Wireframe/Invisible Hands
I'm making some misc functions to my cheat, but I don't know how to make a wireframe/invisible hands externally(C++), because I didn't saw any good examples. Can someone tell me what should i do?
char nohands[ 256 ] = { \0 };
rpm<char[ 256 ]>( LocalEntity + m_szArmsModel, nohands );
rpm<int>( EnginePointer + 0x16C, -1 ); // force update
void Hands() {
while (true) {
char nohands[256] = { \0 };
mem.wri<char[256]>(Base + m_szArmsModel, nohands);
mem.wri<int>( EnginePointer + 0x16C, -1); // force update
}
}
DWORD LocalPlayer = read(clientdll + localplayer offset); DWORD EnginePointer = read(enginedll + clientstate offset); write(localplayer + offsetofhandsmodel, 0); write(enginepointer + 0x16C, -1);
while (true) {
if (button) {
mem.wri<int>(Base + m_szArmsModel, 0);
mem.wri<int>(EnginePointer + 0x16C, -1);
if (getasynckeystate(VK_INSERT) != 0)
{
Forceupdate here
}