SolvedNeed Starting Tips For Scripting

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Need Starting Tips For Scripting
Im new to programing and im interested which programe language is best (and kind of easy) to create hacks?
copy pasta inc. If you're really going to stick with scripting... Go ahead and look on these forums, or google it instead of creating a thread expecting us to hand feed you information. Don't create more threads...
Oh tnx for the help Now i can start working on hacks...
If I was you, I would go ahead and download a good menu like leaked crookie menu or ThirtySix Menu and TRY to script new shit in them... you learn from that and after a while you MAY know how to make everything yourself and that shit...
Quote Originally Posted by Throx View Post
If I was you, I would go ahead and download a good menu like leaked crookie menu or ThirtySix Menu and TRY to script new shit in them... you learn from that and after a while you MAY know how to make everything yourself and that shit...
i like your suggestions, apart from the fact that you think crookie or thirtySex menus are good
Quote Originally Posted by Jme View Post


i like your suggestions, apart from the fact that you think crookie or thirtySex menus are good
Quote Originally Posted by Jme View Post


i like your suggestions, apart from the fact that you think crookie or thirtySex menus are good
Well if I would have said download JMEs menu it would be good, wouldn't it?

If not... tell me "good" up-to-date menus.... jesus christ I just took some of the menus which are around to give this guy some Info... dont blame me for calling a menu good if its not yours (Cause I know, whatever you tell me, that you just wanna say that )
Quote Originally Posted by Throx View Post
Well if I would have said download JMEs menu it would be good, wouldn't it?

If not... tell me "good" up-to-date menus.... jesus christ I just took some of the menus which are around to give this guy some Info... dont blame me for calling a menu good if its not yours (Cause I know, whatever you tell me, that you just wanna say that )
oh dang shots fired XD
Quote Originally Posted by Dewblackio2 View Post
oh dang shots fired XD
PEW PEW
Tnx for the tips every one who gave one .... so i will ask another question. Which programe language is good for scripting
Guys listen to JME for JME is god
Quote Originally Posted by stewieLD View Post
Guys listen to JME for JME is god
Better go to school...Your english does not make any sense
read through this, heres a very basic menu and its simple, just try to understand how it was written and modify it yourself to do things that you want it to do, change the variables and so on to get a grasp on what to do.
Code:
start = {
removeallactions player;
player addAction ["Open The Menu", main];
};
 
[] spawn {
["TaskSucceeded", ["", "Hello"]] call BIS_fnc_showNotification;
sleep 0.1;
call start;
};
 
if (!isnil "youoiuoiasdfsd8433fadsfasd_Koko__hkeys") then {
        (findDisplay 46) displayRemoveEventHandler ["KeyDown", youoiuoiasdfsd8433fadsfasd_Koko__hkeys];
    };
    youoiuoiasdfsd8433fadsfasd_Koko__hkeybinds = {
        switch (_this) do {
            case 60: // F2
            {
                        [] spawn start;
                        hint 'AMERICA IS GREAT. also your menus open';
                        };
};
};
waituntil {!isnull (finddisplay 46)};
        youoiuoiasdfsd8433fadsfasd_Koko__hkeys = (findDisplay 46) displayAddEventHandler ["KeyDown", "_this select 1 call youoiuoiasdfsd8433fadsfasd_Koko__hkeybinds; false;"];
main = {
 removeallactions player;
player addAction ["Firearms", firearms];
player addAction ["Magazines", mags];
player addAction ["Items", itms];
player addAction ["Backpacks", backpacks];
player addAction ["Clothing", clothing];
player addAction ["Attachments", attachments];{
call attachments;
};
player addAction ["Close Menu", backtomenu];
};
 
