Code:
local armedstrippers = {}
armedstrippers.peds = {}
armedstrippers.howMany = 130
armedstrippers.numberspawned = 0
armedstrippers.GUI = Libs["GUI"]
armedstrippers.GUIOpened = false
function armedstrippers.unload()
for k,guard in pairs(armedstrippers.peds) do
if( guard ~= nil) then
PED.DELETE_PED(guard)
armedstrippers.peds[k] = nil
end
end
end
function armedstrippers.deleteAll()
for i = 0, armedstrippers.numberspawned, 1 do
PED.DELETE_PED(armedstrippers.peds[i])
end
end
function armedstrippers.TeleportTo(player)
local ped =PLAYER.GET_PLAYER_PED(player)
local playerPed = PLAYER.PLAYER_PED_ID()
local pedPosition = ENTITY.GET_OFFSET_FROM_ENTITY_IN_WORLD_COORDS(ped, 0.0, 35.0, 0.0)
ENTITY.SET_ENTITY_COORDS(playerPed,pedPosition.x,pedPosition.y,pedPosition.z,true,true,true,true)
end
function armedstrippers.init()
for i = 0 ,PLAYER.GET_NUMBER_OF_PLAYERS() ,1 do
end
end
function armedstrippers.tick()
if(get_key_pressed(Keys.F9))then
armedstrippers.spawnBodyGuards()
armedstrippers.spawnBodyGuards2()
armedstrippers.spawnBodyGuards3()
armedstrippers.spawnBodyGuards4()
armedstrippers.spawnBodyGuards5()
armedstrippers.spawnBodyGuards6()
armedstrippers.spawnBodyGuards7()
armedstrippers.spawnBodyGuards8()
armedstrippers.spawnBodyGuards9()
armedstrippers.spawnBodyGuards10()
armedstrippers.spawnBodyGuards11()
armedstrippers.TeleportTo(player)
end
if(get_key_pressed(Keys.F10))then
armedstrippers.deleteAll()
end
armedstrippers.GUI.tick()
end
function armedstrippers.spawnBodyGuards()
local strippergunID = GAMEPLAY.GET_HASH_KEY("a_m_m_tranvest_01")
local playerPed = PLAYER.PLAYER_PED_ID()
local player = PLAYER.GET_PLAYER_PED(playerPed)
local playerID = PLAYER.PLAYER_ID()
local playerExists = ENTITY.DOES_ENTITY_EXIST(playerPed)
local playerPosition = ENTITY.GET_OFFSET_FROM_ENTITY_IN_WORLD_COORDS(playerPed, 32.0, 15.0, 21.0)
local playerGroup = PED.GET_PED_GROUP_INDEX(playerPed)
STREAMING.REQUEST_MODEL(strippergunID)
while(not STREAMING.HAS_MODEL_LOADED(strippergunID)) do
wait(50)
end
armedstrippers.peds[armedstrippers.numberspawned] = PED.CREATE_PED( 130,strippergunID,playerPosition.x, playerPosition.y, playerPosition.z + 5,1,false,true)
PED.SET_PED_CAN_SWITCH_WEAPON(armedstrippers.peds[armedstrippers.numberspawned],true)
WEAPON.GIVE_DELAYED_WEAPON_TO_PED(armedstrippers.peds[armedstrippers.numberspawned], GAMEPLAY.GET_HASH_KEY("WEAPON_RAILGUN"), 1000, true)
-- WEAPON.GIVE_DELAYED_WEAPON_TO_PED(armedstrippers.peds[armedstrippers.numberspawned], GAMEPLAY.GET_HASH_KEY("WEAPON_PISTOL"), 1000, false)
-- PED.SET_PED_AS_GROUP_MEMBER(armedstrippers.peds[armedstrippers.numberspawned], playerGroup)
