OutdatedEasy Tunables Editor

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Easy Tunables Editor

Tunables Editor


Hey guys, I've had this program for a while and wasn't planning to release, but since some people don't trust cheat engine, and also do not have experience with editing the .ct tables, I have decided to release it.

Put simply, it provides an easy to use tunables editor, using a .ini file as a config.

E.G, if you want to do impromptu races for 15 mil, you would make a .ini file which included this

Code:
[float]

160 = 15000000.0
163 = 300000.0
The 2 ini sections, [int] and [float] tell the program whether you are trying to edit an int or float, with the X = Y format showing INDEX = VALUE_TO_SET. (Keep in mind it is index not offset)



I've included tunables_impromptu.ini and tunables_unlocks.ini to get people started, a Memory dump of the tunables, and my own personal list of 'useful' know tunables (most of them are unlocks).

Virus Scans:


Credits:
  • Phokz for the tunables AOB Scan
  • Lost_Warrior for the unlocks tunables




EDIT:
I mis-typed the tunables_impromptu.ini file. It should read
Code:
[float]

160 = 15000000.0
163 = 300000.0
GTAV_TunablesEditor_mpgh.net.rar131 KB · 1,057 downloads Clean
/approved content
you would probably type "tunables_impromptu.ini"... some people.

but my question is, in "known tunables" you say impromptu is 163 and 165, in tunablesmemorydump this is also the same... why then do you use 160 and 162 in the ini?
Quote Originally Posted by mrspokes View Post
you would probably type "tunables_impromptu.ini"... some people.

but my question is, in "known tunables" you say impromptu is 163 and 165, in tunablesmemorydump this is also the same... why then do you use 160 and 162 in the ini?
Ahh, i mistyped it... damn. I'll put a note in the thread.
Quote Originally Posted by TGWW$Twhwrhwhw4ryhrh View Post
Ahh, i mistyped it... damn. I'll put a note in the thread.
well... its still 160. it may be right but i don't understand why if it is.. aren't we looking for 163 and 165

edit: i now realize that DM stands for deathmatch. whoops
Quote Originally Posted by mrspokes View Post
well... its still 160. it may be right but i don't understand why if it is.. aren't we looking for 163 and 165
Nah it's 160 and 160, i just mis-typed the second one when i made the configs for release
Quote Originally Posted by TGWW$Twhwrhwhw4ryhrh View Post
Nah it's 160 and 160, i just mis-typed the second one when i made the configs for release
yes, im sorry i didnt realize what DM stood for when i was posting.. DUH. haha. thanks!
how to use 1 = XP Multiplier
?
Quote Originally Posted by cbaabc View Post
how to use 1 = XP Multiplier
?
simply do something like

Code:
[float]
1 = 100.0
and you would get 100X more rp
Quote Originally Posted by TGWW$Twhwrhwhw4ryhrh View Post
simply do something like

Code:
[float]
1 = 100.0
and you would get 100X more rp
nothing to change
can you give a short tutorial of how i do activate it n shit
there is really no need for a tutorial. this is a nice and simple tool, that does that same thing as the other "tunables" posted. if you cant figure it out (its REALLY simple) try a different method.
i know how to use it! i just dont know how to give RP.. 1 is for money.. Can someone say what is the RP name pls?
Quote Originally Posted by owlreed View Post
i know how to use it! i just dont know how to give RP.. 1 is for money.. Can someone say what is the RP name pls?
i agree, 1 seems to change the money returns from a job, not xp

- - - Updated - - -

why do event items, cars, etc remain purchasable after a restart and not using the program? should i "lock" them? example: i can purchase the halloween cars without having run anything on a fresh run
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