Thread: Auto Ranking 1

Page 1 of 5 123 ... LastLast
Results 1 to 15 of 64
  1. #1
    Botmaker's Avatar
    Join Date
    Nov 2012
    Gender
    male
    Location
    England
    Posts
    1,360
    Reputation
    89
    Thanks
    7,599
    My Mood
    Amused

    Auto Ranking 1

    The auto ranking program is designed to unlock all 14 class’s automatically.



    Features
    Auto nexus at 50 percent.
    Auto moving to fountains to recover full health.
    Auto reconnects when DC.
    Auto equipping from loot bags, note only tiered items are currently supported, UT items are disregarded(discard), only higher tier items will be auto equipped from loot bags.
    Auto aiming at closest enemy.
    Auto moves towards quest object
    Auto moves towards nearest enemy
    Ability items are used automatically, however projectiles won’t effect the enemies.

    The option to suicide at level 20, tells the bot to die and create the new class once it reaches level 20, when this option is disabled the bot will continue playing and gaining more fame.

    Instructions
    copy the "auto ranking 1" folder to your desktop.
    enter a email and password to a mule account
    select the server
    click the save button
    click the connect button.

    @Lovroman
    @Raple

    https://www.virustotal.com/uk/file/4...is/1396198331/
    https://virusscan.jotti.org/en/scanre...d6d88bc08a35dc

    <b>Downloadable Files</b> Downloadable Files
    Last edited by Botmaker; 03-30-2014 at 10:55 AM.

  2. The Following 48 Users Say Thank You to Botmaker For This Useful Post:

    059 (03-30-2014),ausd31211 (04-01-2014),Austinnnnnnnn :D (03-31-2014),BlackRayquaza (03-31-2014),BoxingClub (04-01-2014),buboy (04-10-2014),CavernaDemon (04-01-2014),Cryogen235 (03-30-2014),dangergun (03-31-2014),Deimos-Pride (03-30-2014),dg123 (03-31-2014),DOAdacha1234 (04-01-2014),DODGERS1488 (03-31-2014),DQTYCOON (04-01-2014),ejt23 (04-01-2014),esp8 (03-31-2014),Fprrr (04-01-2014),gainb (03-31-2014),G_Parker (03-31-2014),HACKLEARNER (04-01-2014),HaHaItsJake (03-30-2014),HappyMan20 (03-30-2014),hokko (03-30-2014),Iggy (04-01-2014),kevincris (04-01-2014),Kia8 (03-31-2014),KubusSs332 (03-30-2014),ll1312ll (03-30-2014),loeis (03-31-2014),mstiles34 (03-31-2014),nicochin (03-31-2014),nujwt444 (03-31-2014),Painapple (03-30-2014),Pepsi Cola (03-30-2014),Phsycokota (04-01-2014),qwertyuiop... (04-01-2014),RabidDog2000 (04-01-2014),Raple (03-30-2014),RAXCA (03-31-2014),Reksu (04-01-2014),Smorley (03-31-2014),Taythalis (03-31-2014),thefil47 (03-31-2014),The_En|D (03-31-2014),Trevman (03-30-2014),yalmanmfp (03-30-2014),Zaynecrisis (04-01-2014),Zidinitial (03-30-2014)

  3. #2
    CrazyJani's Avatar
    Join Date
    Jan 2013
    Gender
    male
    Posts
    2,475
    Reputation
    170
    Thanks
    15,666
    How reliable is it? Does it die alot?

  4. #3
    harsh1412's Avatar
    Join Date
    Mar 2013
    Gender
    male
    Posts
    222
    Reputation
    10
    Thanks
    185
    My Mood
    Bored
    this is some crazy shit dude :0

  5. #4
    KubusSs332's Avatar
    Join Date
    Jul 2012
    Gender
    male
    Posts
    30
    Reputation
    10
    Thanks
    0
    My Mood
    Amazed
    It is possible ?

