Railgun wielding Stripper Army!! (LUA SCRIPT MOD)

Posts 1–13 of 13 · Page 1 of 1
Railgun wielding Stripper Army!! (LUA SCRIPT MOD)
This is a simple LUA mod I wrote that will spawn 10 nude/partially nude people(and 1 rhesus monkey) armed with railguns. They will act as bodyguards and will fire on anything you shoot at, or aim at(sometimes).

F9 Spawns sets of 11, F10 dismisses some of them. Don't spam this, your game will crash if you spawn too many, try to delete groups before spawning new ones elsewhere in the map.

Hope you enjoy, share and modify as you will, there's a commented line of code in the LUA for giving them pistols, you can add additional lines along that same vein and add any weapon in the game, they will alternate.

To install, go get the LUA.ASI(Not GTALUA, just LUA) and then put this script in your GTA V/scripts/addins folder. If the folder doesn't exist, it will come w/ the LUA.ASI download, or just make it yourself.



armedstrippers_mpgh.net_mpgh.net.rar1 KB · 76 downloads Clean
Attachments approved. Scans added (though not really needed given it is only a LUA script). Thanks for the share!
Hilarious. Bravo my man, bravo.
I'm glad you like it, I love LUA scripting it's simple and intuitive, hopefully Wednesday's update won't break this and all the other mods.
Updated Version
I couldn't edit my original post, attached is a new version with a couple of errors fixed and some changes to the way they spawn(farther apart, lower to ground)
armedstrippers_mpgh.net.rar1 KB · 9 downloads Clean
Quote Originally Posted by Adamhallam View Post
I couldn't edit my original post, attached is a new version with a couple of errors fixed and some changes to the way they spawn(farther apart, lower to ground)
I added the new attachment over the original feel free to PM me if you ever need to add or update an attachment
Can't you just include the LUA so we don't have to search the loader?
Here you go

Code:
local armedstrippers = {}
armedstrippers.peds = {}
armedstrippers.howMany = 130
armedstrippers.numberspawned = 0
armedstrippers.GUI = Libs["GUI"]
armedstrippers.GUIOpened = false
function armedstrippers.unload()
	for k,guard in pairs(armedstrippers.peds) do
		if( guard ~= nil) then
			PED.DELETE_PED(guard)
			armedstrippers.peds[k] = nil
		end
	end
end
function armedstrippers.deleteAll()
	for i = 0, armedstrippers.numberspawned, 1 do
	PED.DELETE_PED(armedstrippers.peds[i])
	end
end
function armedstrippers.TeleportTo(player)
	local ped =PLAYER.GET_PLAYER_PED(player)
	local playerPed = PLAYER.PLAYER_PED_ID()
	local pedPosition = ENTITY.GET_OFFSET_FROM_ENTITY_IN_WORLD_COORDS(ped, 0.0, 35.0, 0.0)
	ENTITY.SET_ENTITY_COORDS(playerPed,pedPosition.x,pedPosition.y,pedPosition.z,true,true,true,true)
	
end
function armedstrippers.init()
	
	for  i = 0 ,PLAYER.GET_NUMBER_OF_PLAYERS() ,1 do
		

	end
end
function armedstrippers.tick()
	if(get_key_pressed(Keys.F9))then
		armedstrippers.spawnBodyGuards()
		armedstrippers.spawnBodyGuards2()
		armedstrippers.spawnBodyGuards3()
		armedstrippers.spawnBodyGuards4()
		armedstrippers.spawnBodyGuards5()
		armedstrippers.spawnBodyGuards6()
		armedstrippers.spawnBodyGuards7()
		armedstrippers.spawnBodyGuards8()
		armedstrippers.spawnBodyGuards9()
		armedstrippers.spawnBodyGuards10()
		armedstrippers.spawnBodyGuards11()
		armedstrippers.TeleportTo(player)
		
	end
	if(get_key_pressed(Keys.F10))then
	armedstrippers.deleteAll()
	end
	armedstrippers.GUI.tick()
end
function armedstrippers.spawnBodyGuards()

