Posts by 1A-4D-46-E3-33-91
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Is there any way to bypass screengrabbers?in Garry's Mod Discussions & Help - [QUOTE=QuantamQuery;11900153]its hard tho ..[/QUOTE]
detouring functions is one of the easiest things to do in lua...
[QUOTE]local renderTheScreen = true;
oRender = oRender || _G.render.Capture;
render.Capture = funcVtablesin Garry's Mod Coding & Resources - CCollisionProperty
/*
ida_vtables.idc v2b - Senator
VTABLE BLOCK: 0x007C5770
DUMP FROM 'client.dylib'
ADDRESS ID FUNCTION
*/
0x31F40 0 CCollisionProperty::GetEntityHandle(void);
0x33B20 1 CCollisionProperty:BASIC GMOD HVH ANGLES | VERY P1OO | IRL GODMODE INCLUDEDin Garry's Mod Coding & Resources - [QUOTE=TcpLiquid;11844566]
Courtesy of DunkMafia
---------------
Name:Toggle
Type:1a
Pitch:-180
Yaw:0
--
Type:1b
Pitch:180
Yaw:0
---------------
Name:Drag
Type:2a
Pitch:-632
Yaw:360
---------------
Name:AntiSpine
Sandbox Annoyerin Garry's Mod Coding & Resources - This isn't a exploit, as you know if you hold down c or what ever your key is for menu_context, you can remove yours and other players props, you can abuse this by calling the message for it, also this entire script was Anti aimin Garry's Mod Coding & Resources - [QUOTE=agag205;11874936]I need help...
I'm making antiaim, but it's don't work well........
Can you help me? :/
local hook = hook;
local Angle = Angle;
local Vector = Vector;
local fa;
local fb;
local math = math;
lo
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