Ingame gui

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Ingame gui
Im making an internal hack and i would like to make a ingame gui like you see in unity/******* etc. Does anyone know how i can make one ?
You could use functions found in the SDK or use something like DirectX or OpenGl.
I prefer using an DirectX Overlay for it, and toogling the menu on/off when the player presses a key he defined.
Hook IPanel::PaintTraverse (or some other function that gets called often) and use ISurface to do the drawing.
Posts 1–4 of 4 · Page 1 of 1

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