Lava Base Addresses

Posts 1–7 of 7 · Page 1 of 1
Lava Base Addresses
varLuresAvailable 00BD5548+10
varBobbingLava 0CBDE450+4
varLuresCastLava 0CBDE448+4

if i can provide these with the updates. can a c++ savy person write the lava/water Script for ahk
There's lots of scripts here, all you really need to do is replace the pointers.
If you know HOW to get them, you should be able to edit the scripts yourself.

However, I would really like a small tutorial on how you get the pointers in the first place.
the pointers arnt what im having trouble with. its the offsets that im having issues with
y1
y2
y3

- - - Updated - - -

no these will "probably" change and i can have them again in about 20 minutes.

- - - Updated - - -

pointerBase := base + Address
y1 := ReadMemory(pointerBase)
y2 := ReadMemory(y1 + 0x144)
y3 := ReadMemory(y2 + 0xe4)
Return WaterAddress := (y3 + 0x70)

these bold offsets are what im having trouble finding. if i knew how to find them i could update this for the community.

- - - Updated - - -

To get the pointers is easy search for an unknown value then hit scan. for bobbing wait for it to bob then scan for increase value. when it stops search for decrease in value. run around jump do whatever and keep next scanning unchanged value to get rid of the trash. rinse and repeat. do the same for lures cast a lure increase value. reel the lure in decrease value. follow previous steps. after you have narrowed these down you need to crack them with a debugger to find the offset. in the middle of the debugger will say more than likely this is the source of the code. rescan that code as HEX then take the top one. that is the base address + the previous offset.
Vashliongod. Since you are obviously so pro. Can you give us the new offsets. Your AHK fishing script is no longer pulling up fish after the update today. please and thanks.
Game is in the middle of updating. These might change.
Quote Originally Posted by vashliongod View Post
pointerBase := base + Address
y1 := ReadMemory(pointerBase)
y2 := ReadMemory(y1 + 0x144)
y3 := ReadMemory(y2 + 0xe4)
Return WaterAddress := (y3 + 0x70)

these bold offsets are what im having trouble finding. if i knew how to find them i could update this for the community.
Please Refer to Previous Bold Comment.
unfortunatly, cheat engine is not my wave, i do some coding tho :x
Posts 1–7 of 7 · Page 1 of 1

Post a Reply

Similar Threads

Tags for this Thread

None

Need help?