ADDIES
[PHP]//////////START/////////
//[OffSet]
#define OFS_X 0x000260//
#define OFS_Y 0x000258//
#define OFS_Z 0x00025C//
#define OFS_NFD 0x000320//
#define OFS_NORECOIL1 0x000020//
#define OFS_NORECOIL2 0x00001C//
#define ADR_SERVERBASE 0xBDAFF8//
#define Player_Pointer 0xCD1E88//
#define ADR_Speed 0x9B2E8C//
#define ADR_SpeedRoll 0x9CE8DC//
#define ADR_FastMedic 0xB10A94//
#define ADR_FastRepair 0xB10A98//
#define ADR_FastAmmo 0xB10A90//
#define ADR_FastFlag 0xB10A9C//
#define ADR_NoBounds1 0xB41A5C//
#define ADR_NoBounds2 0xB41A58//
#define ADR_QuickSpawn1 0xB2F050//
#define ADR_QuickSpawn2 0xB9035C//
#define ADR_Scope 0xB10A84//
#define ADR_NoWater 0xA33098//
#define ADR_TrigerBot 0xA33030//
#define ADR_Gmalert 0xA3CA1A//
//[ASM]
#define ADR_AutoAmmo 0x6967D7//0x0F 0x85 0xA2 0x00 0x00 0x00
#define ADR_AutoMedic 0x696890//0x0F 0x85 0xA6 0x00 0x00 0x00
#define ADR_NoDelay 0x6A14F4//0x74 0x43
#define ADR_RapidFire 0x6929F3//0x0F 0xBF 0xAE 0x7A 0x01 0x00 0x00
#define ADR_BoneShot 0x47B5C9//0x0F 0x85 0x33 0x01 0x00 0x00
#define ADR_Invisible 0x68D65E//0x8B 0x4D 0x00
#define ADR_Prone 0x68F760//0x74 0x0C
#define ADR_STW 0x6C1D36//0x8B 0x51 0x38
#define ADR_WTW 0x886F00//0xD8 0x4A 0x0C
#define ADR_Bullets 0x69446B//0x0F 0xB7 0x44 0x24 0x1C
#define ADR_AntiKick 0xRUINSTHEGAME //0x75 0x0D
#define ADR_AntiMine 0x4B5235//0x0F 0x84 0x49 0x06 0x00 0x00
#define ADR_OPK1 0x680***//Nothing Found sad.gif
#define ADR_OPK2 0x680***//Nothing Found sad.gif
#define ADR_OPK3 0x680***//Nothing Found sad.gif
#define ADR_SVP 0x680CFE//0x8B 0x54 0x24 0x04
#define ADR_OxyGene 0x690AA0//0x75 0x2A
#define ADR_PremCross_1 0x63C537//0x0F 0x84 0x86 0x01 0x00 0x00
#define ADR_Escalator_1 0x887E64//0x89 0x45 0x08
#define ADR_Escalator_2 0x887D27//0x890x5D 0x08
#define ADR_NoRestrictions 0x69CB0C//0x74 0x48
#define ADR_QuickPlant 0x69B807//0x74 0x0C
#define ADR_QuickDefuse 0x69BD32//0x7D 0x28
//[Item Px]
#define ADR_SP5 0xB10AC4//
#define ADR_SP10 0xB10AC5//
#define ADR_Ammo1 0xB10ACC//
#define ADR_Ammo2 0xB10ACD//
#define ADR_CompBandage 0xB10AD2//
#define ADR_SniperPX 0xB10AD0//
//[Vehicle]
#define ADR_AutoRepair 0x44F643//0x0F 0x85 0xBA 0x00 0x00 0x00
#define ADR_VehicleNoDamage 0x44E248//0x0F 0x84 0x24 0x01 0x00 0x00
#define ADR_VehicleInvisible 0x454420//0x89 0x4E 0x0C
#define ADR_VehicleDelay 0x44F5FD//0x75 0x33
#define ADR_VehicleCrazy_1 0x8358DB//0x74 0x14
#define ADR_VehicleCrazy_2 0x4A54DD //0x0F 0x85 0x50 0x05 0x00 0x00
////////////STOP////////////[/PHP]
Bypass
[PHP]void Bypass(void)
{
long EhSvc = (long)GetModuleHandleA("EhSvc.dll");
if(EhSvc!=0)
{
DWORD oldproc;
int EhPtr = 0xC7758;//Constant
int Memory1 =(EhSvc+0xC7715);
