----------------------------------------------------------- NetVars for Garry's Mod Dumped using HERPCON at 15:36:38 on 11/3/2016 ----------------------------------------------------------- DT_TestTraceline [0]: m_clrRender = 0x58 m_vecOrigin = 0x338 m_angRotation[0] = 0x344 m_angRotation[1] = 0x348 m_angRotation[2] = 0x34C moveparent = 0x190 DT_TEWorldDecal [0]: m_vecOrigin = 0x10 m_nIndex = 0x1C DT_TESpriteSpray [0]: m_vecOrigin = 0x10 m_vecDirection = 0x1C m_nModelIndex = 0x28 m_fNoise = 0x30 m_nCount = 0x34 m_nSpeed = 0x2C DT_TESprite [0]: m_vecOrigin = 0x10 m_nModelIndex = 0x1C m_fScale = 0x20 m_nBrightness = 0x24 DT_TESparks [0]: m_nMagnitude = 0x1C m_nTrailLength = 0x20 m_vecDir = 0x24 DT_TESmoke [0]: m_vecOrigin = 0x10 m_nModelIndex = 0x1C m_fScale = 0x20 m_nFrameRate = 0x24 DT_TEShowLine [0]: m_vecEnd = 0x1C DT_TEProjectedDecal [0]: m_vecOrigin = 0x10 m_angRotation = 0x1C m_flDistance = 0x28 m_nIndex = 0x2C DT_TEPlayerDecal [0]: m_vecOrigin = 0x14 m_nEntity = 0x20 m_nPlayer = 0x10 DT_TEPhysicsProp [0]: m_vecOrigin = 0x10 m_angRotation[0] = 0x1C m_angRotation[1] = 0x20 m_angRotation[2] = 0x24 m_vecVelocity = 0x28 m_nModelIndex = 0x34 m_nFlags = 0x3C m_nSkin = 0x38 m_nEffects = 0x40 DT_TEParticleSystem [0]: m_vecOrigin[0] = 0x10 m_vecOrigin[1] = 0x14 m_vecOrigin[2] = 0x18 DT_TEMuzzleFlash [0]: m_vecOrigin = 0x10 m_vecAngles = 0x1C m_flScale = 0x28 m_nType = 0x2C DT_TELargeFunnel [0]: m_nModelIndex = 0x1C m_nReversed = 0x20 DT_TEKillPlayerAttachments [0]: m_nPlayer = 0x10 DT_TEImpact [0]: m_vecOrigin = 0x10 m_vecNormal = 0x1C m_iType = 0x28 m_ucFlags = 0x2C DT_TEGlowSprite [0]: m_vecOrigin = 0x10 m_nModelIndex = 0x1C m_fScale = 0x20 m_fLife = 0x24 m_nBrightness = 0x28 DT_TEShatterSurface [0]: m_vecOrigin = 0x10 m_vecAngles = 0x1C m_vecForce = 0x28 m_vecForcePos = 0x34 m_flWidth = 0x40 m_flHeight = 0x44 m_flShardSize = 0x48 m_nSurfaceType = 0x50 m_uchFrontColor[0] = 0x54 m_uchFrontColor[1] = 0x55 m_uchFrontColor[2] = 0x56 m_uchBackColor[0] = 0x57 m_uchBackColor[1] = 0x58 m_uchBackColor[2] = 0x59 DT_TEFootprintDecal [0]: m_vecOrigin = 0x10 m_vecDirection = 0x1C m_nEntity = 0x34 m_nIndex = 0x38 m_chMaterialType = 0x3C DT_TEFizz [0]: m_nEntity = 0x10 m_nModelIndex = 0x14 m_nDensity = 0x18 m_nCurrent = 0x1C DT_TEExplosion [0]: m_nModelIndex = 0x1C m_fScale = 0x20 m_nFrameRate = 0x24 m_nFlags = 0x28 m_vecNormal = 0x2C m_chMaterialType = 0x38 m_nRadius = 0x3C m_nMagnitude = 0x40 DT_TEEnergySplash [0]: m_vecPos = 0x10 m_vecDir = 0x1C m_bExplosive = 0x28 DT_TEEffectDispatch [0]: m_EffectData = 0x10 DT_EffectData: m_vOrigin[0] = 0x0 m_vOrigin[1] = 0x4 m_vOrigin[2] = 0x8 m_vStart[0] = 0xC m_vStart[1] = 0x10 m_vStart[2] = 