Posts by moleli@4mail.top
20 posts total, newest first.
Firearm damagein Dead Frontier Hacks - [QUOTE=creapygames;15333088]Great job, how much increase that the dmg? how long have you tested it out?
:)[/QUOTE]
This doubles the damage.
I tested in with multiplier of 2 and got banned in like half an hour. I will tFirearm damagein Dead Frontier Hacks - Hi. Since we already have melee damage, I am dumping the weapon damage here:
Function name: DF116_e0bcb803a6a7f74e06b846a30e4c4d25f97f081d()
Local variable:: float value (The first one at the top of the function)
That iHas anyone managed to find the approximate name / location of firearms in DnSpy?in Dead Frontier Hacks - My method for finding the approximate location of classes of interest was by removing AudioSource.Play from various calls---Whatever stopped making sound was the approximate class.
This worked very well for finding meBandit Hunt DLLin Dead Frontier Hacks - [QUOTE=Poloks12;15332675]how to solve ? plss
https://imgur.com/a/qSrHVDM[/QUOTE]
Look for sealed classes that contain $ or other symbols. Some of them are marked with a [compilerGenerated] attribute. You need to deBandit Hunt DLLin Dead Frontier Hacks - [QUOTE=ZTcoloboi;15332649]since this is a new account it will probably take forever to get files approved, i will just show u how to update codes if they release new versions
all you need is dnspy and just assembly
j
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