Blazebinder Class

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Blazebinder Class
 
Blazebinder Class
Blazebinder Class Skills
Blaze Your Way to Victory with our newest Tier II Class!

The first Tier II Class since the original DoomKnight Class releases this Friday! It's stronger, requires more strategy, and you're guaranteed to critically BURN your opponents to the ground Fire Binders control the power of fire and darkness. They are known to burn their enemies to a crisp and bind their souls into service.



Read on for a first look at the Blazebinder Class skills. Testers are currently running it through its paces, so the numbers listed below may change.

There are two ways to unlock Blazebinder Class:
  • Buy it immediately for 2000 AdventureCoins
  • Buy it for gold if you meet the requirements: Rank 10 Embersea Reputation, Rank 10 Pyromancer Class, and Rank 10 Necromancer Class.

Why Choose Blazebinder Class?
Blazebinder is a tier 2 class (the first since original Doomknight), and has more base power under the hood to begin with, since it has such high requirements. It also requires a more thought and strategy to use well, too.

You've got a guaranteed crit on Combustion Blaze, which is awesome because hey - you know you're guaranteed to do damage! But it's also used as a form of damage control; the set value stops oerly-massive spike damage from crits and lets us give the class higher base power without having to worry about excessively-high crit hits unbalancing the game.

Once you unlock the Blazebinder Class, begin ranking it up to unlock additional Blazebinder gear:

  • Blazebinder Armor
  • Helms
  • Weapons
  • Capes
  • and Pets!



Auto Attack
Rank Needed: 0
Mana Cost: 0
Mana Cooldown: 2.0 Seconds
Type: Physical
Description: A basic attack, taught to all adventurers

Combustion Blaze
Rank Needed: 1
Mana Cost: 15
Mana Cooldown: 4.0 Seconds
Type: Magical
Description: Unleash explosive flames on three enemies and then watch them burn with a small DoT for 4 seconds afterwards.



Choking Shadow Smoke
Rank Needed: 2
Mana Cost: 25
Mana Cooldown: 8.0 Seconds
Type: Magical
Description: Your smoke is infused with the power of Darkness and causes your opponents to have a reduced chance of hitting you and occasionally stuns them for 2 seconds. Inhaling the smoke also causes a large DoT lasting for 8 seconds.



Fire In Your Skin
Rank Needed: 3
Mana Cost: 35
Mana Cooldown: 16.0 Seconds
Type: Magical
Description: You are so ablaze with flame that it hurts your opponents if they touch you. You also use your darkness powers to restore your life from the ashes around you causing a HoT for 8 seconds.

Dark Fire
Rank Needed: 4
Mana Cost: 35
Mana Cooldown: 12.0 Seconds
Type: Magical
Description: You unleash a devastating burst of Dark Fire on 3 opponents. They all take heavy damage and continue to burn from a reasonable DoT for 8 seconds. The fire may also apply Burnt to a Crisp, causing your opponent’s DoTs to intensify, or apply Shrouded in Shadow Flame which decreases the damage they deal.



Sear Flesh
First passive: 20% Damage to DoTs

Sear Bone
Second passive: 10% Outgoing Damage

Class Notes
Choking Shadow Smoke and Fire In Your Skin are carefully crafted around each other. Firstly, burning ward is something pvping players are not fond of because of the potential power, however for Burning Ward to work your opponent actually has to be able to hit you.

Fire In Your Skin can stop your opponents hitting you, thus stopping reflected damage. Essentially it’s to encourage the idea that just because you can loop something does not mean you should. This combination allows more strategic players to weigh up whether they want to loop Choking Shadow Smoke or alternate between Fire In Your Skin and Choking Shadow Smoke.

You'll want to use Wizard Enhancements with this Class. Int is your best friend with this hot number, but End and Wis will also work. All three of those beat out Luck, Dex, and Str when it comes to enhancements.


Thoughts/Opinions on this class? I think it's pretty strong.. might actually go with some luck enhancements
This is going to be PVP OP imo.
the heavy DoT is insane.
Quote Originally Posted by SynqZ View Post
This is going to be PVP OP imo.
the heavy DoT is insane.
Hmm, please tell me how it is for farm/solo. Very interesting.
Another class with a pre-requisite of rank 10 in some faction, why can't they do away with that for once and just make necro+pyro the base requirements?
Quote Originally Posted by Atheoi View Post
Another class with a pre-requisite of rank 10 in some faction, why can't they do away with that for once and just make necro+pyro the base requirements?
And why would they do that in first place? If you don't want to "farm" for it, then get it for 2k ACs. You either work hard and get it (in botting case you don't even work for it) or get it with money.
Quote Originally Posted by Megenhos View Post
Thoughts/Opinions on this class? I think it's pretty strong.. might actually go with some luck enhancements
all of BB skills is unavoidable, only 1st and last skill deal damage(excluding DoT), thus only the 1st skill can do crit, if u go with LUK enhancement, its a waste since the last skill won't do critical damage like Chunin's Chi Blast
The class is garbage. Not worth it. Great for farming. GREAT . Terrible for bossing. TERRIBLE. :|
I'm starting to like it more because I'm farming BLOD and I'm near the end, I just unlocked the BLOD quest this morning actually.
Had the requirements a month before the class even came out :L
Quote Originally Posted by Montakim View Post
The class is garbage. Not worth it. Great for farming. GREAT . Terrible for bossing. TERRIBLE. :|
well, if u use it right, its a nice class. It may not deal HUGE damage, but u r able solo-ing hard bosses like Iadoa
No hate, just love
I don't really find the class that good, still prefer LEDC for farming.
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