GTA 5: Visual Tunable Editor V 1.7 ( Most complete and safest tunable editor )
Visual Tunable Editor V1.7
Dear MPGH Today i bring you the new release of the Tunable Editor i have been building with @TGWW$Twhwrhwhw4ryhrh
It now contains a total of 3209 Clarified tunables ( wont find a more complete list anywhere )

All the options have been rechecked and fixed where needed.
Changelogs:
V1.7.0
• Colored the toggles
• Added Auto value type detection
• Added Safety checks and forgot to set check
• Corrected Current value readings for bools.
V1.5.1
• Added Alot of named tunables
• Added the Dump tunable option
• Reworked controls on main page.
it includes the following files and ill explain what these all do
• Database.dat Contains information to make the functions on the main page work correctly
• DevComponents.DotNetBar2.dll Required to make certain controls functions correctly
• Easy tunables Editor.exe Main Executable
• KnownTunables.txt Cointains the list of Tunable indicis al 3209
NOTE: This needs to be run as admin to be able to attach to the game.
Usage
This tool can be run once GTA 5 has started, this will then auto connect to GTA 5,
after this you are ready to use the functions on the main tab or switch over to the advanced tab to look through and change each tunable however you desire.
Value Type identification
This is a small guide on how to identify the value type.
This tool contains the folowing value types currently used for tunables
• Bool
• Uint
• Float
bool or boolean This can be either a true or false state, in memory this will be set as either 1 = true or 0 = false.
This value type is mostly used for unlocks and as states above a Uint will identify a boolean as 1 or 0.
Uint or unsigned integer can be any number without decimals in the range of -2147483648 to 2147483648 but since we are using 64 bits this extends to from -9223372036854775808 to 9223372036854775808 so seems enough right,
Value is mostly used for prize settings or timeouts etc
Float Basicly any number with decimals 123.456 for example is a float, This value is mostly used for either locations or prize/ earning multipliers.
An all i can say about how to identify a certain value type is that rockstar always uses rounded numbers for example if you see the folowing
Uint = 1065353216
Float = 1.0000
means is definatly a float value
Also if its a Uint value in most cases it will completely not read as a float therefore identify the float as 0.000 that means its per definition a Uint.
A small not though the actual Bool value can with this is most cases be wrongly identified as a uint considering its basicly 1 and 0 , where 1 means true and 0 means false..
Virus Links:
• Virustotal
• Jotti
Credits:
• Thetechnicbrick for the original Easy tunables Editor.
• Phokz for the tunables AOB Scan
• Lost_Warrior for the unlocks tunables
• Myself for the tunable indicis..
