c++ bone aimbot source [very good] [prediction]
c++ bone aimbot source [very good] [prediction]
1. no out side linking
2. put this in the coding sub-forum
( @Raple @Color )
but anyways here is the code
Raw past data:
2. put this in the coding sub-forum
( @Raple @Color )
but anyways here is the code
Code:
if (pCmd->buttons & IN_ATTACK)
{
float radius = 512.0f;
C_BasePlayer *lp = UTIL_PlayerByIndex(1);
C_BaseEntity *ents[256];
int ent_count = UTIL_EntitiesInSphere(ents, 256, lp->GetAbsOrigin(), radius, 0);
int i = 0;
for (i = 0; i < ent_count; i++)
{
if (ents[i] == NULL) continue;
if (!ents[i]->IsAlive()) continue;
if (!ents[i]->IsNPC()) continue;
if (!ents[i]->IsVisible()) continue;
if (ents[i]->IsDormant()) continue;
if (ents[i]->GetMoveType() == MOVETYPE_NONE) continue;
if (ents[i]->GetMoveType() == MOVETYPE_OBSERVER) continue;
Vector aimpos; aimpos.Init();
aimpos = ents[i]->GetAbsOrigin();
QAngle attchangles;
int attch = ents[i]->LookupAttachment("ValveBiped.Bip01_Head1");
if (attch > 0) ents[i]->GetAttachment(attch, aimpos, attchangles);
QAngle aimang; aimang.Init();
aimpos = aimpos - EyePosition();
AngleVectors(aimang, &aimpos);
pCmd->viewangles = aimang;
}
}
Code:
if (pCmd->buttons & IN_ATTACK)
{
float radius = 512.0f;
C_BasePlayer *lp = UTIL_PlayerByIndex(1);
C_BaseEntity *ents[256];
int ent_count = UTIL_EntitiesInSphere(ents, 256, lp->GetAbsOrigin(), radius, 0);
int i = 0;
for (i = 0; i < ent_count; i++)
{
if (ents[i] == NULL) continue;
if (!ents[i]->IsAlive()) continue;
if (!ents[i]->IsNPC()) continue;
if (!ents[i]->IsVisible()) continue;
if (ents[i]->IsDormant()) continue;
if (ents[i]->GetMoveType() == MOVETYPE_NONE) continue;
if (ents[i]->GetMoveType() == MOVETYPE_OBSERVER) continue;
Vector aimpos; aimpos.Init();
aimpos = ents[i]->GetAbsOrigin();
QAngle attchangles;
int attch = ents[i]->LookupAttachment("ValveBiped.Bip01_Head1");
if (attch > 0) ents[i]->GetAttachment(attch, aimpos, attchangles);
QAngle aimang; aimang.Init();
aimpos = aimpos - EyePosition();
AngleVectors(aimang, &aimpos);
pCmd->viewangles = aimang;
}
}
So, how do you use it?
This code won't work out of the box and frankly is worthless. You already need a completely working C++ hack.
Wow call me autistic for no reason why don't you. :P Angry at the internet much.
First off I never said it couldn't be SDKless.
Second THAT IS SDK BASED! If you look at it the C_BaseEntity marks line up and the UTIL functions are exactly the same as the ones included with the SDK.
Your autistic if you think I was talking about the snippet and not the code in the snippet that is pasted. -.-
Code can be SDK based too you know. If it relies on SDK included functions then it is SDK based even if its not in a hack.
I am basing my findings OFF what the SDK labels things as and everything is spot on.
Calling me autistic proves a point.
You would rather attack me than actually use part of your brain to read something YOU posted or use Google.
If you knew ANYTHING about the SDK you would know this. Please stop infecting people with your retardation. 
First off I never said it couldn't be SDKless.
Second THAT IS SDK BASED! If you look at it the C_BaseEntity marks line up and the UTIL functions are exactly the same as the ones included with the SDK.
Your autistic if you think I was talking about the snippet and not the code in the snippet that is pasted. -.-
Code can be SDK based too you know. If it relies on SDK included functions then it is SDK based even if its not in a hack.
I am basing my findings OFF what the SDK labels things as and everything is spot on.
Calling me autistic proves a point.
You would rather attack me than actually use part of your brain to read something YOU posted or use Google.
If you knew ANYTHING about the SDK you would know this. Please stop infecting people with your retardation. 
Looks like I hit a nerve, Why would you state that it's "SDK Based" when anything having to do with the source engine is going to be "SDK based"?
What was the point in saying it was "SDk based"? Were you trying to strut your "Obvious" vast knowledge of the source engine around? You also state that any lua cheat could be this, what was the point in stating something we also already know? The aimbot is the literal definition of barebones. Maybe you need to stop posting.
What was the point in saying it was "SDk based"? Were you trying to strut your "Obvious" vast knowledge of the source engine around? You also state that any lua cheat could be this, what was the point in stating something we also already know? The aimbot is the literal definition of barebones. Maybe you need to stop posting.
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