0x14 m_vAngles = 0x24 m_vNormal = 0x18 m_fFlags = 0x30 m_flMagnitude = 0x3C m_flScale = 0x38 m_nAttachmentIndex = 0x44 m_nSurfaceProp = 0x48 m_iEffectName = 0x8C m_nMaterial = 0x4C m_nDamageType = 0x50 m_nHitBox = 0x54 entindex = 0x0 m_nColor = 0x58 m_flRadius = 0x40 m_bCustomColors = 0x59 m_CustomColors.m_vecColor1 = 0x5C m_CustomColors.m_vecColor2 = 0x68 m_bControlPoint1 = 0x74 m_ControlPoint1.m_eParticleAttachment = 0x78 m_ControlPoint1.m_vecOffset[0] = 0x7C m_ControlPoint1.m_vecOffset[1] = 0x80 m_ControlPoint1.m_vecOffset[2] = 0x84 m_bAllowOverride = 0x88 DT_TEDynamicLight [0]: m_vecOrigin = 0x10 r = 0x20 g = 0x24 b = 0x28 exponent = 0x2C m_fRadius = 0x1C m_fTime = 0x30 m_fDecay = 0x34 DT_TEDecal [0]: m_vecOrigin = 0x10 m_vecStart = 0x1C m_nEntity = 0x28 m_nHitbox = 0x2C m_nIndex = 0x30 DT_TEClientProjectile [0]: m_vecOrigin = 0x10 m_vecVelocity = 0x1C m_nModelIndex = 0x28 m_nLifeTime = 0x2C m_hOwner = 0x30 DT_TEBubbleTrail [0]: m_vecMins = 0x10 m_vecMaxs = 0x1C m_nModelIndex = 0x2C m_flWaterZ = 0x28 m_nCount = 0x30 m_fSpeed = 0x34 DT_TEBubbles [0]: m_vecMins = 0x10 m_vecMaxs = 0x1C m_nModelIndex = 0x2C m_fHeight = 0x28 m_nCount = 0x30 m_fSpeed = 0x34 DT_TEBSPDecal [0]: m_vecOrigin = 0x10 m_nEntity = 0x1C m_nIndex = 0x20 DT_TEBreakModel [0]: m_vecOrigin = 0x10 m_angRotation[0] = 0x1C m_angRotation[1] = 0x20 m_angRotation[2] = 0x24 m_vecSize = 0x28 m_vecVelocity = 0x34 m_nModelIndex = 0x44 m_nRandomization = 0x40 m_nCount = 0x48 m_fTime = 0x4C m_nFlags = 0x50 DT_TEBloodStream [0]: m_vecDirection = 0x1C r = 0x28 g = 0x2C b = 0x30 a = 0x34 m_nAmount = 0x38 DT_TEBloodSprite [0]: m_vecOrigin = 0x10 m_vecDirection = 0x1C r = 0x28 g = 0x2C b = 0x30 a = 0x34 m_nSprayModel = 0x3C m_nDropModel = 0x38 m_nSize = 0x40 DT_TEBeamSpline [0]: m_nPoints = 0xD0 m_vecPoints[0] = 0x10 m_vecPoints = 0x0 DT_TEBeamRingPoint [0]: m_vecCenter = 0x4C m_flStartRadius = 0x58 m_flEndRadius = 0x5C DT_TEBeamRing [0]: m_nStartEntity = 0x4C m_nEndEntity = 0x50 DT_TEBeamPoints [0]: m_vecStartPoint = 0x4C m_vecEndPoint = 0x58 DT_TEBeamLaser [0]: m_nStartEntity = 0x4C m_nEndEntity = 0x50 DT_TEBeamFollow [0]: m_iEntIndex = 0x4C DT_TEBeamEnts [0]: m_nStartEntity = 0x4C m_nEndEntity = 0x50 DT_TEBeamEntPoint [0]: m_nStartEntity = 0x4C m_nEndEntity = 0x50 m_vecStartPoint = 0x54 m_vecEndPoint = 0x60 DT_BaseBeam [0]: m_nModelIndex = 0x10 m_nHaloIndex = 0x14 m_nStartFrame = 0x18 m_nFrameRate = 0x1C m_fLife = 0x20 m_fWidth = 0x24 m_fEndWidth = 0x28 m_nFadeLength = 0x2C m_fAmplitude = 0x30 m_nSpeed = 0x44 r = 0x34 g = 0x38 b = 0x3C a = 0x40 m_nFlags = 0x48 DT_TEArmorRicochet [0]: DT_TEMetalSparks [0]: m_vecPos = 0x10 m_vecDir = 0x1C DT_SteamJet [0]: m_SpreadSpeed = 0x144C m_Speed = 0x1450 m_StartSize = 0x1454 m_EndSize = 0x1458 m_Rate = 0x145C m_JetLength = 0x1460 m_bEmit = 0x1464 m_bFaceLeft = 0x146C m_nType = 0x1468 m_spawnflags = 0x1470 m_flRollSpeed = 0x1474 DT_SmokeStack [0]: m_SpreadSpeed = 0x149C m_Speed = 0x14A0 m_StartSize = 0x14A4 m_EndSize = 0x14A8 m_Rate = 0x14AC m_JetLength = 0x14B0 m_bEmit = 0x14B4 m_flBaseSpread = 0x14B8 m_flTwist = 0x150C m_flRollSpeed = 0x1548 m_iMaterialModel = 0x1510 m_AmbientLight.m_vPos = 0x14BC m_AmbientLight.m_vColor = 0x14C8 m_AmbientLight.m_flIntensity = 0x14D4 m_DirLight.m_vPos = 0x14D8 m_DirLight.m_vColor = 0x14E4 m_DirLight.m_flIntensity = 0x14F0 m_vWind = 0x1500 DT_DustTrail [0]: m_SpawnRate = 0x144C m_Color = 0x1450 m_ParticleLifetime = 0x1460 m_StopEmitTime = 0x1468 m_MinSpeed = 0x146C m_MaxSpeed = 0x1470 m_MinDirectedSpeed = 0x1474 m_MaxDirectedSpeed = 0x1478 m_StartSize = 0x147C m_EndSize = 0x1480 m_SpawnRadius = 0x1484 m_bEmit = 0x1494 m_Opacity = 0x145C DT_FireTrail [0]: m_nAttachment = 0x144C m_flLifetime = 0x1450 DT_SporeTrail [0]: m_flSpawnRate = 0x1454 m_vecEndColor = 0x1448 m_flParticleLifetime = 0x1458 m_flStartSize = 0x145C m_flEndSize = 0x1460 m_flSpawnRadius = 0x1464 m_bEmit = 0x1474 DT_SporeExplosion [0]: m_flSpawnRate = 0x144C m_flParticleLifetime = 0x1450 m_flStartSize = 0x1454 m_flEndSize = 0x1458 m_flSpawnRadius = 0x145C m_bEmit = 0x1464 m_bDontRemove = 0x1465 DT_RocketTrail [0]: m_SpawnRate = 0x144C m_StartColor = 0x1450 m_EndColor = 0x145C m_ParticleLifetime = 0x146C m_StopEmitTime = 0x1470 m_MinSpeed = 0x1474 m_MaxSpeed = 0x1478 m_StartSize = 0x147C m_EndSize = 0x1480 m_SpawnRadius = 0x1484 m_bEmit = 0x1494 m_nAttachment = 0x1498 m_Opacity = 0x1468 m_bDamaged = 0x1495 m_flFlareScale = 0x14A8 DT_SmokeTrail [0]: m_SpawnRate = 0x144C m_StartColor = 0x1450 m_EndColor = 0x145C m_ParticleLifetime = 0x146C m_StopEmitTime = 0x1470 m_MinSpeed = 0x1474 m_MaxSpeed = 0x1478 m_MinDirectedSpeed = 0x147C m_MaxDirectedSpeed = 0x1480 m_StartSize = 0x1484 m_EndSize = 0x1488 m_SpawnRadius = 0x148C m_bEmit = 0x149C m_nAttachment = 0x14A0 m_Opacity = 0x1468 DT_PropVehicleDriveable [0]: m_hPlayer = 0x179C m_nSpeed = 0x17A0 m_nRPM = 0x17A4 m_flThrottle = 0x17A8 m_nBoostTimeLeft = 0x17AC m_nHasBoost = 0x17B0 m_nScannerDisabledWeapons = 0x17B4 m_nScannerDisabledVehicle = 0x17B8 m_bEnterAnimOn = 0x17D8 m_bExitAnimOn = 0x17D9 m_bUnableToFire = 0x1829 m_vecEyeExitEndpoint = 0x181C m_bHasGun = 0x1828 m_vecGunCrosshair = 0x17E0 DT_ParticleSmokeGrenade [0]: m_flSpawnTime = 0x145C m_FadeStartTime = 0x1460 m_FadeEndTime = 0x1464 m_CurrentStage = 0x144C DT_ParticleFire [0]: m_vOrigin = 0x1454 m_vDirection = 0x1460 DT_MovieExplosion [0]: DT_TEGaussExplosion [0]: m_nType = 0x1C m_vecDirection = 0x20 DT_QuadraticBeam [0]: m_targetPosition = 0x1360 m_controlPosition = 0x136C m_scrollRate = 0x1378 m_flWidth = 0x137C DT_Embers [0]: m_nDensity = 0x1360 m_nLifetime = 0x1364 m_nSpeed = 0x1368 m_bEmit = 0x136C DT_EnvWind [0]: m_EnvWindShared = 0x1360 DT_EnvWindShared: m_iMinWind = 0xC m_iMaxWind = 0x10 m_iMinGust = 0x14 m_iMaxGust = 0x18 m_flMinGustDelay = 0x1C m_flMaxGustDelay = 0x20 m_iGustDirChange = 0x28 m_iWindSeed = 0x8 m_iInitialWindDir = 0x38 m_flInitialWindSpeed = 0x3C m_flStartTime = 0x4 m_flGustDuration = 0x24 DT_Precipitation [0]: m_nPrecipType = 0x1388 DT_BaseTempEntity [0]: DT_NextBot [0]: DT_WeaponStunStick [0]: m_bActive = 0x18C4 DT_WeaponSMG1 [0]: DT_Weapon_SLAM [0]: m_tSlamState = 0x1870 m_bDetonato*****d = 0x1874 m_bNeedDetonatorDraw = 0x1875 m_bNeedDetonatorHolster = 0x1876 m_bNeedReload = 0x1877 m_bClearReload = 0x1878 m_bThrowSatchel = 0x1879 m_bAttachSatchel = 0x187A m_bAttachTripmine = 0x187B DT_WeaponShotgun [0]: m_bNeedPump = 0x1870 m_bDelayedFire1 = 0x1871 m_bDelayedFire2 = 0x1872 m_bDelayedReload = 0x1873 DT_WeaponRPG [0]: m_bInitialStateUpdate = 0x187C m_bGuiding = 0x187D m_bHideGuiding = 0x187E m_hMissile = 0x1880 m_vecLaserDot = 0x1884 DT_LaserDot [0]: DT_WeaponPistol [0]: m_flSoonestPrimaryAttack = 0x1878 m_flLastAttackTime = 0x187C m_flAccuracyPenalty = 0x1880 m_nNumShotsFired = 0x1884 DT_WeaponPhysCannon [0]: m_bActive = 0x1B88 m_hAttachedObject = 0x1888 m_attachedPositionObjectSpace = 0x187C m_attachedAnglesPlayerSpace[0] = 0x1870 m_attachedAnglesPlayerSpace[1] = 0x1874 m_attachedAnglesPlayerSpace[2] = 0x1878 m_EffectState = 0x1B8C m_bOpen = 0x1B90 DT_BaseHL2MPCombatWeapon [0]: DT_BaseHL2MPBludgeonWeapon [0]: DT_HL2MPMachineGun [0]: m_nShotsFired = 0x1870 DT_WeaponHL2MPBase [0]: DT_WeaponFrag [0]: m_bRedraw = 0x1870 m_fDrawbackFinished = 0x1878 m_AttackPaused = 0x1874 DT_WeaponCrowbar [0]: DT_WeaponCrossbow [0]: m_bInZoom = 0x1874 m_bMustReload = 0x1875 DT_WeaponAR2 [0]: DT_Weapon357 [0]: DT_HL2MPGameRulesProxy [0]: hl2mp_gamerules_data = 0x0 DT_HL2MPRules: m_bTeamPlayEnabled = 0x20 DT_TEHL2MPFireBullets [0]: m_vecOrigin = 0x14 m_vecDir = 0x20 m_iAmmoID = 0x2C m_iSeed = 0x34 m_iShots = 0x3C m_iPlayer = 0x10 m_iWeaponIndex = 0x30 m_flSpread = 0x38 m_bDoImpacts = 0x40 m_bDoTracers = 0x41 m_TracerType = 0x42 DT_TEPlayerAnimEvent [0]: m_hPlayer = 0x10 m_iEvent = 0x14 m_nData = 0x18 DT_HL2MPRagdoll [0]: m_vecRagdollOrigin = 0x1810 m_hPlayer = 0x1800 m_nModelIndex = 0x8C m_nForceBone = 0x13A8 m_vecForce = 0x139C m_vecRagdollVelocity = 0x1804 DT_HL2MP_Player [0]: hl2mplocaldata = 0x0 DT_HL2MPLocalPlayerExclusive: m_vecOrigin = 0x338 m_angEyeAngles[0] = 0x2BD4 m_angEyeAngles[1] = 0x2BD8 hl2mpnonlocaldata = 0x0 DT_HL2MPNonLocalPlayerExclusive: m_vecOrigin = 0x338 m_angEyeAngles[0] = 0x2BD4 m_angEyeAngles[1] = 0x2BD8 m_hRagdoll = 0x2C10 m_iSpawnInterpCounter = 0x2C54 m_iPlayerSoundType = 0x2C5C m_fIsWalking = 0x2C6C DT_CrossbowBolt [0]: DT_WeaponHopwire [0]: DT_WeaponOldManHarpoon [0]: DT_WeaponCitizenSuitcase [0]: DT_WeaponCitizenPackage [0]: DT_WeaponAlyxGun [0]: DT_WeaponCubemap [0]: DT_WeaponGaussGun [0]: DT_WeaponAnnabelle [0]: DT_Flaregun [0]: DT_WeaponBugBait [0]: DT_WeaponBinoculars [0]: DT_WeaponCycler [0]: DT_VortigauntEffectDispel [0]: m_bFadeOut = 0x136C DT_VortigauntChargeToken [0]: m_bFadeOut = 0x1368 DT_NPC_Vortigaunt [0]: m_flBlueEndFadeTime = 0x220C m_bIsBlue = 0x2208 m_bIsBlack = 0x2210 DT_PropVehiclePrisonerPod [0]: m_hPlayer = 0x17A4 m_bEnterAnimOn = 0x17AC m_bExitAnimOn = 0x17AD m_vecEyeExitEndpoint = 0x17B0 m_bLimitView = 0x17AE DT_PropCrane [0]: m_hPlayer = 0x179C m_bMagnetOn = 0x17B4 m_bEnterAnimOn = 0x17A4 m_bExitAnimOn = 0x17A5 m_vecEyeExitEndpoint = 0x17A8 DT_PropCannon [0]: m_hPlayer = 0x179C m_bEnterAnimOn = 0x17A4 m_bExitAnimOn = 0x17A5 m_vecEyeExitEndpoint = 0x17A8 DT_PropAirboat [0]: m_bHeadlightIsOn = 0x18DC m_nAmmoCount = 0x18E0 m_nExactWaterLevel = 0x18E8 m_nWaterLevel = 0x17C m_vecPhysVelocity = 0x1C68 DT_Flare [0]: m_flTimeBurnOut = 0x22EC m_flScale = 0x22F0 m_bLight = 0x22F4 m_bSmoke = 0x22F5 m_bPropFlare = 0x22F6 DT_TEConcussiveExplosion [0]: m_vecNormal = 0x1C m_flScale = 0x28 m_nRadius = 0x2C m_nMagnitude = 0x30 DT_NPC_Strider [0]: m_vecHitPos = 0x225C m_vecIKTarget[0] = 0x2268 m_vecIKTarget[1] = 0x2274 m_vecIKTarget[2] = 0x2280 m_vecIKTarget[3] = 0x228C m_vecIKTarget[4] = 0x2298 m_vecIKTarget[5] = 0x22A4 DT_ScriptIntro [0]: m_vecCameraView = 0x13C0 m_vecCameraViewAngles = 0x13CC m_iBlendMode = 0x13D8 m_iNextBlendMode = 0x13DC m_flNextBlendTime = 0x13E0 m_flBlendStartTime = 0x13E4 m_bActive = 0x13E8 m_iFOV = 0x1364 m_iNextFOV = 0x1360 m_iStartFOV = 0x136C m_flNextFOVBlendTime = 0x1370 m_flFOVBlendStartTime = 0x1374 m_bAlternateFOV = 0x1378 m_flFadeAlpha = 0x13FC m_flFadeColor[0] = 0x13F0 m_flFadeColor = 0x0 m_flFadeDuration = 0x1404 m_hCameraEntity = 0x13EC DT_RotorWashEmitter [0]: m_flAltitude = 0x1360 DT_PropCombineBall [0]: m_bEmit = 0x17A4 m_flRadius = 0x17A8 m_bHeld = 0x17AC m_bLaunched = 0x17AD DT_PlasmaBeamNode [0]: m_vecVelocity = 0xF4 m_bSprayOn = 0x1360 DT_RollerMine [0]: m_bIsOpen = 0x2208 m_flActiveTime = 0x220C m_bHackedByAlyx = 0x2210 m_bPowerDown = 0x2211 DT_NPC_Manhack [0]: m_nEnginePitch1 = 0x2214 m_flEnginePitch1Time = 0x221C m_nEnginePitch2 = 0x2218 m_flEnginePitch2Time = 0x2220 