int Memory2 =(EhSvc+0xC7719);
int Memory3 =(EhSvc+0xC7739);
int Memory4 =(EhSvc+0xC7754);
int Memory5 =(EhSvc+0xC7758);
int Memory6 =(EhSvc+0xCED40);
int Memory7 =(EhSvc+0xD13F8);
int Memory8 =(EhSvc+0xD2E08);
int Memory9 =(EhSvc+0xD2E40);
int Memory10 =(EhSvc+0xC7570);
int Memory11 =(EhSvc+0xD2E40);
int Memory12 =(EhSvc+0xC62F8);
int Memory13 =(EhSvc+0xCD8FC);
int Memory14 =(EhSvc+0xCD5F8);
int Memory15 =(EhSvc+0xD0F40);
int Memory16 =(EhSvc+0xD3DF1);
int EhY = EhSvc+EhPtr-0x20;
int Eh0 = EhSvc+EhPtr-0x44;
int EhX = EhSvc+EhPtr-0x40;
VirtualProtect((void*)(Memory1),0x6,PAGE_EXECUTE_R EADWRITE,&oldproc);
*(DWORD*)(Memory1) = 4;
VirtualProtect((void*)(Memory2),0x6,PAGE_EXECUTE_R EADWRITE,&oldproc);
*(DWORD*)(Memory2) = 4;
VirtualProtect((void*)(Memory3),0x6,PAGE_EXECUTE_R EADWRITE,&oldproc);
*(DWORD*)(Memory3) = 4;
VirtualProtect((void*)(Memory4),0x6,PAGE_EXECUTE_R EADWRITE,&oldproc);
*(DWORD*)(Memory4) = 4;
VirtualProtect((void*)(Memory5),0x6,PAGE_EXECUTE_R EADWRITE,&oldproc);
*(DWORD*)(Memory5) = 4;
VirtualProtect((void*)(Memory6),0x6,PAGE_EXECUTE_R EADWRITE,&oldproc);
*(DWORD*)(Memory6) = 4;
VirtualProtect((void*)(Memory7),0x6,PAGE_EXECUTE_R EADWRITE,&oldproc);
*(DWORD*)(Memory7) = 4;
VirtualProtect((void*)(Memory8),0x6,PAGE_EXECUTE_R EADWRITE,&oldproc);
*(DWORD*)(Memory8) = 4;
VirtualProtect((void*)(Memory9),0x6,PAGE_EXECUTE_R EADWRITE,&oldproc);
*(DWORD*)(Memory9) = 4;
VirtualProtect((void*)(Memory10),0x6,PAGE_EXECUTE_ READWRITE,&oldproc);
*(DWORD*)(Memory10) = 4;
VirtualProtect((void*)(Memory11),0x6,PAGE_EXECUTE_ READWRITE,&oldproc);
*(DWORD*)(Memory11) = 4;
VirtualProtect((void*)(Memory12),0x6,PAGE_EXECUTE_ READWRITE,&oldproc);
*(DWORD*)(Memory12) = 4;
VirtualProtect((void*)(Memory13),0x6,PAGE_EXECUTE_ READWRITE,&oldproc);
*(DWORD*)(Memory13) = 4;
VirtualProtect((void*)(Memory14),0x6,PAGE_EXECUTE_ READWRITE,&oldproc);
*(DWORD*)(Memory14) = 4;
VirtualProtect((void*)(Memory15),0x6,PAGE_EXECUTE_ READWRITE,&oldproc);
*(DWORD*)(Memory15) = 4;
VirtualProtect((void*)(Memory16),0x6,PAGE_EXECUTE_ READWRITE,&oldproc);
*(DWORD*)(Memory16) = 4;
}
BypassStatus = "On";
}
void AntiBan(void)
{
DWORD Old;
VirtualProtect((BYTE*)int( Addr_HackShield ),0x8,PAGE_EXECUTE_READWRITE,&Old);
*(int*) Addr_HackShield = 2415922370;
AntiBanStatus = "On";
}
void Loop(void)
{
for(;

{
DWORD EhSvc = (DWORD)GetModuleHandleA("EhSvc.dll");
if(EhSvc!=0)
{
Bypass();
AntiBan();
}
Sleep(20);
}
[/PHP]
Bytes
[PHP]
// ============= WARROCK BYTES OFF ===============
BYTE BULLETSOFF [] = {0x0F,0xB7,0x44,0x24,0x1C}; // Updated
BYTE FASTASOFF [] = {0x0F,0xBF,0xAE,0x7A,0x01,0x00,0x00}; // Updated
BYTE ESPNAMESOFF [] = {0x8b,0x81,0x18,0x2a,0xc1,0x00}; // Updated