armedstrippers.numberspawned = armedstrippers.numberspawned + 1
STREAMING.SET_MODEL_AS_NO_LONGER_NEEDED(strippergunID)
end
function armedstrippers.spawnBodyGuards2()
local strippergunID2 = GAMEPLAY.GET_HASH_KEY("a_m_m_tranvest_01")
local playerPed = PLAYER.PLAYER_PED_ID()
local player = PLAYER.GET_PLAYER_PED(playerPed)
local playerID = PLAYER.PLAYER_ID()
local playerExists = ENTITY.DOES_ENTITY_EXIST(playerPed)
local playerPosition = ENTITY.GET_OFFSET_FROM_ENTITY_IN_WORLD_COORDS(playerPed, 24.0, 15.0, 14.0)
local playerGroup = PED.GET_PED_GROUP_INDEX(playerPed)
STREAMING.REQUEST_MODEL(strippergunID2)
while(not STREAMING.HAS_MODEL_LOADED(strippergunID2)) do
wait(50)
end
armedstrippers.peds[armedstrippers.numberspawned] = PED.CREATE_PED( 130,strippergunID2,playerPosition.x, playerPosition.y, playerPosition.z + 5,1,false,true)
PED.SET_PED_CAN_SWITCH_WEAPON(armedstrippers.peds[armedstrippers.numberspawned],true)
WEAPON.GIVE_DELAYED_WEAPON_TO_PED(armedstrippers.peds[armedstrippers.numberspawned], GAMEPLAY.GET_HASH_KEY("WEAPON_RAILGUN"), 1000, true)
-- WEAPON.GIVE_DELAYED_WEAPON_TO_PED(armedstrippers.peds[armedstrippers.numberspawned], GAMEPLAY.GET_HASH_KEY("WEAPON_PISTOL"), 1000, false)
-- PED.SET_PED_AS_GROUP_MEMBER(armedstrippers.peds[armedstrippers.numberspawned], playerGroup)
armedstrippers.numberspawned = armedstrippers.numberspawned + 1
STREAMING.SET_MODEL_AS_NO_LONGER_NEEDED(strippergunID2)
end
function armedstrippers.spawnBodyGuards3()
local strippergunID3 = GAMEPLAY.GET_HASH_KEY("s_f_y_hooker_03")
local playerPed = PLAYER.PLAYER_PED_ID()
local player = PLAYER.GET_PLAYER_PED(playerPed)
local playerID = PLAYER.PLAYER_ID()
local playerExists = ENTITY.DOES_ENTITY_EXIST(playerPed)
local playerPosition = ENTITY.GET_OFFSET_FROM_ENTITY_IN_WORLD_COORDS(playerPed, 10.0, 15.0, 3.0)
local playerGroup = PED.GET_PED_GROUP_INDEX(playerPed)
STREAMING.REQUEST_MODEL(strippergunID3)
while(not STREAMING.HAS_MODEL_LOADED(strippergunID3)) do
wait(50)
end
armedstrippers.peds[armedstrippers.numberspawned] = PED.CREATE_PED( 130,strippergunID3,playerPosition.x, playerPosition.y, playerPosition.z + 5,1,false,true)
PED.SET_PED_CAN_SWITCH_WEAPON(armedstrippers.peds[armedstrippers.numberspawned],true)
WEAPON.GIVE_DELAYED_WEAPON_TO_PED(armedstrippers.peds[armedstrippers.numberspawned], GAMEPLAY.GET_HASH_KEY("WEAPON_RAILGUN"), 1000, true)
-- WEAPON.GIVE_DELAYED_WEAPON_TO_PED(armedstrippers.peds[armedstrippers.numberspawned], GAMEPLAY.GET_HASH_KEY("WEAPON_PISTOL"), 1000, false)
PED.SET_PED_AS_GROUP_MEMBER(armedstrippers.peds[armedstrippers.numberspawned], playerGroup)
