Some useful patterns

Posts 1–15 of 20 · Page 1 of 2
Some useful patterns
I am gonna share some useful patterns, all are updated.

Code:
EndSceneEngine = FindPattern2(CF, 0xFFFFFF,(PBYTE)"\x8B\x08\x8B\x91\x00\x00\x00\x00\x50\xFF\xD2\x85\xC0\x8D\x4C\x24\x00\x0F\x94\xC3\xE8\x00\x00\x00\x00\x8A\xC3\x8B", "0000????00000000?0000????000");
		MidFuncEngine = FindPattern2(CF, 0xFFFFFF,(PBYTE)"\x8B\x08\x8B\x91\x00\x00\x00\x00\x57\x6A\x00\x53\x6A\x00\x6A\x00\x6A\x00\x50\xFF\xD2\x5F\x5E\x5D\x5B\xC2\x00\x00", "0000????00?00?0?0?00000000??");

		aIntersectSegment = FindPattern2(CF, 0xFFFFFF, (PBYTE)"\x5D\xC3\xCC\x55\x8B\xEC\x8B\x45\x0C\x50\x8B\x4D\x08\x51\x8B\x15\x00\x00\x00\x00","0000000000000000????");
		aIntersectSegment = (aIntersectSegment + 0x3);

        MoveSpeedPenalty = FindPattern2(CShell,0xFFFFFF,(PBYTE)"\xD9\x9A\x00\x00\x00\x00\x55\xE8\x00\x00\x00\x00\x83\xC4\x08\x85\xC0","00????00????00000");
        MoveSpeedPenalty = *(DWORD*)(MoveSpeedPenalty + 0x2);

		Bypass28_3 = FindPattern2(CShell,0xFFFFFF, (PBYTE)"\x8B\x44\x24\x04\x81\xEC\x00\x00\x00\x00\x83\xF8\xFF\x0F\x84\x00\x00\x00\x00\x56\x50\xE8\x00\x00\x00\x00", "000000????00000????000????");
        Bypass28_3 = (Bypass28_3 + 0x15);

		weaponMgr = FindPattern2(CShell, 0xFFFFFF, (PBYTE)"\x8B\x0D\x00\x00\x00\x00\x8B\x04\xB1\xD9\xE8", "00????00000");
		weaponMgr = *(DWORD*)(weaponMgr + 0x2);

		AmmoDamage = FindPattern2(CShell, 0xFFFFFF,(PBYTE)"\xD9\x5C\x24\x18\xD9\x44\x24\x18\x8B\x06\xD9\x98",  "000000000000");
		AmmoDamage =  *(DWORD*)(AmmoDamage + 12);

		VisibleZoneIndex = FindPattern2(CShell, 0xFFFFFF, (PBYTE)"\x56\x69\x73\x69\x62\x6C\x65\x5A\x6F\x6E\x65\x49\x6E\x64\x65\x78","0000000000000000");
		DamageZone       = FindPattern2(CShell, 0xFFFFFF, (PBYTE)"\x44\x61\x6D\x61\x67\x65\x5A\x6F\x6E\x65","0000000000");
		DamagePerSec     = FindPattern2(CShell, 0xFFFFFF, (PBYTE)"\x44\x61\x6D\x61\x67\x65\x50\x65\x72\x53\x65\x63","000000000000");

		PlayerMgr = FindPattern2(CShell, 0xFFFFFF, (PBYTE)"\x8B\x0D\x00\x00\x00\x00\x83\xC4\x04\x69\xC0\x00\x00\x00\x00","00????00000????");
        PlayerMgr = *(DWORD*)(PlayerMgr + 0x2);

