org/en/scanre...5bdaaf4f9b2d79ⓘ
https://www.virustotal.com/en/file/3...3b66/analysis/ⓘ

Greets,
tr0teK

Disclaimer:
If you use this program you agree that I am not responsible for any damage taken to your files. Use at your own risk! Thank you.
GTA V Mod Manager (v0.2 Beta)_mpgh.net.rar35 KB · 557 downloads Clean
Thanks so much! Now I dont have to take the files out.
Nice!
The File still needs to be approved. Please wait for a moderator to check the file. Then you can use it
Looks Clean use at your own risk. Approved
Getting this error and I can click "Continue" and program works.

BUT it seems not to be able to load gamepath from Settings.ini file
Code:
See the end of this message for details on invoking 
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.*********enceException: Object reference not set to an instance of an object.
   at GTA_V_Mod_Manager.ModManager.readRegistry()
   at GTA_V_Mod_Manager.ModManager.setPlatform(Int32 p)
   at GTA_V_Mod_Manager.ModManager.menu_Load(Object sender, EventArgs e)
   at System.Windows.Forms.Form.OnLoad(EventArgs e)
   at System.Windows.Forms.Form.OnCreateControl()
   at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
   at System.Windows.Forms.Control.CreateControl()
   at System.Windows.Forms.Control.WmShowWindow(Message& m)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
   at System.Windows.Forms.ContainerControl.WndProc(Message& m)
   at System.Windows.Forms.Form.WmShowWindow(Message& m)
   at System.Windows.Forms.Form.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
GTA V Mod Manager
    Assembly Version: 1.0.0.0
    Win32 Version: 0.2.0.0
    CodeBase: file:///C:/Users/**USER**/Desktop/GTA%20V%20Mod%20Manager%20(v0.2%20Beta)/GTA%20V%20Mod%20Manager.exe
----------------------------------------
System.Windows.Forms
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.34238 built by: FX452RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Configuration
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.34234 built by: FX452RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
    <system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
Quote Originally Posted by sitapea1337 View Post
Getting this error and I can click "Continue" and program works.

BUT it seems not to be able to load gamepath from Settings.ini file
Code:
See the end of this message for details on invoking 
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.*********enceException: Object reference not set to an instance of an object.
   at GTA_V_Mod_Manager.ModManager.readRegistry()
   at GTA_V_Mod_Manager.ModManager.setPlatform(Int32 p)
   at GTA_V_Mod_Manager.ModManager.menu_Load(Object sender, EventArgs e)
   at System.Windows.Forms.Form.OnLoad(EventArgs e)
   at System.Windows.Forms.Form.OnCreateControl()
   at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
   at System.Windows.Forms.Control.CreateControl()
   at System.Windows.Forms.Control.WmShowWindow(Message& m)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
   at System.Windows.Forms.ContainerControl.WndProc(Message& m)
   at System.Windows.Forms.Form.WmShowWindow(Message& m)
   at System.Windows.Forms.Form.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
GTA V Mod Manager
    Assembly Version: 1.0.0.0
    Win32 Version: 0.2.0.0
    CodeBase: file:///C:/Users/**USER**/Desktop/GTA%20V%20Mod%20Manager%20(v0.2%20Beta)/GTA%20V%20Mod%20Manager.exe
----------------------------------------
System.Windows.Forms
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.34238 built by: FX452RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Configuration
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.34234 built by: FX452RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
    <system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
Can you show me your settings.ini (also it looks like you have Just in Time Debugging activated which causes this error. I also might have a unhandled exception which also could cause this. I will check it.
You could try to delete your Settings.ini and start the progam and see what happens.

BTW. the program should take the correct gamepath from the registry if you didn't write anything in the settings.ini and depending on which platform you use "rockstar or steam" you should change it in the manager so the path can be read correctly

Soon I will provide a update with a new feature which allows you to edit config files. A built-in mod config editor. And hopefully I will fix some bugs which cause unhandled exception errors.
I tried it and actually got it to work with this updated new look. But it seems like a time taker when it comes to not wanting some mods in their. So you gotta check all the ones again and shit. Do what GTA GUI does and i'll give it a r8 10/10 m8.
do you try it since the last patch of last night 1.28 i wait for your anser.
Quote Originally Posted by killerpot View Post
do you try it since the last patch of last night 1.28 i wait for your anser.
no mods work since patch 1.28 We wait for a new version and the online bypass.
Quote Originally Posted by tr0teK View Post
no mods work since patch 1.28 We wait for a new version and the online bypass.
Some mods do work... And I have done the Online Bypass and it is confirmed as working! Go check it out!
The only thing that doesn't work for me is the "GamePath" variable in the "Settings.ini" file. Although it is correctly set to my GTA V root folder, I still have to click the "Search Game Path..." button and manually select my root folder everytime I use the manager. Other than that it all works great.
Loving this. Makes it easier to manage multiple mods.

Suggestion: Have a feature to un-install one mod at a time, seeing as the menu only manages to delete/uninstall all, and then you have to start from a blank slate.
Thank you for this though, was hoping to get someone to release something of this nature.
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