pESP
^ Is 5 Good Enough? ^
I was really Bored.
Green Is Health
Blue Is Armor
Yellow Is Pitch
Orange Is Yaw

I was really Bored.
Code:
hook.Add( "HUDPaint", "3D-Box", function() for k,v in pairs(player.GetAll()) do if v != LocalPlayer() and v:IsValid() and v:Alive() and v:Health() >= 0 then local red = 255-(255/v:GetMaxHealth()*v:Health()); local green = 255/v:GetMaxHealth()*v:Health(); local eye = v:EyeAngles(); local min, max = v:WorldSpaceAABB(); local origin = v:GetPos(); cam.Start3D() render.DrawWireframeBox( origin, Angle(0, eye.y, 0), min-origin, max-origin, Color(255,255,255)) render.DrawWireframeBox( origin, Angle(0, eye.y, 0), min-origin+Vector(3,3,0), Vector(max.x-origin.x,max.y-origin.y,(max.z-origin.z)/(v:GetMaxHealth()*1.05)*v:Health())-Vector(3,3,0), Color(red,green,0)) render.DrawWireframeBox( origin, Angle(0, eye.y, 0), min-origin+Vector(6,6,0), Vector(max.x-origin.x,max.y-origin.y,(max.z-origin.z)/100*v:Armor())-Vector(6,6,0), Color(0,255,255)) render.DrawWireframeBox( origin, Angle(0, eye.y, 0), min-origin+Vector(9,9,(max.z-min.z-origin.z)/4), Vector(max.x-origin.x,max.y-origin.y,(max.z-origin.z)/180*(89-eye.p))-Vector(9,9,0), Color(255,255,0)) render.DrawWireframeBox( origin, Angle(0, eye.y, 0), min-origin+Vector(12,12,(max.z-min.z-origin.z)/4), Vector(max.x-origin.x,max.y-origin.y,(max.z-origin.z)/360*(180-eye.y))-Vector(12,12,0), Color(255,100,0)) cam.End3D() end end end)
Blue Is Armor
Yellow Is Pitch
Orange Is Yaw