		WallArray = FindPattern2(0x400000, 0xFFFFFF,(PBYTE)"\x75\x00\x83\x0D\x00\x00\x00\x00\x01\xB8\x00\x00\x00\x00\xE8","0?00????00????0");
		WallArray = *(DWORD*)(WallArray + 0xA);

		aLTClientShell = FindPattern2(CShell, 0xFFFFFF, (PBYTE)"\x8B\x0D\x00\x00\x00\x00\x50\x8D\x44\x24\x10\x50\x81\xC1\x00\x00\x00\x00","00????00000000????");
		aLTClientShell = *(DWORD*)(aLTClientShell + 0x2);

		dwCPlayerStart = FindPattern2(CShell,0xFFFFFF,(PBYTE)"\x0F\xB6\x8E\x00\x00\x00\x00\x69\xC9\x00\x00\x00\x00\x8A\x84\x31\x00\x00\x00\x00\x5E\xC3","000????00????000????00");
		dwCPlayerStart = *(DWORD*)(dwCPlayerStart + 0x3);

		MEOffset = FindPattern2(CShell,0xFFFFFF,(PBYTE)"\x8A\x84\x31\x00\x00\x00\x00\x5E\xC3","000????00");
		MEOffset = *(DWORD*)(MEOffset + 0x3);

		dwCPlayerSize = FindPattern2(CShell,0xFFFFFF,(PBYTE)"\x69\xC9\x00\x00\x00\x00\x8A\x84\x31\x00\x00\x00\x00\x5E\xC3","00????000????00");
		dwCPlayerSize = *(DWORD*)(dwCPlayerSize + 0x2);

		aLTModel = FindPattern2(CShell, 0xFFFFFF, (PBYTE)"\x8B\x0D\x00\x00\x00\x00\x8B\x44\x24\x0C\x8B\x11","00????000000");
		aLTModel = *(DWORD*)(aLTModel + 0x2);

		aCLTPlayerClient = FindPattern2(CShell, 0xFFFFFF, (PBYTE)"\xB9\x00\x00\x00\x00\xE8\x00\x00\x00\x00\x68\x00\x00\x00\x00\xE8\x00\x00\x00\x00\x59\xC3\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\x6A\x04\x68\x00\x00\x00\x00","0????0????0????0????000000000000000????");
		aCLTPlayerClient = *(DWORD*)(aCLTPlayerClient + 0x1);

		DWORD oCLTPlayerClient = FindPattern2(CShell,0xFFFFFF ,(PBYTE)"\x39\x53\x00\x74\x00\x8B\x4B\x00\x8B\x01\x8B\x90\x00\x00\x00\x00\xFF\xD2", "00?0?00?0000????00");
		if (oCLTPlayerClient) 
		{ 
			GetBytes(oCLTPlayerClient + 0x2); 
			CLTPlayerClientOffset = StoredBytes[0]; 
		}
		else 
		{
			oCLTPlayerClient = FindPattern2(CShell, 0xFFFFFF,(PBYTE)"\x39\x55\x00\x74\x00\x8B\x4D\x00\x8B\x01\x8B\x90\x00\x00\x00\x00\xFF\xD2", "00?0?00?0000????00");
			GetBytes(oCLTPlayerClient + 0x2);
			CLTPlayerClientOffset = StoredBytes[0];
		}

		aILTClient = FindPattern2(CShell, 0xFFFFFF,(PBYTE)"\x8B\x0D\x00\x00\x00\x00\x8B\x11\x8B\x82\x00\x00\x00\x00", "00????0000????");
		if (aILTClient) aILTClient = *(DWORD*) (aILTClient + 0x2);

		PTCOffset = FindPattern2(CShell, 0xFFFFFF,(PBYTE)"\x8B\x88\x00\x00\x00\x00\x68\x00\x00\x00\x00\xFF\xD1\x8B\x0D\x00\x00\x00\x00\x8B\x11\x8B\x82\x00\x00\x00\x00", "00????0????0000????0000????");
		if (PTCOffset) PTCOffset = *(DWORD*) (PTCOffset + 0x2);

		BagMgr = FindPattern2(CShell, 0xFFFFFF, (PBYTE)"\x89\x3D\x00\x00\x00\x00\x68\x00\x00\x00\x00", "00????0????");
		if (BagMgr) BagMgr = *(DWORD*) (BagMgr + 0x2);

