OutdatedTrove Cheat Table

Posts 136–150 of 242 · Page 10 of 17
Quote Originally Posted by mirakool View Post
Can't get dodge to work, it says can't attach debugger to process when I click on find what addresses this reads from?
Open Cheat engine=> edit => debugger options => use VEH
I also found a way to get unlimited amount of jumps, any chance of you looking into this? I used different gear to modify my jump value, and kept searching for changed values. Eventually found the address, changed the value to 8 and when I did it gave me 828 jumps. Anything you can do with this?
Quote Originally Posted by mirakool View Post
I also found a way to get unlimited amount of jumps, any chance of you looking into this? I used different gear to modify my jump value, and kept searching for changed values. Eventually found the address, changed the value to 8 and when I did it gave me 828 jumps. Anything you can do with this?
infinite jump so much bug, jump jump and roll back.

- - - Updated - - -

Fog project ( delete fog )

 
Before

 
After


Water fog
 
Before

 
After


- - - Updated - - -

- - - Updated - - -

New infinite dodge method ( press F4 )

 
CE Lua speedhack/remove fog/new method infinite dodge 07/16/2015
<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="18">
<CheatEntries>
<CheatEntry>
<ID>999</ID>
<Description>"F1 SpeedHack"</Description>
<LastState Value="721403670" Activated="0" RealAddress="0CF1E630"/>
<Color>0000FF</Color>
<VariableType>4 Bytes</VariableType>
<Address>"trove.exe"+00982098</Address>
<Offsets>
<Offset>A0</Offset>
<Offset>58</Offset>
<Offset>170</Offset>
<Offset>10</Offset>
<Offset>C</Offset>
</Offsets>
<Hotkeys>
<Hotkey>
<Action>Toggle Activation</Action>
<Keys>
<Key>112</Key>
</Keys>
<ID>0</ID>
</Hotkey>
<Hotkey>
<Action>Set Value</Action>
<Keys>
<Key>112</Key>
</Keys>
<Value>735297302</Value>
<ID>1</ID>
</Hotkey>
</Hotkeys>
</CheatEntry>
<CheatEntry>
<ID>1126</ID>
<Description>"F2 Remove Fog"</Description>
<LastState Value="1163001856" Activated="0" RealAddress="047670C8"/>
<Color>FF3535</Color>
<VariableType>4 Bytes</VariableType>
<Address>"trove.exe"+0098209C</Address>
<Offsets>
<Offset>28</Offset>
</Offsets>
<Hotkeys>
<Hotkey>
<Action>Set Value</Action>
<Keys>
<Key>113</Key>
</Keys>
<Value>1163001856</Value>
<ID>1</ID>
</Hotkey>
</Hotkeys>
</CheatEntry>
<CheatEntry>
<ID>1127</ID>
<Description>"F3 Restore Fog"</Description>
<LastState Value="1163001856" Activated="0" RealAddress="047670C8"/>
<Color>FF3535</Color>
<VariableType>4 Bytes</VariableType>
<Address>"trove.exe"+0098209C</Address>
<Offsets>
<Offset>28</Offset>
</Offsets>
<Hotkeys>
<Hotkey>
<Action>Set Value</Action>
<Keys>
<Key>114</Key>
</Keys>
<Value>1129447424</Value>
<ID>0</ID>
</Hotkey>
</Hotkeys>
</CheatEntry>
<CheatEntry>
<ID>1128</ID>
<Description>"F4 Infinite Dodge "</Description>
<LastState Activated="0"/>
<Color>80000008</Color>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
fcomip st(0),st(0)
fstp st(0)
ja trove.AK::GetDirectSoundInstance+47685

exit:
jmp returnhere

"trove.exe"+3EC1BC:
jmp newmem
nop
returnhere:




