OutdatedTrove AutoHotkey Scripts

Posts 106–120 of 122 · Page 8 of 9
Quote Originally Posted by die254 View Post
0 bans till now, thats what I can tell...
What do u mean til now? Has someone been banned??
Quote Originally Posted by NAVOURR View Post
What do u mean til now? Has someone been banned??
No, he just said that until now there have been 0 (Zero) reported bans. The next ban wave is probably going to happen soon, so we'll know more then.

Edit: Oh and yeah I'm still working on the script, made some bigger changes to be less detectable.
I think the scripts timing is off the fish bites before the bot reels the fish in. Also keep up the good work.
it doesn't work after the update...
any1 got the same problem?
#vioelntplume I got it working for the 15 minutes before the update, caught some nice fish. Never got a full inventory top test the boot. But yes, after the update it does not work. Cast it but next reals in, and just stops.
It's like people don't even bother reading, there is a working version a few pages back. And it's currently broken until I submit an edit to the mods.
When you have updated this fishing bot?
He does not get the fish when it need!
sometimes it doesn't reel in, but eh.. I'll wait, keep up the good work!
Quote Originally Posted by Crassmaker View Post
hzt posted 8 hours ago:
water "trove.exe"+00964208 +144 + e4 + 70
lava "trove.exe"+00964208 +144 + e4 +514
choco "trove.exe"+00964208 +144 + e4 +2c0

So I edited this line:
Code:
;- Pointers
    Base := getProcessBaseAddress(HWND)
    WaterAddress := GetAddressWater(PID, Base, 0x009570DC) 
    LavaAddress := GetAddressLava(PID, Base, 0x009570DC) 
    ChocoAddress := GetAddressChoco(PID, Base, 0x009570DC)
to this:
Code:
;- Pointers
    Base := getProcessBaseAddress(HWND)
    WaterAddress := GetAddressWater(PID, Base, 0x00964208) 
    LavaAddress := GetAddressLava(PID, Base, 0x00964208) 
    ChocoAddress := GetAddressChoco(PID, Base, 0x00964208)
Unfortunately these don't work anymore. We need something more stable than an offset to the HINSTANCE pointer, like something that is offset to a module.
Well, these do work:

Base := GetProcessBaseAddress(HWND)
Offset := 0x0097E114
WaterAddress := GetAddressWater(PID, Base, Offset)
LavaAddress := GetAddressLava(PID, Base, Offset)
ChocoAddress := GetAddressChoco(PID, Base, Offset)

But it seems like they changed how the variable works, it's constantly 0 now, and only 1 when a fish is on hook. (old version was constantly 1 normally, 0 when fishing and 1 when fish is hooked, right?)
This way the "Prepare" state is useless. (always goes to "Check")

By the way I modified the code to better fit my needs, I can post it if anyone's interested.

My changes
-------------
AntiAFK:
- randomly presses Character menu (c) or Inventory (b)
- counts number of pressed buttons (just for fun and statistics)
- runs much slower

AutoFishing:
- new Error state to detect running out of lures (stops running, but keeps showing some statistics)
- hotkey now waits for the current fishing to finish before stopping

Overall:
- times are displayed in seconds
- tooltip is now positioned roughly under the compass
- cleaned up the code (for example: removed unneccessary Running and Stop parameters)
- added some minor randomizations here and there for antidetection purposes

And another thing for anyone who's worried about the boots:
You shouldn't be. Basically there are about ~10-15 types of fish that can be caught in the same area, you just have to keep at least 1 each, so the boots won't bother you and the fish will stack nicely. If you intend to catch more than 1 stack of the same fish, just make more stacks having at least 1 each...
Thanks for the new offset, Bordafan.

Quote Originally Posted by Bordafan View Post
But it seems like they changed how the variable works, it's constantly 0 now, and only 1 when a fish is on hook. (old version was constantly 1 normally, 0 when fishing and 1 when fish is hooked, right?)
This way the "Prepare" state is useless. (always goes to "Check")
They didn't change how it works, it still behaves the same. It doesn't get reset to 0 until the lure hits the fluid you try to fish out of, so I had to check for that - otherwise it would instantly pull it back. That's what the Prepare state is for, to wait until the memory regions are updated.

Quote Originally Posted by Bordafan View Post
- cleaned up the code (for example: removed unneccessary Running and Stop parameters)
Those two 'unneccessary' parameters are there to allow more than a single bot to run in a single file. I've made my hotkeys spawn new bots inside the same file by just linking the new hotkey to the same function again.

Quote Originally Posted by Bordafan View Post
I can post it if anyone's interested.
Please don't, it'll most likely get copied and then I get to deal with support for it too.
U know when it will be updated?
It doesn't work for me,for some reason it won't reel in.
Posts 106–120 of 122 · Page 8 of 9

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