		WallPointer = FindPattern2(CShell, 0xFFFFFF,(PBYTE)"\x8B\x15\x00\x00\x00\x00\x83\xC4\x04\x89\x84\x16\x00\x00\x00\x00", "00????000000????");
		WallPointer = *(DWORD*) (WallPointer + 0x2);

		Offset_Yaw = FindPattern2(CShell, 0xFFFFFF,(PBYTE)"\xD9\x81\x00\x00\x00\x00\xD9\x58\x04\xD9\x81\x00\x00\x00\x00\xD9\x58\x08\xC2\x04\x00", "00????00000????000000");
		Offset_Yaw = *(DWORD*) (Offset_Yaw + 2);

		Offset_Pitch = FindPattern2(CShell, 0xFFFFFF,(PBYTE)"\xD9\x81\x00\x00\x00\x00\xD9\x18\xD9\x81\x00\x00\x00\x00\xD9\x58\x04\xD9\x81\x00\x00\x00\x00\xD9\x58\x08\xC2\x04\x00", "00????0000????00000????000000");
		Offset_Pitch = *(DWORD*) (Offset_Pitch + 2);

		DamagePerMeter = FindPattern2(CShell,0xFFFFFF,(PBYTE)"\xA1\x00\x00\x00\x00\xD9\x58\x00\x83\xC4\x00","0????00?00?");
		DamagePerMeter = *(DWORD*)(DamagePerMeter + 0x1);

		ModelNode = FindPattern2(CShell,0xFFFFFF,(PBYTE)"\x8B\x15\x00\x00\x00\x00\x83\xC4\x20\x33\xED\x33\xFF\x8B\x4C\x24\x30\x3B\xCB","00????0000000000000");
		ModelNode = *(DWORD*)(ModelNode + 0x2);

		CharacterMgr = FindPattern2(CShell, 0xFFFFFF, (PBYTE)"\x8B\x51\x04\x0F\xBE\xC3\x69\xC0\x00\x00\x00\x00\x03\x05\x00\x00\x00\x00\x8A\x0A\x88\x08\x83\xC2\x01", "00000000????00????0000000");
	    CharacterMgr = *(DWORD*)(CharacterMgr + 14);

	    CharacterViewMgr = FindPattern2(CShell, 0xFFFFFF, (PBYTE)"\x69\xD2\x00\x00\x00\x00\x8B\x41\x04\x8B\x48\x04\xA1\x00\x00\x00\x00", "00????0000000????");
		CharacterViewMgr_Size = *(DWORD*)(CharacterViewMgr + 2);
		CharacterViewMgr = *(DWORD*)(CharacterViewMgr + 13);
Good Luck!
Quote Originally Posted by mamo007 View Post
I am gonna share some useful patterns, all are updated.

Code:
EndSceneEngine = FindPattern2(CF, 0xFFFFFF,(PBYTE)"\x8B\x08\x8B\x91\x00\x00\x00\x00\x50\xFF\xD2\x85\xC0\x8D\x4C\x24\x00\x0F\x94\xC3\xE8\x00\x00\x00\x00\x8A\xC3\x8B", "0000????00000000?0000????000");
		MidFuncEngine = FindPattern2(CF, 0xFFFFFF,(PBYTE)"\x8B\x08\x8B\x91\x00\x00\x00\x00\x57\x6A\x00\x53\x6A\x00\x6A\x00\x6A\x00\x50\xFF\xD2\x5F\x5E\x5D\x5B\xC2\x00\x00", "0000????00?00?0?0?00000000??");

		aIntersectSegment = FindPattern2(CF, 0xFFFFFF, (PBYTE)"\x5D\xC3\xCC\x55\x8B\xEC\x8B\x45\x0C\x50\x8B\x4D\x08\x51\x8B\x15\x00\x00\x00\x00","0000000000000000????");
		aIntersectSegment = (aIntersectSegment + 0x3);

        MoveSpeedPenalty = FindPattern2(CShell,0xFFFFFF,(PBYTE)"\xD9\x9A\x00\x00\x00\x00\x55\xE8\x00\x00\x00\x00\x83\xC4\x08\x85\xC0","00????00????00000");
        MoveSpeedPenalty = *(DWORD*)(MoveSpeedPenalty + 0x2);

