cWeaponInfo Data:12/06/15 | Hora:21:30
Code:
class cWeaponInfo
{
public:
char _0x0000[4];
DWORD dwInstDamage; //0x0004
char _0x0008[4];
DWORD dwClientWeaponType; //0x000C
char _0x0010[20];
DWORD dwAlt_InstDamage; //0x0024
char _0x0028[96];
DWORD dwFireSnd; //0x0088
char _0x008C[120];
float fFireDelay1; //0x0104
float ffiredelay1; //0x0108
char _0x010C[324];
DWORD dwTripleShotRoundNum; //0x0250
float fDamageRFacter; //0x0254
char _0x0258[24];
DWORD dwInfiniteAmmo; //0x0270
char _0x0274[4];
DWORD dwHideWhenEmpty; //0x0278
DWORD dwShotsPerClip; //0x027C
char _0x0280[4];
BYTE TripleShotMode; //0x0284
char _0x0285[51];
float fZoomTime; //0x02B8
DWORD dwMaxPerturb; //0x02BC
DWORD dwMaxPerturb; //0x02C0
float fDuckPerturb; //0x02C4
float fMoveDuckPerturb; //0x02C8
DWORD dwZoomedMinPerturb; //0x02CC
DWORD dwZoomedMaxPerturb; //0x02D0
DWORD dwRange; //0x02D4
char _0x02D8[12];
DWORD dwVectorsPerRound; //0x02E4
char _0x02E8[40];
float fPerturbIncSpeed; //0x0310
float fPerturbDecSpeed; //0x0314
char _0x0318[4];
float fZoomedPerturbIncSpeed; //0x031C
float fZoomedPerturbDecSpeed; //0x0320
char _0x0324[4];
float fBaseCamRecoilPitch; //0x0328
float fBaseCamRecoilAccelPitch; //0x032C
char _0x0330[36];
float fTripleShotMaxCamRecoilPitch; //0x0354
float fTripleShotBaseCamRecoilPitch; //0x0358
char _0x035C[8];
DWORD fTripleShotMaxCamRecoilPitch; //0x0364
DWORD fTripleShotBaseCamRecoilPitch; //0x0368
float fTripleShotPerturbIncSpeed; //0x036C
float fTripleShotPerturbDecSpeed; //0x0370
char _0x0374[108];
BYTE DisableCrosshair; //0x03E0
char _0x03E1[19];
float fCameraSwayXSpeed; //0x03F4
float fCameraSwayYSpeed; //0x03F8
float fCameraSwayXFreq; //0x03FC
float fCameraSwayYFreq; //0x0400
DWORD dwGrenadeSpeed; //0x0404
char _0x0408[4];
DWORD dwEffectrange; //0x040C
char _0x0410[4];
DWORD dwGuntype; //0x0414
char _0x0418[40];
};//Size=0x0440
Code:
Créditos: ReturnsBR Fênix luizimloko

