OutdatedSkyforge Infinite Dodge ( Cheat engine Lua )

Posts 76–79 of 79 · Page 6 of 6
dash not working anymore since game patch, anyway to update this?
Quote Originally Posted by SinX View Post
dash not working anymore since game patch, anyway to update this?
Try updating the offsets, if you dont know how to do this ask: @darkm125 for help!
hehe i know a little bit of CD but not that much
Quote Originally Posted by darkm125 View Post
Watch in 1080p




 
Lua Script
<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="18">
<CheatEntries>
<CheatEntry>
<ID>0</ID>
<Description>"Infinite Dodge"</Description>
<LastState Activated="1"/>
<Color>80000008</Color>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [eax+4C],ecx
mov ecx,[esi+0C]

exit:
jmp returnhere

"Skyforge.exe"+992E50:
jmp newmem
nop
returnhere:




[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"Skyforge.exe"+992E50:
mov [eax+3C],ecx
mov ecx,[esi+0C]
//Alt: db 89 48 4C 8B 4E 0C
</AssemblerScript>
</CheatEntry>
</CheatEntries>
<CheatCodes>
<CodeEntry>
<Description>Code :mov ebx,[ebx+3C]</Description>
<Address>0196FD3C</Address>
<ModuleName>Skyforge.exe</ModuleName>
<ModuleNameOffset>B2FD3C</ModuleNameOffset>
<Before>
<Byte>45</Byte>
<Byte>0C</Byte>
<Byte>8B</Byte>
<Byte>5B</Byte>
<Byte>0C</Byte>
</Before>
<Actual>
<Byte>8B</Byte>
<Byte>5B</Byte>
<Byte>3C</Byte>
</Actual>
<After>
<Byte>50</Byte>
<Byte>56</Byte>
<Byte>E8</Byte>
<Byte>8A</Byte>
<Byte>46</Byte>
</After>
</CodeEntry>
<CodeEntry>
<Description>Code :mov ecx,[eax+3C]</Description>
<Address>019432D0</Address>
<ModuleName>Skyforge.exe</ModuleName>
<ModuleNameOffset>B032D0</ModuleNameOffset>
<Before>
<Byte>FF</Byte>
<Byte>D2</Byte>
<Byte>8B</Byte>
<Byte>46</Byte>
<Byte>18</Byte>
</Before>
<Actual>
<Byte>8B</Byte>
<Byte>48</Byte>
<Byte>3C</Byte>
</Actual>
<After>
<Byte>3B</Byte>
<Byte>4D</Byte>
<Byte>08</Byte>
<Byte>74</Byte>
<Byte>0F</Byte>
</After>
</CodeEntry>
<CodeEntry>
<Description>Code :mov [eax+3C],ecx</Description>
<Address>017D2E50</Address>
<ModuleName>Skyforge.exe</ModuleName>
<ModuleNameOffset>992E50</ModuleNameOffset>
<Before>
<Byte>4D</Byte>
<Byte>08</Byte>
<Byte>8B</Byte>
<Byte>46</Byte>
<Byte>18</Byte>
</Before>
<Actual>
<Byte>89</Byte>
<Byte>48</Byte>
<Byte>3C</Byte>
</Actual>
<After>
<Byte>8B</Byte>
<Byte>4E</Byte>
<Byte>0C</Byte>
<Byte>3B</Byte>
<Byte>CB</Byte>
</After>
</CodeEntry>
<CodeEntry>
<Description>Code :mov eax,[eax+3C]</Description>
<Address>014D1DAE</Address>
<ModuleName>Skyforge.exe</ModuleName>
<ModuleNameOffset>691DAE</ModuleNameOffset>
<Before>
<Byte>D2</Byte>
<Byte>85</Byte>
<Byte>C0</Byte>
<Byte>74</Byte>
<Byte>04</Byte>
</Before>
<Actual>
<Byte>8B</Byte>
<Byte>40</Byte>
<Byte>3C</Byte>
</Actual>
<After>
<Byte>C3</Byte>
<Byte>33</Byte>
<Byte>C0</Byte>
<Byte>C3</Byte>
<Byte>CC</Byte>
</After>
</CodeEntry>
</CheatCodes>
<UserdefinedSymbols/>
</CheatTable>

hi can update this script for the new patch or teach us how to update this script ourselves for future usage?
Posts 76–79 of 79 · Page 6 of 6
This thread is closed for replies.

Similar Threads

Tags for this Thread

None

Talk with us