	local strippergunID = GAMEPLAY.GET_HASH_KEY("a_m_m_tranvest_01")
	local playerPed = PLAYER.PLAYER_PED_ID()
	local player = PLAYER.GET_PLAYER_PED(playerPed)
	local playerID = PLAYER.PLAYER_ID()
	local playerExists = ENTITY.DOES_ENTITY_EXIST(playerPed)
	local playerPosition = ENTITY.GET_OFFSET_FROM_ENTITY_IN_WORLD_COORDS(playerPed, 32.0, 15.0, 21.0)
	local playerGroup = PED.GET_PED_GROUP_INDEX(playerPed)
	STREAMING.REQUEST_MODEL(strippergunID)

	while(not STREAMING.HAS_MODEL_LOADED(strippergunID)) do
			wait(50)
	end

	armedstrippers.peds[armedstrippers.numberspawned] = PED.CREATE_PED( 130,strippergunID,playerPosition.x, playerPosition.y, playerPosition.z + 5,1,false,true)
		PED.SET_PED_CAN_SWITCH_WEAPON(armedstrippers.peds[armedstrippers.numberspawned],true)
		WEAPON.GIVE_DELAYED_WEAPON_TO_PED(armedstrippers.peds[armedstrippers.numberspawned], GAMEPLAY.GET_HASH_KEY("WEAPON_RAILGUN"), 1000, true)
--		WEAPON.GIVE_DELAYED_WEAPON_TO_PED(armedstrippers.peds[armedstrippers.numberspawned], GAMEPLAY.GET_HASH_KEY("WEAPON_PISTOL"), 1000, false)
--		PED.SET_PED_AS_GROUP_MEMBER(armedstrippers.peds[armedstrippers.numberspawned], playerGroup)
		armedstrippers.numberspawned = armedstrippers.numberspawned + 1
	STREAMING.SET_MODEL_AS_NO_LONGER_NEEDED(strippergunID)
end
function armedstrippers.spawnBodyGuards2()

	local strippergunID2 = GAMEPLAY.GET_HASH_KEY("a_m_m_tranvest_01")
	local playerPed = PLAYER.PLAYER_PED_ID()
	local player = PLAYER.GET_PLAYER_PED(playerPed)
	local playerID = PLAYER.PLAYER_ID()
	local playerExists = ENTITY.DOES_ENTITY_EXIST(playerPed)
	local playerPosition = ENTITY.GET_OFFSET_FROM_ENTITY_IN_WORLD_COORDS(playerPed, 24.0, 15.0, 14.0)
	local playerGroup = PED.GET_PED_GROUP_INDEX(playerPed)
	STREAMING.REQUEST_MODEL(strippergunID2)
	
	while(not STREAMING.HAS_MODEL_LOADED(strippergunID2)) do
			wait(50)
	end

	armedstrippers.peds[armedstrippers.numberspawned] = PED.CREATE_PED( 130,strippergunID2,playerPosition.x, playerPosition.y, playerPosition.z + 5,1,false,true)
		PED.SET_PED_CAN_SWITCH_WEAPON(armedstrippers.peds[armedstrippers.numberspawned],true)
		WEAPON.GIVE_DELAYED_WEAPON_TO_PED(armedstrippers.peds[armedstrippers.numberspawned], GAMEPLAY.GET_HASH_KEY("WEAPON_RAILGUN"), 1000, true)
--		WEAPON.GIVE_DELAYED_WEAPON_TO_PED(armedstrippers.peds[armedstrippers.numberspawned], GAMEPLAY.GET_HASH_KEY("WEAPON_PISTOL"), 1000, false)
--		PED.SET_PED_AS_GROUP_MEMBER(armedstrippers.peds[armedstrippers.numberspawned], playerGroup)
		armedstrippers.numberspawned = armedstrippers.numberspawned + 1
	STREAMING.SET_MODEL_AS_NO_LONGER_NEEDED(strippergunID2)
end
function armedstrippers.spawnBodyGuards3()

	local strippergunID3 = GAMEPLAY.GET_HASH_KEY("s_f_y_hooker_03")
	local playerPed = PLAYER.PLAYER_PED_ID()
	local player = PLAYER.GET_PLAYER_PED(playerPed)
	local playerID = PLAYER.PLAYER_ID()
	local playerExists = ENTITY.DOES_ENTITY_EXIST(playerPed)
	local playerPosition = ENTITY.GET_OFFSET_FROM_ENTITY_IN_WORLD_COORDS(playerPed, 10.0, 15.0, 3.0)
	local playerGroup = PED.GET_PED_GROUP_INDEX(playerPed)


