OutdatedExternal Bunnyhop

Posts 1–15 of 23 · Page 1 of 2
External Bunnyhop
Beings that all the bhop hacks that are out right now are part of multi-hacks, i figured i would release this here for those who soley wanted to bhop. I made it to practice some C++, and it works very well. (I suck at bhoping and i consistently get a velocity of over 300 while using this.) Its all code that i wrote myself so it should not be detected by vac. Use at your own risk though. I am open to criticism. Enjoy.

F1 enables/disables the hack. All you have to do is hold space after that.

Virus Scans:
https://www.virustotal.com/en/file/2...is/1458192185/
https://virusscan.jotti.org/en-US/fi...job/xo1ull3c2i

Screenshot:
publicBhop_1.0_mpgh.net.rar10 KB · 200 downloads 2/56 malicious
Does this read csgo's memory?
Quote Originally Posted by ismanila View Post
Does this read csgo's memory?
Probably yes.
Quote Originally Posted by ismanila View Post
Does this read csgo's memory?
Yes, it reads and writes.
File looks good. Approved.
Quote Originally Posted by Adrenaline View Post
Simple but nice!
That's what i was going for
Good but could be Great
Quote Originally Posted by HexMurder View Post
[FONT="Times New Roman"][COLOR="Black"][SIZE="2"]Beings that all the bhop hacks that are out right now are part of multi-hacks, i figured i would release this here for those who soley wanted to bhop. I made it to practice some C++, and it works very well. (I suck at bhoping and i consistently get a velocity of over 300 while using this.) Its all code that i wrote myself so it should not be detected by vac. Use at your own risk though. I am open to criticism. Enjoy.

F1 enables/disables the hack. All you have to do is hold space after that.
If youre going to make a standalone bhop hack, you might as well add in auto strafe
(A key would be synced with mouse x axis - and D key would be synced with mouse x axis +)
or even an adjustable perfect bhop percentage
(For example: 68 out of every 100 bhops is perfect aka 68%)

Now that i think of it you could even try and calculate velocity relative to viewing angle and have the auto strafe flip backwards when your character is moving backwards to make backwards bhopping easy aswell (this would be a luxury "how to piss people off after you kill them" feature.)

Ofcourse auto updating is a nice feature aswell.

Just sharing some ideas considering i cant code C++ well enough to make hacks yet (':

Edit: When i say perfect bhops im talking about the bhops where the jump falls on the perfect tick (hence why perfect bhops are only achievable in 64 tick servers by writing memory) so a "non perfect" bhop doesn't necessarily have to be a complete fail either because the jump could be shifted one tick earlier or later than the perfect sweet spot; to still land a bhop but not with the perfect boost which might i add is VERY easy to spot on spec if you type cl_showposs and observe the velocity is a static 297
Quote Originally Posted by painful741 View Post
If youre going to make a standalone bhop hack, you might as well add in auto strafe
(A key would be synced with mouse x axis - and D key would be synced with mouse x axis +)
or even an adjustable perfect bhop percentage
(For example: 68 out of every 100 bhops is perfect aka 68%)

Now that i think of it you could even try and calculate velocity relative to viewing angle and have the auto strafe flip backwards when your character is moving backwards to make backwards bhopping easy aswell (this would be a luxury "how to piss people off after you kill them" feature.)

Ofcourse auto updating is a nice feature aswell.

Just sharing some ideas considering i cant code C++ well enough to make hacks yet (':

Edit: When i say perfect bhops im talking about the bhops where the jump falls on the perfect tick (hence why perfect bhops are only achievable in 64 tick servers by writing memory) so a "non perfect" bhop doesn't necessarily have to be a complete fail either because the jump could be shifted one tick earlier or later than the perfect sweet spot; to still land a bhop but not with the perfect boost which might i add is VERY easy to spot on spec if you type cl_showposs and observe the velocity is a static 297
The entire goal was to keep it very simple, and less detectable. These are good suggestions if i was designing a perfect bhop bot but that is not the goal. Maybe il look into making one like this in the future though . Auto updating offsets is a feature i am currently trying ti learn as well. Thanks for the feedback.
So this can't be detected by vac? Am I right?
Quote Originally Posted by HexMurder View Post
snip~
"less detectable"
nope, it would literally be just the same as if you had it, or if you didn't.



Quote Originally Posted by itsmejason12 View Post
snip~
Why would it not be able to be detected, it's a cheat, and it's public.
Quote Originally Posted by nexcat View Post
"less detectable"
nope, it would literally be just the same as if you had it, or if you didn't.





Why would it not be able to be detected, it's a cheat, and it's public.
so your telling me that if you get overwatched, someone who bhops perfectly 100% of the time; whos mouse movement is the same 100% of the time, is just as detectable as someone who is moving the mouse on their own? i don't think so. this is less detectable than a fully automated bot that does everything for you, because there is some human control in it.
Quote Originally Posted by HexMurder View Post


so your telling me that if you get overwatched, someone who bhops perfectly 100% of the time; whos mouse movement is the same 100% of the time, is just as detectable as someone who is moving the mouse on their own? i don't think so. this is less detectable than a fully automated bot that does everything for you, because there is some human control in it.
You give overwatch too much credit. I autostrafe and bunnyhop across the map all day.
Quote Originally Posted by HexMurder View Post
snip~
I mean't in terms of VAC. [ By saying detectable you sure didn't have overwatch in mind ] Also, keep in mind that by autostrafer, it doesn't necessarily mean it's moving your mouse, it could be like silent or wutevz. And, there is no human control to it, you're bunnyhopping almost perfectly.
Quote Originally Posted by HexMurder View Post


so your telling me that if you get overwatched, someone who bhops perfectly 100% of the time; whos mouse movement is the same 100% of the time, is just as detectable as someone who is moving the mouse on their own? i don't think so. this is less detectable than a fully automated bot that does everything for you, because there is some human control in it.
Forgive me if i wasnt clear on the autostrafe and perfect bhop.

When i mentioned auto strafe i was implying that the A and D keys are AUTOMATICALLY PRESSED IN SYNC with your mouse movements to achieve MAXIMUM velocity increase via STRAFE BOOST. This is impossible to detect on overwatch as the mouse movement speed isnt static (for example +right or +left semi slow console command for horizontal mouse movements)

As for the perfect bhop, i was implying that you should implement a feature to REDUCE the number of PERFECT bhops in order to have a less consistent set of bhops and therefore less "untrusted" suspensions.
Doesn't work.
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