HelpGlow ESP Thiny problem

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Glow ESP Thiny problem
Code:
void CVisuals::PlayerLights(C_CSPlayer* Entity, int i, Color Color)
{
	dlight_t* Light = Interfaces::Effects()->CL_AllocElight(i);

	if (!Light)
		return;

	Light->color.r = Color.GetR();
	Light->color.g = Color.GetG();
	Light->color.b = Color.GetB();
	Light->color.exponent = 10.0f;
	Light->radius = 75.0f;
	Light->decay = Light->radius / 5.0f;
	Light->key = i;
	Light->m_Direction = Entity->GetRenderOrigin();
	Light->origin = Entity->GetRenderOrigin();
	Light->die = Interfaces::GlobalVars()->curtime + 0.05f;
}
i got the code from @4773n0x and he credited Y3t1y3t

doesnt seem to work its saying, expected a ) on the comma after Entity. (i made entity turn in to an offset because it said entity not declard ex: offset.entitylist)

also says CVisual is not a class or a namespace name (im new to coding)
Just letting you know that this isn't a glow esp This spawns a light underneath player models
Quote Originally Posted by AOJSdj3iopermakljh89i005rsm View Post
Just letting you know that this isn't a glow esp This spawns a light underneath player models
Ye ik it looks good.

just a quick question. how can i implement it into a console so that i can toggle it?
@WildAssassinz, has your problem been solved?

/Moved to the correct section.
Quote Originally Posted by Hunter View Post
@WildAssassinz, has your problem been solved?

/Moved to the correct section.
Ye it did //2short
/Solved & closed.
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