	STREAMING.REQUEST_MODEL(strippergunID3)
	while(not STREAMING.HAS_MODEL_LOADED(strippergunID3)) do
			wait(50)
	end

	armedstrippers.peds[armedstrippers.numberspawned] = PED.CREATE_PED( 130,strippergunID3,playerPosition.x, playerPosition.y, playerPosition.z + 5,1,false,true)
		PED.SET_PED_CAN_SWITCH_WEAPON(armedstrippers.peds[armedstrippers.numberspawned],true)
		WEAPON.GIVE_DELAYED_WEAPON_TO_PED(armedstrippers.peds[armedstrippers.numberspawned], GAMEPLAY.GET_HASH_KEY("WEAPON_RAILGUN"), 1000, true)
	--	WEAPON.GIVE_DELAYED_WEAPON_TO_PED(armedstrippers.peds[armedstrippers.numberspawned], GAMEPLAY.GET_HASH_KEY("WEAPON_PISTOL"), 1000, false)
		PED.SET_PED_AS_GROUP_MEMBER(armedstrippers.peds[armedstrippers.numberspawned], playerGroup)
		armedstrippers.numberspawned = armedstrippers.numberspawned + 1
	STREAMING.SET_MODEL_AS_NO_LONGER_NEEDED(strippergunID3)
end

function armedstrippers.spawnBodyGuards4()
	local strippergunID4 = GAMEPLAY.GET_HASH_KEY("s_f_y_hooker_02")
	local playerPed = PLAYER.PLAYER_PED_ID()
	local player = PLAYER.GET_PLAYER_PED(playerPed)
	local playerID = PLAYER.PLAYER_ID()
	local playerExists = ENTITY.DOES_ENTITY_EXIST(playerPed)
	local playerPosition = ENTITY.GET_OFFSET_FROM_ENTITY_IN_WORLD_COORDS(playerPed, 25.0, 15.0, 15.0)
	local playerGroup = PED.GET_PED_GROUP_INDEX(playerPed)

	STREAMING.REQUEST_MODEL(strippergunID4)
	while(not STREAMING.HAS_MODEL_LOADED(strippergunID4)) do
			wait(50)
	end

	armedstrippers.peds[armedstrippers.numberspawned] = PED.CREATE_PED( 130,strippergunID4,playerPosition.x, playerPosition.y, playerPosition.z + 5,1,false,true)
		PED.SET_PED_CAN_SWITCH_WEAPON(armedstrippers.peds[armedstrippers.numberspawned],true)
		WEAPON.GIVE_DELAYED_WEAPON_TO_PED(armedstrippers.peds[armedstrippers.numberspawned], GAMEPLAY.GET_HASH_KEY("WEAPON_RAILGUN"), 1000, true)
	--	WEAPON.GIVE_DELAYED_WEAPON_TO_PED(armedstrippers.peds[armedstrippers.numberspawned], GAMEPLAY.GET_HASH_KEY("WEAPON_PISTOL"), 1000, false)
		PED.SET_PED_AS_GROUP_MEMBER(armedstrippers.peds[armedstrippers.numberspawned], playerGroup)
		armedstrippers.numberspawned = armedstrippers.numberspawned + 1
	STREAMING.SET_MODEL_AS_NO_LONGER_NEEDED(strippergunID4)
end
function armedstrippers.spawnBodyGuards5()
	local strippergunID5 = GAMEPLAY.GET_HASH_KEY("s_f_y_hooker_01")
	local playerPed = PLAYER.PLAYER_PED_ID()
	local player = PLAYER.GET_PLAYER_PED(playerPed)
	local playerID = PLAYER.PLAYER_ID()
	local playerExists = ENTITY.DOES_ENTITY_EXIST(playerPed)
	local playerPosition = ENTITY.GET_OFFSET_FROM_ENTITY_IN_WORLD_COORDS(playerPed, 2.0, 15.0, 2.0)
	local playerGroup = PED.GET_PED_GROUP_INDEX(playerPed)

