OutdatedTrove AutoHotkey Scripts
I think the scripts timing is off the fish bites before the bot reels the fish in. Also keep up the good work.
how use
?
?it doesn't work after the update...
any1 got the same problem?
any1 got the same problem?
#vioelntplume I got it working for the 15 minutes before the update, caught some nice fish. Never got a full inventory top test the boot. But yes, after the update it does not work. Cast it but next reals in, and just stops.
It's like people don't even bother reading, there is a working version a few pages back. And it's currently broken until I submit an edit to the mods.
When you have updated this fishing bot?
He does not get the fish when it need!
He does not get the fish when it need!
sometimes it doesn't reel in, but eh.. I'll wait, keep up the good work!
Well, these do work:
Base := GetProcessBaseAddress(HWND)
Offset := 0x0097E114
WaterAddress := GetAddressWater(PID, Base, Offset)
LavaAddress := GetAddressLava(PID, Base, Offset)
ChocoAddress := GetAddressChoco(PID, Base, Offset)
But it seems like they changed how the variable works, it's constantly 0 now, and only 1 when a fish is on hook. (old version was constantly 1 normally, 0 when fishing and 1 when fish is hooked, right?)
This way the "Prepare" state is useless. (always goes to "Check")
By the way I modified the code to better fit my needs, I can post it if anyone's interested.
My changes
-------------
AntiAFK:
- randomly presses Character menu (c) or Inventory (b)
- counts number of pressed buttons (just for fun and statistics)
- runs much slower
AutoFishing:
- new Error state to detect running out of lures (stops running, but keeps showing some statistics)
- hotkey now waits for the current fishing to finish before stopping
Overall:
- times are displayed in seconds
- tooltip is now positioned roughly under the compass
- cleaned up the code (for example: removed unneccessary Running and Stop parameters)
- added some minor randomizations here and there for antidetection purposes
And another thing for anyone who's worried about the boots:
You shouldn't be. Basically there are about ~10-15 types of fish that can be caught in the same area, you just have to keep at least 1 each, so the boots won't bother you and the fish will stack nicely. If you intend to catch more than 1 stack of the same fish, just make more stacks having at least 1 each...
Base := GetProcessBaseAddress(HWND)
Offset := 0x0097E114
WaterAddress := GetAddressWater(PID, Base, Offset)
LavaAddress := GetAddressLava(PID, Base, Offset)
ChocoAddress := GetAddressChoco(PID, Base, Offset)
But it seems like they changed how the variable works, it's constantly 0 now, and only 1 when a fish is on hook. (old version was constantly 1 normally, 0 when fishing and 1 when fish is hooked, right?)
This way the "Prepare" state is useless. (always goes to "Check")
By the way I modified the code to better fit my needs, I can post it if anyone's interested.
My changes
-------------
AntiAFK:
- randomly presses Character menu (c) or Inventory (b)
- counts number of pressed buttons (just for fun and statistics)
- runs much slower
AutoFishing:
- new Error state to detect running out of lures (stops running, but keeps showing some statistics)
- hotkey now waits for the current fishing to finish before stopping
Overall:
- times are displayed in seconds
- tooltip is now positioned roughly under the compass
- cleaned up the code (for example: removed unneccessary Running and Stop parameters)
- added some minor randomizations here and there for antidetection purposes
And another thing for anyone who's worried about the boots:
You shouldn't be. Basically there are about ~10-15 types of fish that can be caught in the same area, you just have to keep at least 1 each, so the boots won't bother you and the fish will stack nicely. If you intend to catch more than 1 stack of the same fish, just make more stacks having at least 1 each...
Thanks for the new offset, Bordafan.
They didn't change how it works, it still behaves the same. It doesn't get reset to 0 until the lure hits the fluid you try to fish out of, so I had to check for that - otherwise it would instantly pull it back. That's what the Prepare state is for, to wait until the memory regions are updated.
Those two 'unneccessary' parameters are there to allow more than a single bot to run in a single file. I've made my hotkeys spawn new bots inside the same file by just linking the new hotkey to the same function again.
Please don't, it'll most likely get copied and then I get to deal with support for it too.
They didn't change how it works, it still behaves the same. It doesn't get reset to 0 until the lure hits the fluid you try to fish out of, so I had to check for that - otherwise it would instantly pull it back. That's what the Prepare state is for, to wait until the memory regions are updated.
Those two 'unneccessary' parameters are there to allow more than a single bot to run in a single file. I've made my hotkeys spawn new bots inside the same file by just linking the new hotkey to the same function again.
Please don't, it'll most likely get copied and then I get to deal with support for it too.
U know when it will be updated?
It doesn't work for me,for some reason it won't reel in.
Don't work for me
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