
Originally Posted by
HexMurder
[FONT="Times New Roman"][COLOR="Black"][SIZE="2"]Beings that all the bhop hacks that are out right now are part of multi-hacks, i figured i would release this here for those who soley wanted to bhop. I made it to practice some C++, and it works very well. (I suck at bhoping and i consistently get a velocity of over 300 while using this.) Its all code that i wrote myself so it should not be detected by vac. Use at your own risk though. I am open to criticism. Enjoy.
F1 enables/disables the hack. All you have to do is hold space after that.
If youre going to make a standalone bhop hack, you might as well add in auto strafe
(
A key would be synced with
mouse x axis - and
D key would be synced with
mouse x axis +)
or even an adjustable perfect bhop percentage
(For example:
68 out of every
100 bhops is
perfect aka
68%)
Now that i think of it you could even try and
calculate velocity relative to viewing angle and have the auto strafe flip backwards
when your character is moving backwards to make backwards bhopping easy aswell (this would be a luxury "how to piss people off after you kill them" feature.)
Ofcourse auto updating is a nice feature aswell.
Just sharing some ideas considering i cant code C++ well enough to make hacks yet (':
Edit: When i say perfect bhops im talking about the bhops where the jump falls on the perfect tick (hence why perfect bhops are only achievable in 64 tick servers by writing memory) so a "non perfect" bhop doesn't necessarily have to be a complete fail either because the jump could be shifted one tick earlier or later than the perfect sweet spot; to still land a bhop but not with the perfect boost which might i add is VERY easy to spot on spec if you type cl_showposs and observe the velocity is a static 297