DT_CombineGunship [0]: m_vecHitPos = 0x2258 DT_NPC_AntlionGuard [0]: m_bCavernBreed = 0x2208 m_bInCavern = 0x2209 m_iBleedingLevel = 0x2210 DT_InfoTeleporterCountdown [0]: m_bCountdownStarted = 0x1360 m_bDisabled = 0x1361 m_flStartTime = 0x1364 m_flTimeRemaining = 0x1368 DT_MortarShell [0]: m_flLifespan = 0x136C m_flRadius = 0x1370 m_vecSurfaceNormal = 0x1378 DT_EnvStarfield [0]: m_bOn = 0x1364 m_flDensity = 0x1368 DT_EnvHeadcrabCanister [0]: m_Shared = 0x1798 DT_EnvHeadcrabCanisterShared: m_flFlightSpeed = 0x38 m_flLaunchTime = 0x3C m_vecParabolaDirection = 0x50 m_flFlightTime = 0x34 m_flWorldEnterTime = 0x5C m_flInitialZSpeed = 0x40 m_flZAcceleration = 0x44 m_flHorizSpeed = 0x48 m_bLaunchedFromWithinWorld = 0x4C m_vecStartPosition = 0x4 m_vecEnterWorldPosition = 0x10 m_vecDirection = 0x1C m_vecStartAngles = 0x28 m_vecSkyboxOrigin = 0x60 m_flSkyboxScale = 0x6C m_bInSkybox = 0x70 m_bLanded = 0x1810 DT_AlyxEmpEffect [0]: m_nState = 0x1360 m_flDuration = 0x1364 m_flStartTime = 0x1368 DT_Corpse [0]: m_nReferencePlayer = 0x1798 DT_CitadelEnergyCore [0]: m_flScale = 0x1360 m_nState = 0x1364 m_flDuration = 0x1368 m_flStartTime = 0x136C m_spawnflags = 0x1370 DT_HL2_Player [0]: m_HL2Local = 0x2B48 DT_HL2Local: m_flSuitPower = 0x4 m_bZooming = 0x8 m_bitsActiveDevices = 0xC m_iSquadMemberCount = 0x10 m_iSquadMedicCount = 0x14 m_fSquadInFollowMode = 0x18 m_bWeaponLowered = 0x19 m_hAutoAimTarget = 0x1C m_vecAutoAimPoint = 0x20 m_hLadder = 0x30 m_bDisplayReticle = 0x2C m_bStickyAutoAim = 0x2D m_bAutoAimTarget = 0x2E m_fIsSprinting = 0x2BB0 DT_BaseHLBludgeonWeapon [0]: DT_HLSelectFireMachineGun [0]: DT_HLMachineGun [0]: DT_BaseHelicopter [0]: m_flStartupTime = 0x2208 DT_NPC_Barney [0]: DT_Barnacle [0]: m_flAltitude = 0x2238 m_vecRoot = 0x2214 m_vecTip = 0x2220 m_vecTipDrawOffset = 0x222C DT_AR2Explosion [0]: m_szMaterialName = 0x1454 DT_TEAntlionDust [0]: m_vecOrigin = 0x20 m_vecAngles = 0x2C m_bBlockedSpawner = 0x38 DT_BaseHLCombatWeapon [0]: DT_WeaponHandGrenade [0]: m_flStartThrow = 0x1840 m_flReleaseThrow = 0x1844 DT_BaseHL1MPCombatWeapon [0]: DT_BaseHL1CombatWeapon [0]: DT_AIWeaponAR2 [0]: DT_AIWeaponShotgun [0]: DT_AIWeaponCrossbow [0]: DT_AIWeaponCrowbar [0]: DT_AIWeaponRPG [0]: DT_AIWeaponSMG1 [0]: DT_AIWeaponPistol [0]: DT_AIWeapon357 [0]: DT_GMOD_Player [0]: m_iGModPlayerFlags = 0x2C74 m_HoveredWidget = 0x2D88 m_PressedWidget = 0x2D8C m_Driving = 0x2D90 m_DrivingMode = 0x2D94 m_PlayerClass = 0x2D9C m_bCanZoom = 0x2DA0 m_bCanWalk = 0x2DA1 m_bIsTyping = 0x2DA2 m_StepSize = 0x2DA4 m_JumpPower = 0x2DA8 m_ViewOffset = 0x2DAC m_ViewOffsetDucked = 0x2DB8 m_fGestureEndTime = 0x2DC4 m_PlayerColor = 0x2DC8 m_WeaponColor = 0x2DD4 