  6. #5
    lookbehindyou's Avatar
    Join Date
    Aug 2013
    Gender
    male
    Posts
    71
    Reputation
    10
    Thanks
    7
    @Botmaker if i have an account with multiple char slots and only 1 free is the bot going to keep using the free char slot or it will use my other maxed chars and kill them?

  7. #6
    Botmaker's Avatar
    Join Date
    Nov 2012
    Gender
    male
    Location
    England
    Posts
    1,360
    Reputation
    89
    Thanks
    7,599
    My Mood
    Amused
    Quote Originally Posted by CrazyJani View Post
    How reliable is it? Does it die alot?
    Takes around 2-3 hours to get to level 20, in my experience the bot never died.
    Sometimes it's faster at reaching level 20 it really just depends on luck, it will take around 36 hours to unlock all class, but that's just a guess, i've not had the resource to test yet.


    Quote Originally Posted by lookbehindyou View Post
    if i have an account with multiple char slots and only 1 free is the bot going to keep using the free char slot or it will use my other maxed chars and kill them?
    yes it will use the other maxed char slots, i recommend using a mule account not your main.
    Last edited by Botmaker; 03-30-2014 at 11:35 AM.

  8. #7
    314159265's Avatar
    Join Date
    Mar 2014
    Gender
    male
    Location
    x 3.1415 y -92.653
    Posts
    23
    Reputation
    10
    Thanks
    0
    My Mood
    Breezy
    Amazing! Finally, I will have enough Fame for a ammy!

    ...Oh yeah, ammys where removed... Darn it!

    Enough fame for feeding? I don't even..

    Thanks Botmaker!

  9. #8
    CrazyJani's Avatar
    Join Date
    Jan 2013
    Gender
    male
    Posts
    2,475
    Reputation
    170
    Thanks
    15,666
    Quote Originally Posted by 314159265 View Post
    Amazing! Finally, I will have enough Fame for a ammy!

    ...Oh yeah, ammys where removed... Darn it!

    Enough fame for feeding? I don't even..

    Thanks Botmaker!
    You can't use it on your main anyway

  10. #9
    The richest man is not the one who has the most but the one who needs the least.
    MPGH Member
    Alde.'s Avatar
    Join Date
    Oct 2012
    Gender
    male
    Posts
    1,706
    Reputation
    166
    Thanks
    3,627
    My Mood
    Sleepy
    Oh. God. I thought that Botmaker was a reserved guy who didn't cared about fame at all. I was mislead.

    Anyway, good work. I hope it's not too easy to decompile..? (I know nothing about Euphoria)
    Last edited by Alde.; 03-30-2014 at 02:16 PM. Reason: Added more details.
    Alde is Alde is

  11. #10
    HappyMan20's Avatar
    Join Date
    May 2013
    Gender
    male
    Posts
    295
    Reputation
    10
    Thanks
    35
    My Mood
    Relaxed
    Quote Originally Posted by Botmaker View Post
    Takes around 2-3 hours to get to level 20, in my experience the bot never died.
    Sometimes it's faster at reaching level 20 it really just depends on luck, it will take around 36 hours to unlock all class, but that's just a guess, i've not had the resource to test yet.
    How exactly does this work? Does it go into dungeons? Does it just farm in lowlands? Can it fight in the godlands?
    Last edited by HappyMan20; 03-30-2014 at 02:40 PM.

  12. #11
    YeahHacks's Avatar
    Join Date
    Mar 2014
    Gender
    male
    Posts
    2
    Reputation
    10
    Thanks
    0
    Still waiting for it to be approved. Cmon its botmaker very trusted here. Its gonna be 20.0.0 before you know it.
    Last edited by YeahHacks; 03-30-2014 at 03:08 PM.