		Bypass28_3 = FindPattern2(CShell,0xFFFFFF, (PBYTE)"\x8B\x44\x24\x04\x81\xEC\x00\x00\x00\x00\x83\xF8\xFF\x0F\x84\x00\x00\x00\x00\x56\x50\xE8\x00\x00\x00\x00", "000000????00000????000????");
        Bypass28_3 = (Bypass28_3 + 0x15);

		weaponMgr = FindPattern2(CShell, 0xFFFFFF, (PBYTE)"\x8B\x0D\x00\x00\x00\x00\x8B\x04\xB1\xD9\xE8", "00????00000");
		weaponMgr = *(DWORD*)(weaponMgr + 0x2);

		AmmoDamage = FindPattern2(CShell, 0xFFFFFF,(PBYTE)"\xD9\x5C\x24\x18\xD9\x44\x24\x18\x8B\x06\xD9\x98",  "000000000000");
		AmmoDamage =  *(DWORD*)(AmmoDamage + 12);

		VisibleZoneIndex = FindPattern2(CShell, 0xFFFFFF, (PBYTE)"\x56\x69\x73\x69\x62\x6C\x65\x5A\x6F\x6E\x65\x49\x6E\x64\x65\x78","0000000000000000");
		DamageZone       = FindPattern2(CShell, 0xFFFFFF, (PBYTE)"\x44\x61\x6D\x61\x67\x65\x5A\x6F\x6E\x65","0000000000");
		DamagePerSec     = FindPattern2(CShell, 0xFFFFFF, (PBYTE)"\x44\x61\x6D\x61\x67\x65\x50\x65\x72\x53\x65\x63","000000000000");

		PlayerMgr = FindPattern2(CShell, 0xFFFFFF, (PBYTE)"\x8B\x0D\x00\x00\x00\x00\x83\xC4\x04\x69\xC0\x00\x00\x00\x00","00????00000????");
        PlayerMgr = *(DWORD*)(PlayerMgr + 0x2);

		WallArray = FindPattern2(0x400000, 0xFFFFFF,(PBYTE)"\x75\x00\x83\x0D\x00\x00\x00\x00\x01\xB8\x00\x00\x00\x00\xE8","0?00????00????0");
		WallArray = *(DWORD*)(WallArray + 0xA);

		aLTClientShell = FindPattern2(CShell, 0xFFFFFF, (PBYTE)"\x8B\x0D\x00\x00\x00\x00\x50\x8D\x44\x24\x10\x50\x81\xC1\x00\x00\x00\x00","00????00000000????");
		aLTClientShell = *(DWORD*)(aLTClientShell + 0x2);

		dwCPlayerStart = FindPattern2(CShell,0xFFFFFF,(PBYTE)"\x0F\xB6\x8E\x00\x00\x00\x00\x69\xC9\x00\x00\x00\x00\x8A\x84\x31\x00\x00\x00\x00\x5E\xC3","000????00????000????00");
		dwCPlayerStart = *(DWORD*)(dwCPlayerStart + 0x3);

		MEOffset = FindPattern2(CShell,0xFFFFFF,(PBYTE)"\x8A\x84\x31\x00\x00\x00\x00\x5E\xC3","000????00");
		MEOffset = *(DWORD*)(MEOffset + 0x3);

		dwCPlayerSize = FindPattern2(CShell,0xFFFFFF,(PBYTE)"\x69\xC9\x00\x00\x00\x00\x8A\x84\x31\x00\x00\x00\x00\x5E\xC3","00????000????00");
		dwCPlayerSize = *(DWORD*)(dwCPlayerSize + 0x2);

		aLTModel = FindPattern2(CShell, 0xFFFFFF, (PBYTE)"\x8B\x0D\x00\x00\x00\x00\x8B\x44\x24\x0C\x8B\x11","00????000000");
		aLTModel = *(DWORD*)(aLTModel + 0x2);

		aCLTPlayerClient = FindPattern2(CShell, 0xFFFFFF, (PBYTE)"\xB9\x00\x00\x00\x00\xE8\x00\x00\x00\x00\x68\x00\x00\x00\x00\xE8\x00\x00\x00\x00\x59\xC3\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\x6A\x04\x68\x00\x00\x00\x00","0????0????0????0????000000000000000????");
		aCLTPlayerClient = *(DWORD*)(aCLTPlayerClient + 0x1);