m_Hands = 0x2D98 m_nWaterLevel = 0x17C DT_AIWeaponStunStick [0]: m_bActive = 0x1858 DT_FleshEffectTarget [0]: m_flRadius = 0x1360 m_flScaleTime = 0x136C DT_CPropJeepEpisodic [0]: m_iNumRadarContacts = 0x18E8 m_vecRadarContactPos[0] = 0x18EC m_vecRadarContactPos = 0x0 m_iRadarContactType[0] = 0x1A0C m_iRadarContactType = 0x0 DT_PropScalable [0]: m_flScaleX = 0x1798 m_flScaleY = 0x179C m_flScaleZ = 0x17A0 m_flLerpTimeX = 0x17A4 m_flLerpTimeY = 0x17A8 m_flLerpTimeZ = 0x17AC m_flGoalTimeX = 0x17B0 m_flGoalTimeY = 0x17B4 m_flGoalTimeZ = 0x17B8 DT_NPC_Puppet [0]: m_hAnimationTarget = 0x2208 m_nTargetAttachment = 0x220C DT_HandleTest [0]: m_Handle = 0x1360 m_bSendHandle = 0x1364 DT_SpriteTrail [0]: m_flLifeTime = 0x1FF4 m_flStartWidth = 0x1FF8 m_flEndWidth = 0x1FFC m_flStartWidthVariance = 0x2000 m_flTextureRes = 0x2004 m_flMinFadeLength = 0x2008 m_vecSkyboxOrigin = 0x200C m_flSkyboxScale = 0x2018 DT_SpriteOriented [0]: DT_Sprite [0]: m_hAttachedToEntity = 0x1370 m_nAttachment = 0x1374 m_flScaleTime = 0x1390 m_flSpriteScale = 0x138C m_flSpriteFramerate = 0x1378 m_flGlowProxySize = 0x1398 m_flHDRColorScale = 0x139C m_flFrame = 0x137C m_flBrightnessTime = 0x1388 m_nBrightness = 0x1384 m_bWorldSpaceScale = 0x1394 DT_Ragdoll_Attached [0]: m_boneIndexAttached = 0x1C40 m_ragdollAttachedObjectIndex = 0x1C3C m_attachmentPointBoneSpace = 0x1C18 m_attachmentPointRagdollSpace = 0x1C30 DT_Ragdoll [0]: m_ragPos[ 0 ] = 0x1798 m_ragPos[ 1 ] = 0x17A4 m_ragPos[ 2 ] = 0x17B0 m_ragPos[ 3 ] = 0x17BC m_ragPos[ 4 ] = 0x17C8 m_ragPos[ 5 ] = 0x17D4 m_ragPos[ 6 ] = 0x17E0 m_ragPos[ 7 ] = 0x17EC m_ragPos[ 8 ] = 0x17F8 m_ragPos[ 9 ] = 0x1804 m_ragPos[ 10 ] = 0x1810 m_ragPos[ 11 ] = 0x181C m_ragPos[ 12 ] = 0x1828 m_ragPos[ 13 ] = 0x1834 m_ragPos[ 14 ] = 0x1840 m_ragPos[ 15 ] = 0x184C m_ragPos[ 16 ] = 0x1858 m_ragPos[ 17 ] = 0x1864 m_ragPos[ 18 ] = 0x1870 m_ragPos[ 19 ] = 0x187C m_ragPos[ 20 ] = 0x1888 m_ragPos[ 21 ] = 0x1894 m_ragPos[ 22 ] = 0x18A0 m_ragPos[ 23 ] = 0x18AC m_ragPos[ 24 ] = 0x18B8 m_ragPos[ 25 ] = 0x18C4 m_ragPos[ 26 ] = 0x18D0 m_ragPos[ 27 ] = 0x18DC m_ragPos[ 28 ] = 0x18E8 m_ragPos[ 29 ] = 0x18F4 m_ragPos[ 30 ] = 0x1900 m_ragPos[ 31 ] = 0x190C m_ragAngles[ 0 ] = 0x1918 m_ragAngles[ 1 ] = 0x1924 m_ragAngles[ 2 ] = 0x1930 m_ragAngles[ 3 ] = 0x193C m_ragAngles[ 4 ] = 0x1948 m_ragAngles[ 5 ] = 0x1954 m_ragAngles[ 6 ] = 0x1960 m_ragAngles[ 7 ] = 0x196C m_ragAngles[ 8 ] = 0x1978 m_ragAngles[ 9 ] = 0x1984 m_ragAngles[ 10 ] = 0x1990 m_ragAngles[ 11 ] = 0x199C m_ragAngles[ 12 ] = 0x19A8 m_ragAngles[ 13 ] = 0x19B4 m_ragAngles[ 14 ] = 0x19C0 m_ragAngles[ 15 ] = 0x19CC m_ragAngles[ 16 ] = 0x19D8 m_ragAngles[ 17 ] = 0x19E4 m_ragAngles[ 18 ] = 