I got bored...
I deleted my whole entire source and started a fresh club559 source + as3 client server
And i did this:

And i did this:



[20:15:04] ►☆๖ۣۜ ќïεɾʐε™☆◄: http://i.imgur.com/mz8Dqru.png
[20:15:46] Fabian: you mean the purchase confirm thing?
[20:15:55] ►☆๖ۣۜ ќïεɾʐε™☆◄: yeah
[20:16:17] Fabian: can u send me the source? :P
[20:16:20] Fabian: just of the file
[20:16:30] ►☆๖ۣۜ ќïεɾʐε™☆◄: it is multiple files
[20:16:38] Fabian: I just want the ui
[20:16:44] ►☆๖ۣۜ ќïεɾʐε™☆◄: ok
[20:16:49] ►☆๖ۣۜ ќïεɾʐε™☆◄: one sec bb
[20:16:54] ►☆๖ۣۜ ќïεɾʐε™☆◄: better not steal my code.
[20:17:01] Fabian: :|
[20:17:09] ►☆๖ۣۜ ќïεɾʐε™☆◄: what it took like time D:
[20:17:38] Fabian: Do I look as if I would have a need for your code?
[20:20:45] ►☆๖ۣۜ ќïεɾʐε™☆◄: package com.company.assembleegameclient.util {
import _S_K_._u1;
import _sp._aJ_;
import com.company.assembleegameclient.game.GameSprite;
import com.company.assembleegameclient.objects.ObjectLibrary;
import com.company.assembleegameclient.objects.SellableObject;
import com.company.assembleegameclient.ui._u5;
import com.company.ui.SimpleText;
import flash.display.Sprite;
import flash.events.Event;
import flash.events.MouseEvent;
import flash.filters.DropShadowFilter;
import flash.text.TextFieldAutoSize;
import flash.text.TextFormatAlign;
public class Purchase extends Sprite {
public static const WIDTH:int = 280;
public static const HEIGH:int = 185;
public static var isClosed:Boolean = true;
private const closeButton:_str152 = ObjectLibrary._str2799(Purchase.WIDTH);
private const buyButton:_u5 = new _u5("Buy for ", 16, 0, Currency.INVALID);
private var _str8496:_u1;
private var object:SellableObject;
public var event:_aJ_;
public var open:Boolean;
public var _str8497:int;
public var gs_:GameSprite;
public function Purchase(_arg1:_aJ, arg2:SellableObject, arg3:Number, arg4:GameSprite) {
Purchase.isClosed = false;
*REMOVED*
this.open = true;
}
private static function makePurchaseBackground(_arg1, _arg2):PurchaseBackground{
var _local3:PurchaseBackground = new PurchaseBackground();
local3.draw(_arg1, arg2);
_local3._str2638("HORIZONTAL_DIVISION", 30);
return (_local3);
}
public function str2928(_arg1:String, arg2:int, arg3:int, arg4:uint):SimpleText{
var _local4:SimpleText;
local4 = new SimpleText(16, arg4, false, (WIDTH - (20 2)), (WIDTH - (20 2)), "Myriad Pro");
local4.text = arg1;
*REMOVED*
local4.x = arg2;
local4.y = arg3;
return (_local4);
}
private function _str4865():void{
var _local2:int;
var _local1 = -300;
_local2 = -200;
this.x = (_local1 + ((-1 Purchase.WIDTH) 0.5));
this.y = (_local2 + ((-1 Purchase.HEIGH) 0.5));
*REMOVED*
this.buyButton.x = ((WIDTH / 2) - (this._str8497 / 2));
}
private function events():void{
this.closeButton.event.add(this.onCloseClick);
this._str8496 = new _u1(this.buyButton, MouseEvent.CLICK, MouseEvent);
this._str8496.add(this._str8498);;
}
private function _str1776():void{
*REMOVED*
}
public function onCloseClick():void{
this.close();
}
public function _str8498(_arg1:MouseEvent):void{
*REMOVED*
}
private function close():void{
Purchase.isClosed = true;
this.open = false;
stage.focus = null;
parent.removeChild(this);
}
private function onRemovedFromStage(_arg1:Event):void{
Purchase.isClosed = true;
this.open = false;
}
}
}
[20:21:00] ►☆๖ۣۜ ќïεɾʐε™☆◄: very simple for you
[20:21:04] ►☆๖ۣۜ ќïεɾʐε™☆◄: for me took 1hr +