	STREAMING.REQUEST_MODEL(strippergunID5)
	while(not STREAMING.HAS_MODEL_LOADED(strippergunID5)) do
			wait(50)
	end

	armedstrippers.peds[armedstrippers.numberspawned] = PED.CREATE_PED( 130,strippergunID5,playerPosition.x, playerPosition.y, playerPosition.z + 5,1,false,true)
		PED.SET_PED_CAN_SWITCH_WEAPON(armedstrippers.peds[armedstrippers.numberspawned],true)
		WEAPON.GIVE_DELAYED_WEAPON_TO_PED(armedstrippers.peds[armedstrippers.numberspawned], GAMEPLAY.GET_HASH_KEY("WEAPON_RAILGUN"), 1000, true)
		--WEAPON.GIVE_DELAYED_WEAPON_TO_PED(armedstrippers.peds[armedstrippers.numberspawned], GAMEPLAY.GET_HASH_KEY("WEAPON_PISTOL"), 1000, false)
		PED.SET_PED_AS_GROUP_MEMBER(armedstrippers.peds[armedstrippers.numberspawned], playerGroup)
		armedstrippers.numberspawned = armedstrippers.numberspawned + 1
	STREAMING.SET_MODEL_AS_NO_LONGER_NEEDED(strippergunID5)
end
function armedstrippers.spawnBodyGuards6()
	local strippergunID6 = GAMEPLAY.GET_HASH_KEY("a_c_rhesus")
	local playerPed = PLAYER.PLAYER_PED_ID()
	local player = PLAYER.GET_PLAYER_PED(playerPed)
	local playerID = PLAYER.PLAYER_ID()
	local playerExists = ENTITY.DOES_ENTITY_EXIST(playerPed)
	local playerPosition = ENTITY.GET_OFFSET_FROM_ENTITY_IN_WORLD_COORDS(playerPed, 14.0, 15.0, 8.0)
	local playerGroup = PED.GET_PED_GROUP_INDEX(playerPed)

	STREAMING.REQUEST_MODEL(strippergunID6)
	while(not STREAMING.HAS_MODEL_LOADED(strippergunID6)) do
			wait(50)
	end

	armedstrippers.peds[armedstrippers.numberspawned] = PED.CREATE_PED( 130,strippergunID6,playerPosition.x, playerPosition.y, playerPosition.z + 5,1,false,true)
		PED.SET_PED_CAN_SWITCH_WEAPON(armedstrippers.peds[armedstrippers.numberspawned],true)
		WEAPON.GIVE_DELAYED_WEAPON_TO_PED(armedstrippers.peds[armedstrippers.numberspawned], GAMEPLAY.GET_HASH_KEY("WEAPON_RAILGUN"), 1000, true)
		--WEAPON.GIVE_DELAYED_WEAPON_TO_PED(armedstrippers.peds[armedstrippers.numberspawned], GAMEPLAY.GET_HASH_KEY("WEAPON_PISTOL"), 1000, false)
		PED.SET_PED_AS_GROUP_MEMBER(armedstrippers.peds[armedstrippers.numberspawned], playerGroup)
		armedstrippers.numberspawned = armedstrippers.numberspawned + 1
	STREAMING.SET_MODEL_AS_NO_LONGER_NEEDED(strippergunID6)
end
function armedstrippers.spawnBodyGuards7()
	local strippergunID7 = GAMEPLAY.GET_HASH_KEY("a_f_y_topless_01")
	local playerPed = PLAYER.PLAYER_PED_ID()
	local player = PLAYER.GET_PLAYER_PED(playerPed)
	local playerID = PLAYER.PLAYER_ID()
	local playerExists = ENTITY.DOES_ENTITY_EXIST(playerPed)
	local playerPosition = ENTITY.GET_OFFSET_FROM_ENTITY_IN_WORLD_COORDS(playerPed, 18.0, 15.0, 1.0)
	local playerGroup = PED.GET_PED_GROUP_INDEX(playerPed)

	STREAMING.REQUEST_MODEL(strippergunID7)
	while(not STREAMING.HAS_MODEL_LOADED(strippergunID7)) do
			wait(50)
	end

