DWORD m_zoomLevel = 0x3330;
struct ReadData
{
DWORD GetZoom()
{
return user.nmd< DWORD >(GetWeaponEntity() + m_zoomLevel);
}
int GetWeaponEntity()
{
return user.nmd< int >(Data.GetWeaponHandle() + 0xFFF);
}
DWORD GetWeaponHandle()
{
DWORD LB = Data.GetBase();
if (LB)
{
return user.nmd< DWORD >(LB + dwActiveWeapon);
}
}
DWORD GetBase()
{
return user.nmd< DWORD >(Client + dwLocal);
}
} Data;
cout << GetZoom << endl;