firearms = {
 removeallactions player;
player addAction ["MK18", mk18];
player addAction ["Zafir", zafir];
player addAction ["MX 6.5", mx];
player addAction ["MXS 6.5", mxs];
player addAction ["Katiba", ktba];
player addAction ["Lynx", lynx];
player addAction ["Back", back2];
player addAction ["To Main Menu", backtomenu];
};
mk18 = {
 removeallactions player;
player addWeapon 'srifle_EBR_F'; player addPrimaryWeaponItem "20Rnd_762x51_Mag";
player addAction ["Attachments", attachments];
player addAction ["Back", back3];
player addAction ["To Main Menu", backtomenu];
};
zafir = {
 removeallactions player;
player addWeapon 'LMG_Zafir_F'; player addPrimaryWeaponItem '150Rnd_762x54_Box';
player addAction ["Attachments", attachments];
player addAction ["Back", back3];
player addAction ["To Main Menu", backtomenu];
};
mx = {
 removeallactions player;
player addWeapon 'arifle_MX_F'; player addPrimaryWeaponItem '30Rnd_65x39_caseless_mag';
player addAction ["Attachments", attachments];
player addAction ["Back", back3];
player addAction ["To Main Menu", backtomenu];
};
mxs = {
 removeallactions player;
player addWeapon 'arifle_MX_SW_F'; player addPrimaryWeaponItem '100Rnd_65x39_caseless_mag';
player addAction ["Attachments", attachments];
player addAction ["Back", back3];
player addAction ["To Main Menu", backtomenu];
};
lynx = {
 removeallactions player;
player addWeapon 'srifle_GM6_F'; player addPrimaryWeaponItem '5Rnd_127x108_Mag';
player addAction ["Attachments", attachments];
player addAction ["Back", back3];
player addAction ["To Main Menu", backtomenu];
};
ktba = {
 removeallactions player;
player addWeapon 'arifle_Katiba_F'; player addPrimaryWeaponItem '30Rnd_65x39_caseless_green';
player addAction ["Attachments", attachments];
player addAction ["Back", back3];
player addAction ["To Main Menu", backtomenu];
};
 
mags = {
removeallactions player;
player addAction ["7.62 20 rounds", sstwotwenty];
player addAction ["7.62 10 rounds", sstwoten];
player addAction ["6.5 30 rounds", sfthirty];
player addAction ["6.5 100 rounds", sfhundred];
player addAction ["5.56 30 rounds", ffsthirty];
player addAction ["Vermin 45ACP", vmnffacp];
player addAction ["Zafir 150 rounds", zonefifty];
player addAction ["MK200 200 rounds", mk200a];
player addAction ["Lynx 5 rounds", lnxfive];
player addAction ["Back", back2];
player addAction ["To Main Menu", backtomenu];
};
sstwotwenty = {
player addMagazines ["20Rnd_762x51_Mag", 5];
};
sstwoten = {
player addMagazines ["10Rnd_762x54_Mag", 7];
};
sfthirty = {
player addMagazines ["30Rnd_65x39_caseless_mag", 5];
};
sfhundred = {
player addMagazines ["100Rnd_65x39_caseless_mag", 2];
};
ffsthirty = {
player addMagazines ["30Rnd_556x45_Stanag", 5];
};
vmnffacp = {
player addMagazines ["30Rnd_45ACP_Mag_SMG_01", 5];
};
zonefifty = {
player addMagazines ["150Rnd_762x54_Box", 2];
};
mk200a = {
player addMagazines ["200Rnd_65x39_cased_Box", 2];
};
lnxfive = {
player addMagazines ["5Rnd_127x108_Mag", 5];
};
 
itms = {
removeallactions player;
player addAction ["Night Vision", nv];
player addAction ["NV to inventory", nvi];
player addAction ["First aid kit", fak];
player addAction ["ARCO to inventory", arcoi];
player addAction ["DMS to inventory", dmsi];
player addAction ["Back", back2];
player addAction ["To Main Menu", backtomenu];
};
nv = {
player addweapon 'NVGoggles';
};
nvi = {
player additem 'NVGoggles';player additem 'NVGoggles';
};
fak = {
player additem 'FirstAidKit';player additem 'FirstAidKit';player additem 'FirstAidKit';player additem 'FirstAidKit';player additem 'FirstAidKit';player additem 'FirstAidKit';
};
arcoi = {
player additem 'optic_Arco';player additem 'optic_Arco';
};
dmsi = {
player additem 'optic_DMS';player additem 'optic_DMS';
};
 
