How to change any Chat Color and Glow Color in AS3 Client
Pretty easy, just for scrubs.
Open your AS3 client in whatever you use. I use IntelliJ Idea 14.
Look through your packages and go to
com/company/assemblygameclient/ui
and find file _vi.
Looks like this:

When you open that file, scroll down and your will see:

From here you can change the tell (private message), guild chat, normal chat color and more.
For TextColor to PlayerColor (not sure what that does) you enter the hex value of the color.
For Tell, and guild chat and have to change your hex value to a decimal.
Like this:
Since 61695 is cyan and thats the color for /tell. I'm going to change it to a purple color.
So, get a purple hex value. Mine is #774B77. Now go to a website that converts hex to dec. The dec for that hex value is :7818103.
Replace 61695 with your new decimal value.

And do the same with the guild.
Then compile.
How to change glow color in AS3 Client:
Go to the files com/company/assembleegameclient/objects
and go to Player.as
Then find
Change the hex value to any color you want from a color picker. Save all then Compile.
Open your AS3 client in whatever you use. I use IntelliJ Idea 14.
Look through your packages and go to
com/company/assemblygameclient/ui
and find file _vi.
Looks like this:

When you open that file, scroll down and your will see:

From here you can change the tell (private message), guild chat, normal chat color and more.
For TextColor to PlayerColor (not sure what that does) you enter the hex value of the color.
For Tell, and guild chat and have to change your hex value to a decimal.
Like this:
Since 61695 is cyan and thats the color for /tell. I'm going to change it to a purple color.
So, get a purple hex value. Mine is #774B77. Now go to a website that converts hex to dec. The dec for that hex value is :7818103.
Replace 61695 with your new decimal value.

And do the same with the guild.
Then compile.
How to change glow color in AS3 Client:
Go to the files com/company/assembleegameclient/objects
and go to Player.as
Then find
Code:
var _local9:BitmapData = _qm[_local8];
if (_local9 == null)
{
_local9 = TextureRedrawer.outlineGlow(_local8, 0, (((this._2v == -1)) ? 0 : 0xFF000));
_qm[_local8] = _local9;
};