	armedstrippers.peds[armedstrippers.numberspawned] = PED.CREATE_PED( 130,strippergunID7,playerPosition.x, playerPosition.y, playerPosition.z + 5,1,false,true)
		PED.SET_PED_CAN_SWITCH_WEAPON(armedstrippers.peds[armedstrippers.numberspawned],true)
		WEAPON.GIVE_DELAYED_WEAPON_TO_PED(armedstrippers.peds[armedstrippers.numberspawned], GAMEPLAY.GET_HASH_KEY("WEAPON_RAILGUN"), 1000, true)
		--WEAPON.GIVE_DELAYED_WEAPON_TO_PED(armedstrippers.peds[armedstrippers.numberspawned], GAMEPLAY.GET_HASH_KEY("WEAPON_PISTOL"), 1000, false)
		PED.SET_PED_AS_GROUP_MEMBER(armedstrippers.peds[armedstrippers.numberspawned], playerGroup)
		armedstrippers.numberspawned = armedstrippers.numberspawned + 1
	STREAMING.SET_MODEL_AS_NO_LONGER_NEEDED(strippergunID7)
end
function armedstrippers.spawnBodyGuards8()
	local strippergunID8 = GAMEPLAY.GET_HASH_KEY("a_m_y_breakdance_01")
	local playerPed = PLAYER.PLAYER_PED_ID()
	local player = PLAYER.GET_PLAYER_PED(playerPed)
	local playerID = PLAYER.PLAYER_ID()
	local playerExists = ENTITY.DOES_ENTITY_EXIST(playerPed)
	local playerPosition = ENTITY.GET_OFFSET_FROM_ENTITY_IN_WORLD_COORDS(playerPed, 3.0, 15.0, 12.0)
	local playerGroup = PED.GET_PED_GROUP_INDEX(playerPed)

	STREAMING.REQUEST_MODEL(strippergunID8)
	while(not STREAMING.HAS_MODEL_LOADED(strippergunID8)) do
			wait(50)
	end

	armedstrippers.peds[armedstrippers.numberspawned] = PED.CREATE_PED( 130,strippergunID8,playerPosition.x, playerPosition.y, playerPosition.z + 5,1,false,true)
		PED.SET_PED_CAN_SWITCH_WEAPON(armedstrippers.peds[armedstrippers.numberspawned],true)
		WEAPON.GIVE_DELAYED_WEAPON_TO_PED(armedstrippers.peds[armedstrippers.numberspawned], GAMEPLAY.GET_HASH_KEY("WEAPON_RAILGUN"), 1000, true)
		--WEAPON.GIVE_DELAYED_WEAPON_TO_PED(armedstrippers.peds[armedstrippers.numberspawned], GAMEPLAY.GET_HASH_KEY("WEAPON_PISTOL"), 1000, false)
		PED.SET_PED_AS_GROUP_MEMBER(armedstrippers.peds[armedstrippers.numberspawned], playerGroup)
		armedstrippers.numberspawned = armedstrippers.numberspawned + 1
	STREAMING.SET_MODEL_AS_NO_LONGER_NEEDED(strippergunID8)
end
function armedstrippers.spawnBodyGuards9()
	local strippergunID9 = GAMEPLAY.GET_HASH_KEY("a_f_m_fatcult_01")
	local playerPed = PLAYER.PLAYER_PED_ID()
	local player = PLAYER.GET_PLAYER_PED(playerPed)
	local playerID = PLAYER.PLAYER_ID()
	local playerExists = ENTITY.DOES_ENTITY_EXIST(playerPed)
	local playerPosition = ENTITY.GET_OFFSET_FROM_ENTITY_IN_WORLD_COORDS(playerPed, 7.0, 15.0, 8.0)
	local playerGroup = PED.GET_PED_GROUP_INDEX(playerPed)

	STREAMING.REQUEST_MODEL(strippergunID9)
	while(not STREAMING.HAS_MODEL_LOADED(strippergunID9)) do
			wait(50)
	end

	armedstrippers.peds[armedstrippers.numberspawned] = PED.CREATE_PED( 130,strippergunID9,playerPosition.x, playerPosition.y, playerPosition.z + 5,1,false,true)
		PED.SET_PED_CAN_SWITCH_WEAPON(armedstrippers.peds[armedstrippers.numberspawned],true)
		WEAPON.GIVE_DELAYED_WEAPON_TO_PED(armedstrippers.peds[armedstrippers.numberspawned], GAMEPLAY.GET_HASH_KEY("WEAPON_RAILGUN"), 1000, true)
		--WEAPON.GIVE_DELAYED_WEAPON_TO_PED(armedstrippers.peds[armedstrippers.numberspawned], GAMEPLAY.GET_HASH_KEY("WEAPON_PISTOL"), 1000, false)
		PED.SET_PED_AS_GROUP_MEMBER(armedstrippers.peds[armedstrippers.numberspawned], playerGroup)
		armedstrippers.numberspawned = armedstrippers.numberspawned - 3
	STREAMING.SET_MODEL_AS_NO_LONGER_NEEDED(strippergunID9)
end
function armedstrippers.spawnBodyGuards10()
	local strippergunID10 = GAMEPLAY.GET_HASH_KEY("a_f_y_topless_01")
	local playerPed = PLAYER.PLAYER_PED_ID()
	local player = PLAYER.GET_PLAYER_PED(playerPed)
	local playerID = PLAYER.PLAYER_ID()
	local playerExists = ENTITY.DOES_ENTITY_EXIST(playerPed)
	local playerPosition = ENTITY.GET_OFFSET_FROM_ENTITY_IN_WORLD_COORDS(playerPed, 10.0, 15.0, 5.0)
	local playerGroup = PED.GET_PED_GROUP_INDEX(playerPed)