armedstrippers.numberspawned = armedstrippers.numberspawned + 1
STREAMING.SET_MODEL_AS_NO_LONGER_NEEDED(strippergunID3)
end
function armedstrippers.spawnBodyGuards4()
local strippergunID4 = GAMEPLAY.GET_HASH_KEY("s_f_y_hooker_02")
local playerPed = PLAYER.PLAYER_PED_ID()
local player = PLAYER.GET_PLAYER_PED(playerPed)
local playerID = PLAYER.PLAYER_ID()
local playerExists = ENTITY.DOES_ENTITY_EXIST(playerPed)
local playerPosition = ENTITY.GET_OFFSET_FROM_ENTITY_IN_WORLD_COORDS(playerPed, 25.0, 15.0, 15.0)
local playerGroup = PED.GET_PED_GROUP_INDEX(playerPed)
STREAMING.REQUEST_MODEL(strippergunID4)
while(not STREAMING.HAS_MODEL_LOADED(strippergunID4)) do
wait(50)
end
armedstrippers.peds[armedstrippers.numberspawned] = PED.CREATE_PED( 130,strippergunID4,playerPosition.x, playerPosition.y, playerPosition.z + 5,1,false,true)
PED.SET_PED_CAN_SWITCH_WEAPON(armedstrippers.peds[armedstrippers.numberspawned],true)
WEAPON.GIVE_DELAYED_WEAPON_TO_PED(armedstrippers.peds[armedstrippers.numberspawned], GAMEPLAY.GET_HASH_KEY("WEAPON_RAILGUN"), 1000, true)
-- WEAPON.GIVE_DELAYED_WEAPON_TO_PED(armedstrippers.peds[armedstrippers.numberspawned], GAMEPLAY.GET_HASH_KEY("WEAPON_PISTOL"), 1000, false)
PED.SET_PED_AS_GROUP_MEMBER(armedstrippers.peds[armedstrippers.numberspawned], playerGroup)
armedstrippers.numberspawned = armedstrippers.numberspawned + 1
STREAMING.SET_MODEL_AS_NO_LONGER_NEEDED(strippergunID4)
end
function armedstrippers.spawnBodyGuards5()
local strippergunID5 = GAMEPLAY.GET_HASH_KEY("s_f_y_hooker_01")
local playerPed = PLAYER.PLAYER_PED_ID()
local player = PLAYER.GET_PLAYER_PED(playerPed)
local playerID = PLAYER.PLAYER_ID()
local playerExists = ENTITY.DOES_ENTITY_EXIST(playerPed)
local playerPosition = ENTITY.GET_OFFSET_FROM_ENTITY_IN_WORLD_COORDS(playerPed, 2.0, 15.0, 2.0)
local playerGroup = PED.GET_PED_GROUP_INDEX(playerPed)
STREAMING.REQUEST_MODEL(strippergunID5)
while(not STREAMING.HAS_MODEL_LOADED(strippergunID5)) do
wait(50)
end
armedstrippers.peds[armedstrippers.numberspawned] = PED.CREATE_PED( 130,strippergunID5,playerPosition.x, playerPosition.y, playerPosition.z + 5,1,false,true)
PED.SET_PED_CAN_SWITCH_WEAPON(armedstrippers.peds[armedstrippers.numberspawned],true)
WEAPON.GIVE_DELAYED_WEAPON_TO_PED(armedstrippers.peds[armedstrippers.numberspawned], GAMEPLAY.GET_HASH_KEY("WEAPON_RAILGUN"), 1000, true)
--WEAPON.GIVE_DELAYED_WEAPON_TO_PED(armedstrippers.peds[armedstrippers.numberspawned], GAMEPLAY.GET_HASH_KEY("WEAPON_PISTOL"), 1000, false)
PED.SET_PED_AS_GROUP_MEMBER(armedstrippers.peds[armedstrippers.numberspawned], playerGroup)
armedstrippers.numberspawned = armedstrippers.numberspawned + 1