[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"trove.exe"+3EC1BC:
fcomip st(0),st(1)
fstp st(0)
ja trove.AK::GetDirectSoundInstance+47685
//Alt: db DF F1 DD D8 77 03
</AssemblerScript>
<Hotkeys>
<Hotkey>
<Action>Toggle Activation</Action>
<Keys>
<Key>115</Key>
</Keys>
<ID>0</ID>
</Hotkey>
</Hotkeys>
</CheatEntry>
</CheatEntries>
<CheatCodes>
<CodeEntry>
<Description>Code :mov esi,[edi+44]</Description>
<Address>0123C182</Address>
<ModuleName>trove.exe</ModuleName>
<ModuleNameOffset>3EC182</ModuleNameOffset>
<Before>
<Byte>45</Byte>
<Byte>F4</Byte>
<Byte>8D</Byte>
<Byte>47</Byte>
<Byte>3C</Byte>
</Before>
<Actual>
<Byte>8B</Byte>
<Byte>77</Byte>
<Byte>44</Byte>
</Actual>
<After>
<Byte>DD</Byte>
<Byte>D8</Byte>
<Byte>F3</Byte>
<Byte>0F</Byte>
<Byte>11</Byte>
</After>
</CodeEntry>
<CodeEntry>
<Description>Change of fstp st(0)</Description>
<Address>0123C185</Address>
<ModuleName>trove.exe</ModuleName>
<ModuleNameOffset>3EC185</ModuleNameOffset>
<Before>
<Byte>47</Byte>
<Byte>3C</Byte>
<Byte>8B</Byte>
<Byte>77</Byte>
<Byte>44</Byte>
</Before>
<Actual>
<Byte>DD</Byte>
<Byte>D8</Byte>
</Actual>
<After>
<Byte>F3</Byte>
<Byte>0F</Byte>
<Byte>11</Byte>
<Byte>87</Byte>
<Byte>88</Byte>
</After>
</CodeEntry>
<CodeEntry>
<Description>Change of fcomip st(0),st(1)</Description>
<Address>0123C1BC</Address>
<ModuleName>trove.exe</ModuleName>
<ModuleNameOffset>3EC1BC</ModuleNameOffset>
<Before>
<Byte>EE</Byte>
<Byte>8B</Byte>
<Byte>C3</Byte>
<Byte>DD</Byte>
<Byte>03</Byte>
</Before>
<Actual>
<Byte>DF</Byte>
<Byte>F1</Byte>
</Actual>
<After>
<Byte>DD</Byte>
<Byte>D8</Byte>
<Byte>77</Byte>
<Byte>03</Byte>
<Byte>8D</Byte>
</After>
</CodeEntry>
<CodeEntry>
<Description>Change of fstp st(0)</Description>
<Address>0123C1BE</Address>
<ModuleName>trove.exe</ModuleName>
<ModuleNameOffset>3EC1BE</ModuleNameOffset>
<Before>
<Byte>C3</Byte>
<Byte>DD</Byte>
<Byte>03</Byte>
<Byte>90</Byte>
<Byte>90</Byte>
</Before>
<Actual>
<Byte>DD</Byte>
<Byte>D8</Byte>
</Actual>
<After>
<Byte>77</Byte>
<Byte>03</Byte>
<Byte>8D</Byte>
<Byte>45</Byte>
<Byte>EC</Byte>
</After>
</CodeEntry>
<CodeEntry>
<Description>Change of fucomip st(0),st(1)</Description>
<Address>0123C1D7</Address>
<ModuleName>trove.exe</ModuleName>
<ModuleNameOffset>3EC1D7</ModuleNameOffset>
<Before>
<Byte>DD</Byte>
<Byte>03</Byte>
<Byte>DD</Byte>
<Byte>42</Byte>
<Byte>10</Byte>
</Before>
<Actual>
<Byte>DF</Byte>
<Byte>E9</Byte>
</Actual>
<After>
<Byte>DD</Byte>
<Byte>D8</Byte>
<Byte>9F</Byte>
<Byte>F6</Byte>
<Byte>C4</Byte>
</After>
</CodeEntry>
<CodeEntry>
<Description>Change of fstp st(0)</Description>
<Address>0123C1D9</Address>
<ModuleName>trove.exe</ModuleName>
<ModuleNameOffset>3EC1D9</ModuleNameOffset>
<Before>
<Byte>DD</Byte>
<Byte>42</Byte>
<Byte>10</Byte>
<Byte>90</Byte>
<Byte>90</Byte>
</Before>
<Actual>
<Byte>DD</Byte>
<Byte>D8</Byte>
</Actual>
<After>
<Byte>9F</Byte>
<Byte>F6</Byte>
<Byte>C4</Byte>
<Byte>44</Byte>
<Byte>7B</Byte>
</After>
</CodeEntry>
<CodeEntry>
<Description>Change of fcomip st(0),st(1)</Description>
<Address>0123C1F3</Address>
<ModuleName>trove.exe</ModuleName>
<ModuleNameOffset>3EC1F3</ModuleNameOffset>
<Before>
<Byte>04</Byte>
<Byte>D9</Byte>
<Byte>EE</Byte>
<Byte>DD</Byte>
<Byte>03</Byte>
</Before>
<Actual>
<Byte>DF</Byte>
<Byte>F1</Byte>
</Actual>
<After>
<Byte>76</Byte>
<Byte>1A</Byte>
<Byte>DD</Byte>
<Byte>03</Byte>
<Byte>D9</Byte>
</After>
</CodeEntry>
</CheatCodes>
<UserdefinedSymbols/>
<Comments>Info about this table:
</Comments>
</CheatTable>
one question about xray.. would it be possible to see soul somber or special "ores" as well, even if theres only one block like "recipe blocks"
plz i need its been 2 day
Quote Originally Posted by ISellHoes View Post
plz i need its been 2 day
calm down! Darkm makes a great job so give him the time he needs to finish his work.
update atk speed plz
How is the work on x-ray going ?
 
Gravity Hack Tuto

Step One: Attach Cheat engine to Trove.exe
Step Two: Select value type 4 byte and exact value
Step Three: In value enter this 3253207040 and press first scan
Step Four: go to in the water and change value to 3229614080 and press next scan
Step Five: add address to address list and freeze it to 3229614080
Enjoy gravity Hack


Dosen't work proberly anymore its kinda makes 1 long jump and then it kinda pushes you down
Attack Speed and damage?
Quote Originally Posted by mialens View Post
Attack Speed and damage?
Currently Attack Speed is only visual. You appear to be attacking much quicker, but the server only registers your ACTUAL attack speed. And as for Damage, well, that's a tough one. But I imagine someone, somewhere, is working on it.

Hang tight bud.
Darkm, do you have any idea how to find collision calculation?
Quote Originally Posted by SJounouchi View Post
Darkm, do you have any idea how to find collision calculation?
Collision calculation for noclip ?
Quote Originally Posted by darkm125 View Post
Collision calculation for noclip ?
Yeah. I tried searching for an increase and decrease when coming in contact with a wall but didn't find anything. I'm not too sure how to find it.
Quote Originally Posted by SJounouchi View Post
Yeah. I tried searching for an increase and decrease when coming in contact with a wall but didn't find anything. I'm not too sure how to find it.
Previous update i found noclip, now i must look again
Posts 136–150 of 242 · Page 10 of 17
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