		DWORD oCLTPlayerClient = FindPattern2(CShell,0xFFFFFF ,(PBYTE)"\x39\x53\x00\x74\x00\x8B\x4B\x00\x8B\x01\x8B\x90\x00\x00\x00\x00\xFF\xD2", "00?0?00?0000????00");
		if (oCLTPlayerClient) 
		{ 
			GetBytes(oCLTPlayerClient + 0x2); 
			CLTPlayerClientOffset = StoredBytes[0]; 
		}
		else 
		{
			oCLTPlayerClient = FindPattern2(CShell, 0xFFFFFF,(PBYTE)"\x39\x55\x00\x74\x00\x8B\x4D\x00\x8B\x01\x8B\x90\x00\x00\x00\x00\xFF\xD2", "00?0?00?0000????00");
			GetBytes(oCLTPlayerClient + 0x2);
			CLTPlayerClientOffset = StoredBytes[0];
		}

		aILTClient = FindPattern2(CShell, 0xFFFFFF,(PBYTE)"\x8B\x0D\x00\x00\x00\x00\x8B\x11\x8B\x82\x00\x00\x00\x00", "00????0000????");
		if (aILTClient) aILTClient = *(DWORD*) (aILTClient + 0x2);

		PTCOffset = FindPattern2(CShell, 0xFFFFFF,(PBYTE)"\x8B\x88\x00\x00\x00\x00\x68\x00\x00\x00\x00\xFF\xD1\x8B\x0D\x00\x00\x00\x00\x8B\x11\x8B\x82\x00\x00\x00\x00", "00????0????0000????0000????");
		if (PTCOffset) PTCOffset = *(DWORD*) (PTCOffset + 0x2);

		BagMgr = FindPattern2(CShell, 0xFFFFFF, (PBYTE)"\x89\x3D\x00\x00\x00\x00\x68\x00\x00\x00\x00", "00????0????");
		if (BagMgr) BagMgr = *(DWORD*) (BagMgr + 0x2);

		WallPointer = FindPattern2(CShell, 0xFFFFFF,(PBYTE)"\x8B\x15\x00\x00\x00\x00\x83\xC4\x04\x89\x84\x16\x00\x00\x00\x00", "00????000000????");
		WallPointer = *(DWORD*) (WallPointer + 0x2);

		Offset_Yaw = FindPattern2(CShell, 0xFFFFFF,(PBYTE)"\xD9\x81\x00\x00\x00\x00\xD9\x58\x04\xD9\x81\x00\x00\x00\x00\xD9\x58\x08\xC2\x04\x00", "00????00000????000000");
		Offset_Yaw = *(DWORD*) (Offset_Yaw + 2);

		Offset_Pitch = FindPattern2(CShell, 0xFFFFFF,(PBYTE)"\xD9\x81\x00\x00\x00\x00\xD9\x18\xD9\x81\x00\x00\x00\x00\xD9\x58\x04\xD9\x81\x00\x00\x00\x00\xD9\x58\x08\xC2\x04\x00", "00????0000????00000????000000");
		Offset_Pitch = *(DWORD*) (Offset_Pitch + 2);

		DamagePerMeter = FindPattern2(CShell,0xFFFFFF,(PBYTE)"\xA1\x00\x00\x00\x00\xD9\x58\x00\x83\xC4\x00","0????00?00?");
		DamagePerMeter = *(DWORD*)(DamagePerMeter + 0x1);