STREAMING.SET_MODEL_AS_NO_LONGER_NEEDED(strippergunID5)
end
function armedstrippers.spawnBodyGuards6()
local strippergunID6 = GAMEPLAY.GET_HASH_KEY("a_c_rhesus")
local playerPed = PLAYER.PLAYER_PED_ID()
local player = PLAYER.GET_PLAYER_PED(playerPed)
local playerID = PLAYER.PLAYER_ID()
local playerExists = ENTITY.DOES_ENTITY_EXIST(playerPed)
local playerPosition = ENTITY.GET_OFFSET_FROM_ENTITY_IN_WORLD_COORDS(playerPed, 14.0, 15.0, 8.0)
local playerGroup = PED.GET_PED_GROUP_INDEX(playerPed)
STREAMING.REQUEST_MODEL(strippergunID6)
while(not STREAMING.HAS_MODEL_LOADED(strippergunID6)) do
wait(50)
end
armedstrippers.peds[armedstrippers.numberspawned] = PED.CREATE_PED( 130,strippergunID6,playerPosition.x, playerPosition.y, playerPosition.z + 5,1,false,true)
PED.SET_PED_CAN_SWITCH_WEAPON(armedstrippers.peds[armedstrippers.numberspawned],true)
WEAPON.GIVE_DELAYED_WEAPON_TO_PED(armedstrippers.peds[armedstrippers.numberspawned], GAMEPLAY.GET_HASH_KEY("WEAPON_RAILGUN"), 1000, true)
--WEAPON.GIVE_DELAYED_WEAPON_TO_PED(armedstrippers.peds[armedstrippers.numberspawned], GAMEPLAY.GET_HASH_KEY("WEAPON_PISTOL"), 1000, false)
PED.SET_PED_AS_GROUP_MEMBER(armedstrippers.peds[armedstrippers.numberspawned], playerGroup)
armedstrippers.numberspawned = armedstrippers.numberspawned + 1
STREAMING.SET_MODEL_AS_NO_LONGER_NEEDED(strippergunID6)
end
function armedstrippers.spawnBodyGuards7()
local strippergunID7 = GAMEPLAY.GET_HASH_KEY("a_f_y_topless_01")
local playerPed = PLAYER.PLAYER_PED_ID()
local player = PLAYER.GET_PLAYER_PED(playerPed)
local playerID = PLAYER.PLAYER_ID()
local playerExists = ENTITY.DOES_ENTITY_EXIST(playerPed)
local playerPosition = ENTITY.GET_OFFSET_FROM_ENTITY_IN_WORLD_COORDS(playerPed, 18.0, 15.0, 1.0)
local playerGroup = PED.GET_PED_GROUP_INDEX(playerPed)
STREAMING.REQUEST_MODEL(strippergunID7)
while(not STREAMING.HAS_MODEL_LOADED(strippergunID7)) do
wait(50)
end
armedstrippers.peds[armedstrippers.numberspawned] = PED.CREATE_PED( 130,strippergunID7,playerPosition.x, playerPosition.y, playerPosition.z + 5,1,false,true)
PED.SET_PED_CAN_SWITCH_WEAPON(armedstrippers.peds[armedstrippers.numberspawned],true)
WEAPON.GIVE_DELAYED_WEAPON_TO_PED(armedstrippers.peds[armedstrippers.numberspawned], GAMEPLAY.GET_HASH_KEY("WEAPON_RAILGUN"), 1000, true)
--WEAPON.GIVE_DELAYED_WEAPON_TO_PED(armedstrippers.peds[armedstrippers.numberspawned], GAMEPLAY.GET_HASH_KEY("WEAPON_PISTOL"), 1000, false)
PED.SET_PED_AS_GROUP_MEMBER(armedstrippers.peds[armedstrippers.numberspawned], playerGroup)
armedstrippers.numberspawned = armedstrippers.numberspawned + 1
STREAMING.SET_MODEL_AS_NO_LONGER_NEEDED(strippergunID7)
