Posts by Revolvium
32 posts total, newest first.
Error LNK2001: unresolved external symbol _D3DXCreateFont@48in Combat Arms Hack Coding / Programming / Source Code - [quote=-Dimensions-;2478665]I feel like moving everything from C:\Program Files\Microsoft DirectX SDK (June 2010)\Include to my project.
and by the way....
#include "D3dx9core.h"
#pragma comment(lib, "d3dx9.lib"Error LNK2001: unresolved external symbol _D3DXCreateFont@48in Combat Arms Hack Coding / Programming / Source Code - http://msdn.microsoft.com/en-us/library/bb172773%28VS.85%29.aspx
#include "D3dx9core.h"
#pragma comment(lib, "d3dx9.lib")
Edit: it looks like you've added your includes, but not your library files. Go to Tools->Options[Understanding] bool IsGameReadyForHookin Combat Arms Hack Coding / Programming / Source Code - You have return true first then return false, because if the "if" statement has only one instruction, you won't need the brackets.
So, its the same as doing
if(GetModuleHandleA("d3d9.dll") != NULL && GetModuleHandleA("D/C on Gellin's Base (Re-coded)in Combat Arms Hack Coding / Programming / Source Code - [quote=Void;2461066]Well, since you seemingly have a 100% OPK working. Using breakpoints or exception handlers shouldn't be of any difficulty to you. Good luck.[/quote]
I have already tried using hwbps and veh. It didHOOKD3DAPIin Combat Arms Hack Coding / Programming / Source Code - [quote=Shimmy-;2460945]Thanks I understand the code more now.
if(*(DWORD*)GetAddressPtr(42) != (DWORD)&hkEndScene) { \
This means that:
If addresspointer 42 does not equal to current EndScene pointer, do code..
How
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