backpacks = {
 removeallactions player;
player addAction ["Carryall", caryal];
player addAction ["Bergen", bgen];
player addAction ["Field pack", fld];
player addAction ["Kitbag", kbag];
player addAction ["Assault pack", asp];
player addAction ["Back", back2];
player addAction ["To Main Menu", backtomenu];
};
caryal = {
player addBackpack "B_Carryall_cbr";
};
bgen = {
player addBackpack "B_Bergen_rgr";
};
fld = {
player addBackpack "B_FieldPack_cbr";
};
kbag = {
player addBackpack "B_Kitbag_cbr";
};
asp = {
player addBackpack "B_AssaultPack_cbr";
};
 
clothing = {
 removeallactions player;
player addAction ["Ghillie Suit", ghillie];
player addAction ["Fatigue's Hex", f***];
player addAction ["Combat Fatigue's", cf***];
player addAction ["Wetsuit", wetsuit];
player addAction ["Default", dflt];
player addAction ["Back", back2];
player addAction ["To Main Menu", backtomenu];
};
ghillie = {
player addUniform 'U_O_GhillieSuit';
};
f*** = {
player addUniform 'U_O_CombatUniform_ocamo';
};
cf*** = {
player addUniform 'U_MillerBody';
};
wetsuit = {
player addUniform 'U_O_Wetsuit';
};
dflt = {
player addUniform 'U_BG_Guerilla2_3';
};
 
attachments = {
 removeallactions player;
player addAction ["Suppressors", suppressors];
player addAction ["Optics", optics];
player addAction ["Back", back2];
player addAction ["To Main Menu", backtomenu];
};
suppressors = {
 removeallactions player;
player addAction ["7.62", seven];
player addAction ["6.5", six];
player addAction ["6.5 LMG", sixmg];
player addAction ["5.56", fivefivesix];
player addAction [".45 ACP", fourfive];
player addAction ["9mm", ninemm];
player addAction ["Back", backattachments];
player addAction ["To Main Menu", backtomenu];
};
//suppressors
seven = {
player addPrimaryWeaponItem "muzzle_snds_B";
};
six = {
player addPrimaryWeaponItem "muzzle_snds_H";
};
sixmg = {
player addPrimaryWeaponItem "muzzle_snds_H_MG";
};
fivefivesix = {
player addPrimaryWeaponItem "muzzle_snds_M";
};
fourfive = {
player addHandgunItem "muzzle_snds_acp";
};
ninemm = {
player addHandgunItem "muzzle_snds_L";
};
optics = {
 removeallactions player;
player addAction ["ACO", aco];
player addAction ["Holo Sight", hlo];
player addAction ["ARCO", arco];
player addAction ["RCO", rco];
player addAction ["MRCO", mrco];
player addAction ["NVS", nvs];
player addAction ["DMS", dms];
player addAction ["SOS", sos];
player addAction ["LRPS", lrps];
player addAction ["Back", backattachments];
player addAction ["To Main Menu", backtomenu];
};
//optics
aco = {
player addPrimaryWeaponItem "optic_Aco";
};
hlo = {
player addPrimaryWeaponItem "optic_Holosight";
};
arco = {
player addPrimaryWeaponItem "optic_Arco";
};
rco = {
player addPrimaryWeaponItem "optic_Hamr";
};
mrco = {
player addPrimaryWeaponItem "optic_MRCO";
};
nvs = {
player addPrimaryWeaponItem "optic_NVS";
};
dms = {
player addPrimaryWeaponItem "optic_DMS";
};
lrps = {
player addPrimaryWeaponItem "optic_LRPS";
};
sos = {
player addPrimaryWeaponItem "optic_SOS";
};
 
backtomenu = {
call start;
};
back = {
call start;
};
back1 = {
call main;
};
back2 = {
call main;
};
back3 = {
call firearms;
};
backmk18 = {
call mk18;
};
backattachments = {
call attachments;
};
backsuppressors = {
call suppressors;
};
backoptics = {
call optics;
};
Posts 114 of 14 · Page 1 of 1
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