  13. #12
    The richest man is not the one who has the most but the one who needs the least.
    MPGH Member
    Alde.'s Avatar
    Join Date
    Oct 2012
    Gender
    male
    Posts
    1,706
    Reputation
    166
    Thanks
    3,627
    My Mood
    Sleepy
    Quote Originally Posted by YeahHacks View Post
    Still waiting for it to be approved. Cmon its botmaker very trusted here.
    That's not how it works, if he wanted to release any kind of sol stealer or even keyloggers, according to what you said we would all be fooled.
    (I don't say he will, I'm saying he can)
    Last edited by Alde.; 03-30-2014 at 03:26 PM. Reason: Le potato french
    Alde is Alde is

  14. #13
    mSteaker's Avatar
    Join Date
    Aug 2012
    Gender
    male
    Posts
    127
    Reputation
    14
    Thanks
    59
    What code do you use for detecting when a player hit an enemy? Did you use to code from jOryx or did you write your own?

  15. #14
    yalmanmfp's Avatar
    Join Date
    Jul 2011
    Gender
    female
    Posts
    8
    Reputation
    10
    Thanks
    0
    My Mood
    Bashful

    nice

    ı wait all time this hack thx

  16. #15
    Botmaker's Avatar
    Join Date
    Nov 2012
    Gender
    male
    Location
    England
    Posts
    1,360
    Reputation
    89
    Thanks
    7,599
    My Mood
    Amused
    Quote Originally Posted by Wetish View Post
    What code do you use for detecting when a player hit an enemy? Did you use to code from jOryx or did you write your own?
    when the bot shoots the playershoot packet is sent, the object type of the weapon is used to search the xml data for the projectile information, for example

    the energy staff
    Code:
    <Object type="0xa97" id="Energy Staff">
          <Class>Equipment</Class>
          <Item/>
          <Texture>
             <File>lofiObj5</File>
             <Index>0x70</Index>
          </Texture>
          <SlotType>17</SlotType>
          <Tier>0</Tier>
          <Description>{equip.A_magical_wooden_staff_topped_with_a_white_crystal.}</Description>
          <RateOfFire>1</RateOfFire>
          <Sound>weapon/fire_wand</Sound>
          <Projectile>
             <ObjectId>Grey Missile</ObjectId>
             <Speed>180</Speed>
             <MinDamage>10</MinDamage>
             <MaxDamage>25</MaxDamage>
             <LifetimeMS>475</LifetimeMS>
             <Amplitude>0.5</Amplitude>
             <Frequency>2</Frequency>
          </Projectile>
          <BagType>0</BagType>
          <NumProjectiles>2</NumProjectiles>
          <ArcGap>0</ArcGap>
          <OldSound>magicShoot</OldSound>
          <feedPower>5</feedPower>
          <DisplayId>{equip.Energy_Staff}</DisplayId>
       </Object>

    here is the euphoria coded for hit detection and projectile behaviour
    Code:
    procedure projectile_update_new()
    atom dist,period,theta
    
    atom amplitude,frequency
    
    sequence list,object_list
    integer bullet_id,ctype
    atom x,y,start_time,angle,elapsed_time,vec,modvec,d
    
    integer lifetime,speed
    
    --collision
    integer object_type
    
    sequence stats
    
    integer found_solid
    
    for i=1 to length(client_list) do
    
        list=projectile_get_list(client_list[i][client_projectile])
    
        object_list=object_get_list( client_list[i][client_objectlist] )
    
        for j=1 to length(list) do
    
          if length(list[j]) then
            x=list[j][projectile_x]
            y=list[j][projectile_y]
            angle=list[j][projectile_angle]
            start_time=list[j][projectile_start_time]
            bullet_id=list[j][projectile_bullet_id]
            ctype=list[j][projectile_type]
    
            lifetime=real(object_delta(ctype, object_lifetime))
            speed=real(object_delta(ctype, object_speed))
    
          	elapsed_time=current_time()-start_time
          	if elapsed_time>=lifetime then
          	  projectile_free(client_list[i][client_projectile],j)
    	    else
    	
