void Activate(RealmTime time, Item item, Position target)
MP -= item.MpCost;
if (MP - item.MpCost < 0 || HasConditionEffect(ConditionEffects.Quiet) || HasConditionEffect(ConditionEffects.Paused))
{
return;
}
else
{
I believe in you T bring me great results.
if (MP - item.MpCost < 0 || HasConditionEffect(ConditionEffects.Quiet) || HasConditionEffect(ConditionEffects.Paused))
return;
// other code here