		ModelNode = FindPattern2(CShell,0xFFFFFF,(PBYTE)"\x8B\x15\x00\x00\x00\x00\x83\xC4\x20\x33\xED\x33\xFF\x8B\x4C\x24\x30\x3B\xCB","00????0000000000000");
		ModelNode = *(DWORD*)(ModelNode + 0x2);

		CharacterMgr = FindPattern2(CShell, 0xFFFFFF, (PBYTE)"\x8B\x51\x04\x0F\xBE\xC3\x69\xC0\x00\x00\x00\x00\x03\x05\x00\x00\x00\x00\x8A\x0A\x88\x08\x83\xC2\x01", "00000000????00????0000000");
	    CharacterMgr = *(DWORD*)(CharacterMgr + 14);

	    CharacterViewMgr = FindPattern2(CShell, 0xFFFFFF, (PBYTE)"\x69\xD2\x00\x00\x00\x00\x8B\x41\x04\x8B\x48\x04\xA1\x00\x00\x00\x00", "00????0000000????");
		CharacterViewMgr_Size = *(DWORD*)(CharacterViewMgr + 2);
		CharacterViewMgr = *(DWORD*)(CharacterViewMgr + 13);
Good Luck!
Thankyou
Pattern on NA same as on PH?
Quote Originally Posted by Exempli View Post
Pattern on NA same as on PH?
some might be, you can check !
Quote Originally Posted by mamo007 View Post


some might be, you can check !
Okay I will try to check them, Can I have the Pattern for 31_0
Quote Originally Posted by Exempli View Post
Okay I will try to check them, Can I have the Pattern for 31_0
CLICK , Just search.
hi is this updated?
class CLTPlayerClient
{
public:
char Spacer[0x350];
CPlayerPos* pPlayerPos;
char Spacer2[8];
float Pitch;
float Yaw;
};
Quote Originally Posted by testube View Post
hi is this updated?
No.

/msg2short
Quote Originally Posted by mamo007 View Post


No.

/msg2short
hi..can u post updated sir?
Quote Originally Posted by testube View Post
hi..can u post updated sir?
I don't use it , sorry.
this Yaw and Pitch for player?
i try change this offset

class CLTPlayerClient
{
public:
char Spacer[0x350];
CPlayerPos* pPlayerPos;

But the ESP Error poisition
Quote Originally Posted by sevengo View Post
this Yaw and Pitch for player?
i try change this offset

class CLTPlayerClient
{
public:
char Spacer[0x350];
CPlayerPos* pPlayerPos;

But the ESP Error poisition
Code:
VOID SetMouseCursor(DWORD pClient, D3DXVECTOR3 *Position)
{
	D3DXMATRIX View, iView;
	D3DXVECTOR3 Distance;

	pDevice->GetTransform(D3DTS_VIEW, &View);

	D3DXMatrixInverse(&iView, NULL, &View);
	D3DXVec3Subtract(&Distance, Position, &D3DXVECTOR3(iView._41, iView._42, iView._43));


	*(FLOAT *)(pClient + Offset_Yaw) = (FLOAT)atan2(-Distance.y, sqrt(Distance.x * Distance.x + Distance.z * Distance.z));
	*(FLOAT *)(pClient + Offset_Pitch) = (FLOAT)atan2(Distance.x, Distance.z);
}
Good Luck!
Quote Originally Posted by mamo007 View Post


Code:
VOID SetMouseCursor(DWORD pClient, D3DXVECTOR3 *Position)
{
	D3DXMATRIX View, iView;
	D3DXVECTOR3 Distance;

	pDevice->GetTransform(D3DTS_VIEW, &View);

	D3DXMatrixInverse(&iView, NULL, &View);
	D3DXVec3Subtract(&Distance, Position, &D3DXVECTOR3(iView._41, iView._42, iView._43));


	*(FLOAT *)(pClient + Offset_Yaw) = (FLOAT)atan2(-Distance.y, sqrt(Distance.x * Distance.x + Distance.z * Distance.z));
	*(FLOAT *)(pClient + Offset_Pitch) = (FLOAT)atan2(Distance.x, Distance.z);
}
Good Luck!

OMG
this is For Aimbot?
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