SolvedFSOD Custom item lag

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FSOD Custom item lag
Hi i would like to get a little help with my custom items
When i start to my friends starts to rubberbanding
Here is one of the items
Would be great if i got some help with this

Code:
<Object type="0xc898" id="Doom Bow V2">
    <Class>Equipment</Class>
    <Item/>
    <Texture>
      <File>lofiObj5</File>
      <Index>0x89</Index>
    </Texture>
    <SlotType>3</SlotType>
    <Description>If you fire this bow your doomed</Description>
    <RateOfFire>0.30</RateOfFire>
    <Sound>weapon/golden_bow</Sound>
    <Projectile>
      <ObjectId>Black Arrow</ObjectId>
      <Speed>140</Speed>
      <MinDamage>600</MinDamage>
      <MaxDamage>700</MaxDamage>
      <LifetimeMS>370</LifetimeMS>
      <MultiHit/>
    </Projectile>
    <BagType>6</BagType>
    <FameBonus>15</FameBonus>
    <NumProjectiles>1</NumProjectiles>
    <OldSound>arrowShoot</OldSound>
    <feedPower>1100</feedPower>
    <Soulbound/>
    <DisplayId>Doom Bow V2</DisplayId>
  </Object>
Try putting your object type to "0x2800", and the projectile to "0x2801", if it's a custom projectile.
Quote Originally Posted by FinnishFX View Post
Try putting your object type to "0x2800", and the projectile to "0x2801", if it's a custom projectile.
ok gonna try that
Quote Originally Posted by FinnishFX View Post
Try putting your object type to "0x2800", and the projectile to "0x2801", if it's a custom projectile.
He Obviously Didn't Use Custom Projectile Its "Black Arrow"
Quote Originally Posted by Demon View Post
He Obviously Didn't Use Custom Projectile Its "Black Arrow"
"If it's a custom projectile." reading on point.
Thanks dude for the help didn't rlly know it was that easy i feel kinda stupid
/solved
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