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Players Name
Hello guys, I've been trying get all players names but I can't find the correct way to do this...
Code:
DWORD temp = mem.Read<DWORD>(dwClient + 0x4A4EA2C);
DWORD radar = mem.Read<DWORD>(temp + 0x50);
string name = mem.Read <string>(radar + 0x1B8 + (i * 0x1CC));
DrawString((char*)name.c_str(), 100, 100 + (i * 20), Color(255, 0, 0), pFontSmall);
I think the offsets of "name" variable are outdated or something, what am I doing wrong? Thanks for read.
Here are the latest offsets:
Code:
- - - - - - Tool by Y3t1y3t ( uc ) - - - - - -
| -> link redacted
| -> Sun Jul 19 12:28:59 2015
- -
DT_WeaponCSBase -> m_fAccuracyPenalty: ________ 0x00001670
DT_BaseAnimating -> m_nForceBone: _____________ 0x00000A5C
DT_BaseCombatWeapon -> m_iState: ______________ 0x000015B4
DT_BaseCombatWeapon -> m_iClip1: ______________ 0x000015C0
DT_BaseCombatWeapon -> m_flNextPrimaryAttack: _ 0x0000159C
DT_BaseCombatWeapon -> m_bCanReload: __________ 0x000015F9
DT_BaseCombatWeapon -> m_iPrimaryAmmoType: ____ 0x000015B8
DT_BaseCombatWeapon -> m_iWeaponID: ___________ 0x00001690
DT_BaseEntity -> m_bSpotted: __________________ 0x00000935
DT_BaseEntity -> m_bSpottedByMask: ____________ 0x00000978
DT_BaseEntity -> m_hOwnerEntity: ______________ 0x00000148
DT_BaseEntity -> m_vecOrigin: _________________ 0x00000134
DT_BaseEntity -> m_iTeamNum: __________________ 0x000000F0
DT_CSPlayer -> m_flFlashMaxAlpha: _____________ 0x00001DB0
DT_CSPlayer -> m_flFlashDuration: _____________ 0x00001DB4
DT_CSPlayer -> m_iGlowIndex: __________________ 0x00001DCC
DT_CSPlayer -> m_angEyeAngles: ________________ 0x000023B4
DT_CSPlayer -> m_iAccount: ____________________ 0x000023A4
DT_CSPlayer -> m_ArmorValue: __________________ 0x000023B0
DT_CSPlayer -> m_bGunGameImmunity: ____________ 0x00001C14
DT_CSPlayer -> m_iShotsFired: _________________ 0x00001D6C
DT_BasePlayer -> m_lifeState: _________________ 0x0000025B
DT_BasePlayer -> m_fFlags: ____________________ 0x00000100
DT_BasePlayer -> m_iHealth: ___________________ 0x000000FC
DT_BasePlayer -> m_hLastWeapon: _______________ 0x000016B8
DT_BasePlayer -> m_hMyWeapons: ________________ 0x000011C0
DT_BasePlayer -> m_hActiveWeapon: _____________ 0x000012C0
DT_BasePlayer -> m_Local: _____________________ 0x00001378
DT_BasePlayer -> m_vecViewOffset[0]: __________ 0x00000104
DT_BasePlayer -> m_nTickBase: _________________ 0x000017CC
DT_BasePlayer -> m_vecVelocity[0]: ____________ 0x00000110
DT_BasePlayer -> m_szLastPlaceName: ___________ 0x00001950
DT_Local -> m_vecPunch: _______________________ 0x000013E8
DT_Local -> m_iCrossHairID: ___________________ 0x00002410
BaseEntity -> m_dwModel: ______________________ 0x0000006C
BaseEntity -> m_dwIndex: ______________________ 0x00000064
BaseEntity -> m_dwBoneMatrix: _________________ 0x00000A78
BaseEntity -> m_bMoveType: ____________________ 0x00000258
BaseEntity -> m_bDormant: _____________________ 0x000000E9
ClientState -> m_dwClientState: _______________ 0x005D2284
ClientState -> m_dwLocalPlayerIndex: __________ 0x00000160
ClientState -> m_dwInGame: ____________________ 0x000000E8
ClientState -> m_dwMaxPlayer: _________________ 0x000002F0
ClientState -> m_dwMapDirectory: ______________ 0x00000168
ClientState -> m_dwMapname: ___________________ 0x0000026C
ClientState -> m_dwPlayerInfo: ________________ 0x00005210
ClientState -> m_dwViewAngles: ________________ 0x00004CE0
EngineRender -> m_dwViewMatrix: _______________ 0x04A0F314
EngineRender -> m_dwEnginePosition: ___________ 0x0067DBA4
RadarBase -> m_dwRadarBase: ___________________ 0x04A4EA2C
RadarBase -> m_dwRadarBasePointer: ____________ 0x00000050
LocalPlayer -> m_dwLocalPlayer: _______________ 0x00A77D2C
EntityList -> m_dwEntityList: _________________ 0x04A19D84
WeaponTable -> m_dwWeaponTable: _______________ 0x04A60E1C
WeaponTable -> m_dwWeaponTableIndex: __________ 0x0000162C
Extra -> m_dwInput: ___________________________ 0x04A646C0
Extra -> m_dwGlobalVars: ______________________ 0x004F148C
Extra -> m_dwGlowObject: ______________________ 0x04B2CD34
Extra -> m_dwForceJump: _______________________ 0x04AAAAF8
Extra -> m_dwForceAttack: _____________________ 0x02E8BCE4
Code:
--------------------
[>]=-- Zat's CSGO-Dumper
Dumped 18/07/2015, 16:17:42
--------------------
EntityList = 0x04A19D84
LocalPlayer = 0x00A77D2C
RadarBase = 0x04A4EA2C
ScoreBoardBase = 0x04A39FDC
attack = 0x02E8BCE4
attack2 = 0x02E8BCD8
forward = 0x02E8BD20
backward = 0x02E8BD14
moveleft = 0x02E8BD08
moveright = 0x02E8BCC0
jump = 0x04AAAAF8
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