the pointers arnt what im having trouble with. its the offsets that im having issues with
y1
y2
y3
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no these will "probably" change and i can have them again in about 20 minutes.
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pointerBase := base + Address
y1 := ReadMemory(pointerBase)
y2 := ReadMemory(y1 + 0x144)
y3 := ReadMemory(y2 + 0xe4)
Return WaterAddress := (y3 + 0x70)
these bold offsets are what im having trouble finding. if i knew how to find them i could update this for the community.
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To get the pointers is easy search for an unknown value then hit scan. for bobbing wait for it to bob then scan for increase value. when it stops search for decrease in value. run around jump do whatever and keep next scanning unchanged value to get rid of the trash. rinse and repeat. do the same for lures cast a lure increase value. reel the lure in decrease value. follow previous steps. after you have narrowed these down you need to crack them with a debugger to find the offset. in the middle of the debugger will say more than likely this is the source of the code. rescan that code as HEX then take the top one. that is the base address + the previous offset.