IDirect3DVertexBuffer9* pStreamData = NULL;
UINT pOffsetInBytes , pStride;
pDevice->GetStreamSource(0,&pStreamData,&pOffsetInBytes,&pStride);
if(d3dwallhack)
{
if (pStride == sBody|| pStride == sHead || pStride == sWeapon)
{
pDevice->SetRenderState( D3DRS_ZENABLE, D3DZB_FALSE );
}
}