BYTE ESPHEALTHOFF [] = {0x75,0x21}; // Updated
BYTE NORESTRICTIONS [] = {0x74,0x48}; // Updated
BYTE OPKPLAYERS1OFF [] = {0x89,0x91,0x58,0x02,0x00,0x00}; // Updated
BYTE OPKPLAYERS2OFF [] = {0x89,0x81,0x5C,0x02,0x00,0x00}; // Updated
BYTE OPKPLAYERS3OFF [] = {0x89,0x91,0x60,0x02,0x00,0x00}; // Updated
BYTE SPECTATEOFF [] = {0x0F,0x84,0x37,0x01,0x00,0x00}; // updated
BYTE MINEVEIWER1OFF [] = {0x0F,0x85,0xCC,0x00,0x00,0x00}; // Updated
BYTE MINEVEIWER2OFF [] = {0x75,0x4A}; // Updated
BYTE AUTOMEDICOFF [] = {0x0f,0x85,0xa6,0x00,0x00,0x00}; // Updated
BYTE INVISABLEOFF [] = {0x8B,0x4D,0x00}; // Updated
BYTE PRONEOFF [] = {0x74,0x0C}; // Updated
BYTE AUTOAMMOOFF [] = {0x0F,0x85,0xA2,0x00,0x00,0x00}; // Updated
BYTE HEADSHOT1OFF [] = {0x0f,0x85,0x21,0x01,0x00,0x00}; // Updated
BYTE HEADSHOT2OFF [] = {0x8b,0x4c,0x24,0x04}; // Updated
BYTE UNLAMMO1OFF [] = {0x89,0x7E,0x24};
BYTE UNLAMMO2OFF [] = {0x89,0x46,0x20};
BYTE UNLAMMO3OFF [] = {0x89,0x46,0x24};
BYTE ZERODELAYOFF [] = {0xF6,0xC6,0x04}; // Updated
BYTE SVPALLOFF [] = {0x8B,0x54,0x24,0x04}; // Updated
BYTE ASMCROSSHAIROFF[] = {0x74,0x4A}; // Updated
BYTE STWOFF [] = {0x8b,0x51,0x38}; // Updated
BYTE WTWOFF [] = {0xd8,0x4a,0x08}; // Updated
BYTE ESCLATOR1OFF [] = {0x89,0x5D,0x08}; // Updated
BYTE ESCLATOR2OFF [] = {0x89,0x45,0x08}; // Updated
BYTE AUTOREPAIROFF [] = {0xD8,0x1D,0x44,0xBF,0xA2,0x00};
BYTE SUPERCAROFF [] = {0x75,0x33};
BYTE OMGCAR1OFF [] = {0x40};
BYTE OMGCAR2OFF [] = {0x44};
BYTE OMGCAR3OFF [] = {0x48};
BYTE CARINVISABLEOFF[] = {0x89,0x4E,0x0C}; // Updated
BYTE VECJUMP1OFF [] = {0x0F,0x85,0xCC,0x04,0x00,0x00}; // Updated
BYTE VECJUMP2OFF [] = {0x74,0x14}; // Updated
BYTE VECJUMP3OFF [] = {0x20,0x42}; // Updated
BYTE NOVECDAMAGEOFF [] = {0x84,0x24,0x01,0x00,0x00}; // Updated
BYTE PRECROSSHAIROFF[] = {0x0F,0x84,0x86,0x01,0x00,0x00};
BYTE ALLANTIMINEOFF [] = {0x0F,0x84,0x49,0x06,0x00,0x00}; // Updated
BYTE QUICKPLANTOFF [] = {0x7D,0x28}; // Updated
BYTE QUICKDEFUSEOFF [] = {0x7D,0x0C}; // Updated
// ============= WARROCK BYTES ON ===============
BYTE HEADSHOT1ON [] = {0xB9,0x7A,0xB6,0xD6,0xDE,0x90};
BYTE OPKALLON [] = {0x89,0xA1};
BYTE OMGCARALLON [] = {0x00};
BYTE VECJUMPSUPERON [] = {0x00,0x44};
BYTE NOVECDAMAGEON [] = {0x85,0x24,0x01,0x00,0x00};
BYTE ALLANTIMINEON [] = {0xE9,0x4A,0x06,0x00,0x00,0x90};
BYTE QUICKPLANTON [] = {0xEB,0x3B};
BYTE QUICKDEFUSEON [] = {0xEB,0x55};
// ============= STANDED BYTES! =============== //
BYTE NOPS [] = {0x90,0x90,0x90,0x90,0x90,0x90,0x90,0x90,0x90,0x90 ,0x90,0x90,0x90,0x90};
BYTE NORMALJUMP [] = {0x75};
BYTE STANDEDJUMP [] = {0x74};
BYTE ALWAYSJUMP [] = {0xEB};[/PHP]
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