	STREAMING.REQUEST_MODEL(strippergunID10)
	while(not STREAMING.HAS_MODEL_LOADED(strippergunID10)) do
			wait(50)
	end

	armedstrippers.peds[armedstrippers.numberspawned] = PED.CREATE_PED( 130,strippergunID10,playerPosition.x, playerPosition.y, playerPosition.z + 5,1,false,true)
		PED.SET_PED_CAN_SWITCH_WEAPON(armedstrippers.peds[armedstrippers.numberspawned],true)
		WEAPON.GIVE_DELAYED_WEAPON_TO_PED(armedstrippers.peds[armedstrippers.numberspawned], GAMEPLAY.GET_HASH_KEY("WEAPON_RAILGUN"), 1000, true)
		--WEAPON.GIVE_DELAYED_WEAPON_TO_PED(armedstrippers.peds[armedstrippers.numberspawned], GAMEPLAY.GET_HASH_KEY("WEAPON_PISTOL"), 1000, false)
		PED.SET_PED_AS_GROUP_MEMBER(armedstrippers.peds[armedstrippers.numberspawned], playerGroup)
		armedstrippers.numberspawned = armedstrippers.numberspawned + 1
	STREAMING.SET_MODEL_AS_NO_LONGER_NEEDED(strippergunID10)
end
function armedstrippers.spawnBodyGuards11()
	local strippergunID11 = GAMEPLAY.GET_HASH_KEY("a_f_y_topless_01")
	local playerPed = PLAYER.PLAYER_PED_ID()
	local player = PLAYER.GET_PLAYER_PED(playerPed)
	local playerID = PLAYER.PLAYER_ID()
	local playerExists = ENTITY.DOES_ENTITY_EXIST(playerPed)
	local playerPosition = ENTITY.GET_OFFSET_FROM_ENTITY_IN_WORLD_COORDS(playerPed, 10.0, 15.0, 0.0)
	local playerGroup = PED.GET_PED_GROUP_INDEX(playerPed)

	STREAMING.REQUEST_MODEL(strippergunID11)
	while(not STREAMING.HAS_MODEL_LOADED(strippergunID11)) do
			wait(50)
	end

	armedstrippers.peds[armedstrippers.numberspawned] = PED.CREATE_PED( 130,strippergunID11,playerPosition.x, playerPosition.y, playerPosition.z + 5,1,false,true)
		PED.SET_PED_CAN_SWITCH_WEAPON(armedstrippers.peds[armedstrippers.numberspawned],true)
		WEAPON.GIVE_DELAYED_WEAPON_TO_PED(armedstrippers.peds[armedstrippers.numberspawned], GAMEPLAY.GET_HASH_KEY("WEAPON_RAILGUN"), 1000, true)
		--WEAPON.GIVE_DELAYED_WEAPON_TO_PED(armedstrippers.peds[armedstrippers.numberspawned], GAMEPLAY.GET_HASH_KEY("WEAPON_PISTOL"), 1000, false)
		PED.SET_PED_AS_GROUP_MEMBER(armedstrippers.peds[armedstrippers.numberspawned], playerGroup)
		armedstrippers.numberspawned = armedstrippers.numberspawned + 1
	STREAMING.SET_MODEL_AS_NO_LONGER_NEEDED(strippergunID11)
end
return armedstrippers
Quote Originally Posted by MeltFuzion View Post
Can't you just include the LUA so we don't have to search the loader?
Sorry I misunderstood, just get scripthook/dinput and then google lua.asi youll find it in seconds
Thanks for this!
Confirmed working w/ new scripthook!

- - - Updated - - -

Could we remove "PATCHED" from the title of this thread?
Thread reopened file is no longer patched due to scripthook update
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