Ingame guiIm making an internal hack and i would like to make a ingame gui like you see in unity/******* etc. Does anyone know how i can make one ?
I prefer using an DirectX Overlay for it, and toogling the menu on/off when the player presses a key he defined.
Hook IPanel::PaintTraverse (or some other function that gets called often) and use ISurface to do the drawing.