Something fun to do around here

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Quote Originally Posted by Stellar Spark View Post


I think I won't need more than 1 judge, thank you very much. Any more questions?
rkt
/10chars
Quote Originally Posted by Stellar Spark View Post
I'm thinking of making a contest to have fun and to test avid new users in the community. A behavior contest, specifically. There will be a specialized source distributed for the contest. It will have (hopefully not too many) rules and regulations, and the entries will be judged by me. Entries would be a boss battle complete with sprites, full XML data, behavior scripts, and any other elements. Entries would be judged on creativity, theme, complexity, and playability.

I'm also thinking of prizes for the winners of the contest. I could do (kinda crappy) GFX siggies congratulating winners on their success, alongside bragging rights and a possibility of your battle being developed into a full-out dungeon of very high quality (with help).

Anyways, this thing isn't possible without competitors, so I'm asking if these peeps would enjoy and partake in this contest. What do you think?
Well, im only in if behavior system is Fab or club559. And wtf do you mean by Behavior "scripting" ??? Wich format do you want us to make behaviors in?? Kablem makes theirs behaviors in XML formats wich is rlly weird, but i stick to making behaviors as im use too (Simply making behavior cs files in BehaviorDb location).
Quote Originally Posted by lkdjnfoskjednfblksjdfn View Post
Well, im only in if behavior system is Fab or club559. And wtf do you mean by Behavior "scripting" ??? Wich format do you want us to make behaviors in?? Kablem makes theirs behaviors in XML formats wich is rlly weird, but i stick to making behaviors as im use too (Simply making behavior cs files in BehaviorDb location).
1.) It will use either the system from Fab's source or Phoenix source (fabs currently has an advanced version of states while phoenix has the most advanced on keys).

2.) While behaviors use the same core syntax as the rest of the source's code, I consider making behaviors "scripting" instead of coding seeing as each of the elements are preset functions just all pasted together in a versatile form for a certain array of functions. In this case, for bosses and minions of the like.

3.) You will know what format when I open the contest. I strongly recommend learning both states and keys while you have the time!

4.) Do I look like "Kablem"?
Quote Originally Posted by Stellar Spark View Post


1.) It will use either the system from Fab's source or Phoenix source (fabs currently has an advanced version of states while phoenix has the most advanced on keys).

2.) While behaviors use the same core syntax as the rest of the source's code, I consider making behaviors "scripting" instead of coding seeing as each of the elements are preset functions just all pasted together in a versatile form for a certain array of functions. In this case, for bosses and minions of the like.

3.) You will know what format when I open the contest. I strongly recommend learning both states and keys while you have the time!

4.) Do I look like "Kablem"?
yes, yes, yes and no.

I hate phoenix on the outside (server theme, guis and all that) Idk if it uses any other kind of behavior system cuz i've never developed on a phoenix server before... So is its behavior system just like doomed wich is pretty much the same as club??? I could imagin so since phoenix looks like doomed on so many points.
Quote Originally Posted by lkdjnfoskjednfblksjdfn View Post
Idk if it uses any other kind of behavior system cuz i've never developed on a phoenix server before... So is its behavior system just like doomed wich is pretty much the same as club??? I could imagin so since phoenix looks like doomed on so many points.
Doomed is based off of Phoenix (i think plenty of people made that clear). Phoenix uses the keys system (yes like "club") except it features extensive additions to the behavior codes.

Quote Originally Posted by lkdjnfoskjednfblksjdfn View Post
I hate phoenix on the outside (server theme, guis and all that)
Hmm, alright. I suggest not hating on anything without proper knowledge of it. Everyone to their own opinions, though.
Also another tip:

I give more score for higher levels of difficulty because it's harder to make. At the same time, be very aware that if you screw up your design you will lose more points than if you just chose a lower difficulty level for your boss. Keep a good balance!
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