DayZ SA Offsets 0.52
DayZ SA Offsets 0.52.126.5
These will be useful for some and irrelevant to others, if you don't know what to do with them, press that big back arrow in the top left.
These will be useful for some and irrelevant to others, if you don't know what to do with them, press that big back arrow in the top left.
Code:
Base: 01065DA8 NetworkMgr: 010607C0 Transformations: 01080DA4 Worldtime: 01094750
World
Code:
class CWorld
{
CObjectTable* Objects; //0x0768
CObjTbl AnimalTable; //0x0A60
CObjTbl FarAnimalTable; //0x0B10
CObjTbl DroppedItemTable; //0x0FE8
CObjTbl FarDroppedItemTable; //0x1098
CObjTbl FarBuildingTable; //0x11F8
CObjTbl FarFarAnimalTable; //0x1354
CObjTbl ItemTable; //0x1374
CObjTbl InvalidItemTable; //0x1468
CEntity* LocalPlayer; //0x16FC
};
Item/Animal Class
Code:
Class Item_Animal
{
CObjectVisualState* visualstate; //0x0044
CObjectClass* ObjectClass; //0x0078
BYTE isDead; //0x02AC
};
Item Class
Code:
Class ItemTable
{
visualstate; //0x0044
ObjectClass; //0x0078
ItemType; //ObjectClass + 0x0070
ItemTypeSize; //ItemType + 0x0004
ItemName; //ObjectClass + 0x0768 (This was 0x05A0 in 0.51)
ItemNameSize; //ItemName + 0x0004
};
Player/Zombie Class
Code:
Class Player_Zombie
{
CObjectVisualState* visualstate; //0x001C
CObjectClass* ObjectClass; //0x0050
BYTE isDead; //0x0284
CGameVariablesTable* GameVariables; //0x0670
__int32 playerid; //0x07F0
CItem *InventorySlot[12]; //0x0A24
CItem *QuickSlot[10]; //0xA54
CWeaponPtr* weapon; //0xA94
BYTE stance; //0x1328
};
