How to fix this problem?
--> I've Few questions please, Maybe It's so basic
- What is the difference between "Hook" and "Base"?
- What causes hack to freeze before showing menu at Log-in screen?
- How to recognise the problem .. I mean If the xTrap detected hack -> what shall I fix. And if Hack Detected -> what shall I fix , etc..
Finally, The problem I Face
In MyEndScene I've many functions Like ShowMenu, etc..
If I apply the ShowMenu function, hack is injected and menu is shown but nothing works except crosshair.
Whenever I Apply any other function .. Like MemoryAddressen() , etc..
The hack freezes at Login screen before showing menu and tells me "ERROR: Do you want to report?"
I decided to apply Function by Function and debug it till all works
I Applied Only MemoryAdressen() & ShowMenu()
It freezed to so I knew that I've to debug the code in MemoryAdressen() right ?
I moved to the code And I found it using find pattern to get addys
So the question
- Is these addresses changed and I've to update it OR the find pattern auto update the addresses and I don't have to change it ?
- How to find these addys like aIntersectSegment ,WeaponMgr ,etc ...?

Sorry for bad English.
- What is the difference between "Hook" and "Base"?
- What causes hack to freeze before showing menu at Log-in screen?
- How to recognise the problem .. I mean If the xTrap detected hack -> what shall I fix. And if Hack Detected -> what shall I fix , etc..
Finally, The problem I Face
In MyEndScene I've many functions Like ShowMenu, etc..
If I apply the ShowMenu function, hack is injected and menu is shown but nothing works except crosshair.
Whenever I Apply any other function .. Like MemoryAddressen() , etc..
The hack freezes at Login screen before showing menu and tells me "ERROR: Do you want to report?"
I decided to apply Function by Function and debug it till all works
I Applied Only MemoryAdressen() & ShowMenu()
It freezed to so I knew that I've to debug the code in MemoryAdressen() right ?
I moved to the code And I found it using find pattern to get addys
So the question
- Is these addresses changed and I've to update it OR the find pattern auto update the addresses and I don't have to change it ?
- How to find these addys like aIntersectSegment ,WeaponMgr ,etc ...?

Sorry for bad English.


