Posts by Jimmy Cumberbatch
28 posts total, newest first.
NET_SetConVarin Garry's Mod Discussions & Help - So I narrowed it down to NET_SetConVarINIT was the constructor (compared it with the dylibs) and I only have the constructor and the deconstructor but I still crash, Do you need the init? How would I find it.NET_SetConVarin Garry's Mod Discussions & Help - [QUOTE=eth0s;13413686]NET_SendConVar_Constructor: engine.dll + 0xA42C0
NET_SendConVar_Deconstructor: engine.dll + 0x6E5D0[/QUOTE]
Thanks for the offset but could you explain how you found them? I'm looking to understandNET_SetConVarin Garry's Mod Discussions & Help - I've been trying to reverse NET_SetConVar, but it crashes on execution, I'm pretty sure I have the deconstructor correct but the init and constructor i'm not sure. Can anyone provide help?
https://i.imgur.com/FMx8q6Z.datapack_paths callin Garry's Mod Hacks & Cheats - [QUOTE=Keepo123;13361608]Code to call datapack_paths, leaked from loser eth0s
static void* datapack = nullptr;
static void( __thiscall* dump_datapack_paths )( void* ) = 0;
if ( !dump_datapack_paths )
dump_da😠 friendlyhack | CAC undetected | Anti-screengrab | spectator detector | aimbotin Garry's Mod Hacks & Cheats - eth0s how are you getting weapon names and entity names? The way I get entities returns stuff like CSENT_anim and shit, I'm trying to get the actual name of the entity.
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