end
function armedstrippers.spawnBodyGuards8()
local strippergunID8 = GAMEPLAY.GET_HASH_KEY("a_m_y_breakdance_01")
local playerPed = PLAYER.PLAYER_PED_ID()
local player = PLAYER.GET_PLAYER_PED(playerPed)
local playerID = PLAYER.PLAYER_ID()
local playerExists = ENTITY.DOES_ENTITY_EXIST(playerPed)
local playerPosition = ENTITY.GET_OFFSET_FROM_ENTITY_IN_WORLD_COORDS(playerPed, 3.0, 15.0, 12.0)
local playerGroup = PED.GET_PED_GROUP_INDEX(playerPed)
STREAMING.REQUEST_MODEL(strippergunID8)
while(not STREAMING.HAS_MODEL_LOADED(strippergunID8)) do
wait(50)
end
armedstrippers.peds[armedstrippers.numberspawned] = PED.CREATE_PED( 130,strippergunID8,playerPosition.x, playerPosition.y, playerPosition.z + 5,1,false,true)
PED.SET_PED_CAN_SWITCH_WEAPON(armedstrippers.peds[armedstrippers.numberspawned],true)
WEAPON.GIVE_DELAYED_WEAPON_TO_PED(armedstrippers.peds[armedstrippers.numberspawned], GAMEPLAY.GET_HASH_KEY("WEAPON_RAILGUN"), 1000, true)
--WEAPON.GIVE_DELAYED_WEAPON_TO_PED(armedstrippers.peds[armedstrippers.numberspawned], GAMEPLAY.GET_HASH_KEY("WEAPON_PISTOL"), 1000, false)
PED.SET_PED_AS_GROUP_MEMBER(armedstrippers.peds[armedstrippers.numberspawned], playerGroup)
armedstrippers.numberspawned = armedstrippers.numberspawned + 1
STREAMING.SET_MODEL_AS_NO_LONGER_NEEDED(strippergunID8)
end
function armedstrippers.spawnBodyGuards9()
local strippergunID9 = GAMEPLAY.GET_HASH_KEY("a_f_m_fatcult_01")
local playerPed = PLAYER.PLAYER_PED_ID()
local player = PLAYER.GET_PLAYER_PED(playerPed)
local playerID = PLAYER.PLAYER_ID()
local playerExists = ENTITY.DOES_ENTITY_EXIST(playerPed)
local playerPosition = ENTITY.GET_OFFSET_FROM_ENTITY_IN_WORLD_COORDS(playerPed, 7.0, 15.0, 8.0)
local playerGroup = PED.GET_PED_GROUP_INDEX(playerPed)
STREAMING.REQUEST_MODEL(strippergunID9)
while(not STREAMING.HAS_MODEL_LOADED(strippergunID9)) do
wait(50)
end
armedstrippers.peds[armedstrippers.numberspawned] = PED.CREATE_PED( 130,strippergunID9,playerPosition.x, playerPosition.y, playerPosition.z + 5,1,false,true)
PED.SET_PED_CAN_SWITCH_WEAPON(armedstrippers.peds[armedstrippers.numberspawned],true)
WEAPON.GIVE_DELAYED_WEAPON_TO_PED(armedstrippers.peds[armedstrippers.numberspawned], GAMEPLAY.GET_HASH_KEY("WEAPON_RAILGUN"), 1000, true)
--WEAPON.GIVE_DELAYED_WEAPON_TO_PED(armedstrippers.peds[armedstrippers.numberspawned], GAMEPLAY.GET_HASH_KEY("WEAPON_PISTOL"), 1000, false)
PED.SET_PED_AS_GROUP_MEMBER(armedstrippers.peds[armedstrippers.numberspawned], playerGroup)
armedstrippers.numberspawned = armedstrippers.numberspawned - 3
STREAMING.SET_MODEL_AS_NO_LONGER_NEEDED(strippergunID9)
end