                dist = (elapsed_time / 1000.0) * (speed / 10.0)
                if is_even(bullet_id) then
                  period=0
                else
                  period=PI
                end if
    
                if sequence(object_delta(ctype,object_wavy)) then
                  theta = angle + (PI * 64) * sin(period + 6 * PI * (elapsed_time / 1000))
                  x += dist * cos(theta)
                  y += dist * sin(theta)
                else
                  x += dist * cos(angle)
                  y += dist * sin(angle)
                  if sequence(object_delta(ctype,object_amplitude)) then
                    --puts(1,"amplitude\n")
                    amplitude=real(object_delta(ctype,object_amplitude))
                    frequency=real(object_delta(ctype,object_frequency))
    
                    d = amplitude * sin(period + elapsed_time / lifetime * frequency * 2 * PI)
                    x += d * cos(angle + PI / 2)
                    y += d * sin(angle + PI / 2)
    
                  end if
                end if
    
              found_solid=0
              for k=1 to length(object_list) do
       	        if length(object_list[k]) then
       	          object_type=object_get_type(client_list[i][client_objectlist],k)
       	          if sequence(object_delta(object_type,object_OccupySquare)) then
              	  	if point_distance(x,y,object_get_x(client_list[i][client_objectlist],k),object_get_y(client_list[i][client_objectlist],k))<1 then
              	      projectile_free(client_list[i][client_projectile],j)
              	      found_solid=1
              	      exit
              	    end if
                  end if
                end if
              end for
    
              if found_solid=0 then
                for k=1 to length(object_list) do
       	        if length(object_list[k]) then
       	          object_type=object_get_type(client_list[i][client_objectlist],k)
              	  if sequence(object_delta(object_type,object_enemy)) then
       	
                    if point_distance(x,y,object_get_x(client_list[i][client_objectlist],k),object_get_y(client_list[i][client_objectlist],k))<0.5 then
                      stats=object_get_stats(client_list[i][client_objectlist],k)
    
                      if real(object_delta(ctype,object_mindamage))>stats[stat_health][2] then
                      	enemyhit_packet_write( i, bullet_id,  object_get_id(client_list[i][client_objectlist],k),1)
                      else
                        enemyhit_packet_write( i, bullet_id,  object_get_id(client_list[i][client_objectlist],k),0)
                      end if
              	
              	      projectile_free(client_list[i][client_projectile],j)
              	      exit
              	    end if
                  end if
                end if
                end for
              end if
    
          	end if
    
          end if	
    
        end for
    
    end for
    end procedure
    Last edited by Botmaker; 03-30-2014 at 04:50 PM.

  17. The Following 3 Users Say Thank You to Botmaker For This Useful Post:

    059 (03-30-2014),King Sam (03-31-2014),mSteaker (03-30-2014)

Page 1 of 5 123 ... LastLast

Similar Threads

  1. [Outdated] 20.0 Auto ranking 1
    By Botmaker in forum Realm of the Mad God Hacks & Cheats
    Replies: 69
    Last Post: 04-03-2014, 07:19 PM
  2. [WTS] acc with m4a1 chrom and bertta auto red rank with more gun ap from shop=45$
    By rotemavni in forum Alliance of Valiant Arms (AVA) Selling / Trading / Buying
    Replies: 7
    Last Post: 04-12-2013, 10:31 AM
  3. Request Auto Rank
    By clamituwawa in forum Combat Arms Discussions
    Replies: 9
    Last Post: 02-06-2011, 04:45 PM
  4. [Release] CoD4 Auto-Rank (All camo/Attachments/Gun)
    By [E]Я4G3Я in forum Call of Duty 4 - Modern Warfare (MW) Hacks
    Replies: 8
    Last Post: 05-16-2010, 06:03 PM
  5. Auto Prestige 10, Rank 65 - CoD5 v1.0/v1.1
    By hack101 in forum Call of Duty 5 - World at War Hacks
    Replies: 17
    Last Post: 12-17-2008, 02:08 PM