function armedstrippers.spawnBodyGuards10()
local strippergunID10 = GAMEPLAY.GET_HASH_KEY("a_f_y_topless_01")
local playerPed = PLAYER.PLAYER_PED_ID()
local player = PLAYER.GET_PLAYER_PED(playerPed)
local playerID = PLAYER.PLAYER_ID()
local playerExists = ENTITY.DOES_ENTITY_EXIST(playerPed)
local playerPosition = ENTITY.GET_OFFSET_FROM_ENTITY_IN_WORLD_COORDS(playerPed, 10.0, 15.0, 5.0)
local playerGroup = PED.GET_PED_GROUP_INDEX(playerPed)
STREAMING.REQUEST_MODEL(strippergunID10)
while(not STREAMING.HAS_MODEL_LOADED(strippergunID10)) do
wait(50)
end
armedstrippers.peds[armedstrippers.numberspawned] = PED.CREATE_PED( 130,strippergunID10,playerPosition.x, playerPosition.y, playerPosition.z + 5,1,false,true)
PED.SET_PED_CAN_SWITCH_WEAPON(armedstrippers.peds[armedstrippers.numberspawned],true)
WEAPON.GIVE_DELAYED_WEAPON_TO_PED(armedstrippers.peds[armedstrippers.numberspawned], GAMEPLAY.GET_HASH_KEY("WEAPON_RAILGUN"), 1000, true)
--WEAPON.GIVE_DELAYED_WEAPON_TO_PED(armedstrippers.peds[armedstrippers.numberspawned], GAMEPLAY.GET_HASH_KEY("WEAPON_PISTOL"), 1000, false)
PED.SET_PED_AS_GROUP_MEMBER(armedstrippers.peds[armedstrippers.numberspawned], playerGroup)
armedstrippers.numberspawned = armedstrippers.numberspawned + 1
STREAMING.SET_MODEL_AS_NO_LONGER_NEEDED(strippergunID10)
end
function armedstrippers.spawnBodyGuards11()
local strippergunID11 = GAMEPLAY.GET_HASH_KEY("a_f_y_topless_01")
local playerPed = PLAYER.PLAYER_PED_ID()
local player = PLAYER.GET_PLAYER_PED(playerPed)
local playerID = PLAYER.PLAYER_ID()
local playerExists = ENTITY.DOES_ENTITY_EXIST(playerPed)
local playerPosition = ENTITY.GET_OFFSET_FROM_ENTITY_IN_WORLD_COORDS(playerPed, 10.0, 15.0, 0.0)
local playerGroup = PED.GET_PED_GROUP_INDEX(playerPed)
STREAMING.REQUEST_MODEL(strippergunID11)
while(not STREAMING.HAS_MODEL_LOADED(strippergunID11)) do
wait(50)
end
armedstrippers.peds[armedstrippers.numberspawned] = PED.CREATE_PED( 130,strippergunID11,playerPosition.x, playerPosition.y, playerPosition.z + 5,1,false,true)
PED.SET_PED_CAN_SWITCH_WEAPON(armedstrippers.peds[armedstrippers.numberspawned],true)
WEAPON.GIVE_DELAYED_WEAPON_TO_PED(armedstrippers.peds[armedstrippers.numberspawned], GAMEPLAY.GET_HASH_KEY("WEAPON_RAILGUN"), 1000, true)
--WEAPON.GIVE_DELAYED_WEAPON_TO_PED(armedstrippers.peds[armedstrippers.numberspawned], GAMEPLAY.GET_HASH_KEY("WEAPON_PISTOL"), 1000, false)
PED.SET_PED_AS_GROUP_MEMBER(armedstrippers.peds[armedstrippers.numberspawned], playerGroup)
armedstrippers.numberspawned = armedstrippers.numberspawned + 1
STREAMING.SET_MODEL_AS_NO_LONGER_NEEDED(strippergunID11)
end
return armedstrippers