0x19F0 m_ragAngles[ 19 ] = 0x19FC m_ragAngles[ 20 ] = 0x1A08 m_ragAngles[ 21 ] = 0x1A14 m_ragAngles[ 22 ] = 0x1A20 m_ragAngles[ 23 ] = 0x1A2C m_ragAngles[ 24 ] = 0x1A38 m_ragAngles[ 25 ] = 0x1A44 m_ragAngles[ 26 ] = 0x1A50 m_ragAngles[ 27 ] = 0x1A5C m_ragAngles[ 28 ] = 0x1A68 m_ragAngles[ 29 ] = 0x1A74 m_ragAngles[ 30 ] = 0x1A80 m_ragAngles[ 31 ] = 0x1A8C m_hUnragdoll = 0x1C00 m_flBlendWeight = 0x1C04 m_nOverlaySequence = 0x1C0C DT_PredictedViewModel [0]: DT_PoseController [0]: m_hProps = 0x1360 m_hProps: m_chPoseIndex = 0x1370 m_chPoseIndex: m_bPoseValueParity = 0x1374 m_fPoseValue = 0x1378 m_fInterpolationTime = 0x137C m_bInterpolationWrap = 0x1380 m_fCycleFrequency = 0x1384 m_nFModType = 0x1388 m_fFModTimeOffset = 0x138C m_fFModRate = 0x1390 m_fFModAmplitude = 0x1394 DT_GameRulesProxy [0]: DT_InfoLadderDismount [0]: DT_FuncLadder [0]: m_vecPlayerMountPositionTop = 0x1380 m_vecPlayerMountPositionBottom = 0x138C m_vecLadderDir = 0x1360 m_bFakeLadder = 0x1399 DT_DetailController [0]: m_flFadeStartDist = 0x1360 m_flFadeEndDist = 0x1364 DT_World [0]: m_flWaveHeight = 0x1360 m_WorldMins = 0x1364 m_WorldMaxs = 0x1370 m_bStartDark = 0x137C m_flMaxOccludeeArea = 0x1380 m_flMinOccluderArea = 0x1384 m_flMaxPropScreenSpaceWidth = 0x138C m_flMinPropScreenSpaceWidth = 0x1388 m_iszDetailSpriteMaterial = 0x1391 m_bColdWorld = 0x1390 DT_WaterLODControl [0]: m_flCheapWaterStartDistance = 0x1360 m_flCheapWaterEndDistance = 0x1364 DT_WaterBullet [0]: DT_VoteController [0]: m_iActiveIssueIndex = 0x1368 m_iOnlyTeamToVote = 0x136C m_nVoteOptionCount = 0x1370 m_nVoteOptionCount: m_nPotentialVotes = 0x1388 m_bIsYesNoVote = 0x138E DT_VGuiScreen [0]: m_flWidth = 0x1368 m_flHeight = 0x136C m_fScreenFlags = 0x1394 m_nPanelName = 0x1370 m_nAttachmentIndex = 0x138C m_nOverlayMaterial = 0x1390 m_hPlayerOwner = 0x13F0 DT_PropJeep [0]: m_bHeadlightIsOn = 0x18E4 DT_PropVehicleChoreoGeneric [0]: m_hPlayer = 0x17BC m_bEnterAnimOn = 0x17C4 m_bExitAnimOn = 0x17C5 m_vecEyeExitEndpoint = 0x17C8 m_vehicleView.bClampEyeAngles = 0x1854 m_vehicleView.flPitchCurveZero = 0x1858 m_vehicleView.flPitchCurveLinear = 0x185C m_vehicleView.flRollCurveZero = 0x1860 m_vehicleView.flRollCurveLinear = 0x1864 m_vehicleView.flFOV = 0x1868 m_vehicleView.flYawMin = 0x186C m_vehicleView.flYawMax = 0x1870 m_vehicleView.flPitchMin = 0x1874 m_vehicleView.flPitchMax = 0x1878 DT_ProxyToggle [0]: blah = 0x0 DT_ProxyToggle_ProxiedData: m_WithProxy = 0x1360 DT_Tesla [0]: m_SoundName = 0x1388 m_iszSpriteName = 0x13C8 DT_Team [0]: m_iTeamNum = 0x13A8 m_iScore = 0x1394 m_iRoundsWon = 0x1398 m_szTeamname = 0x1374 player_array_element = 0x0 "player_array" = 0x0 DT_Sun [0]: m_clrRender = 0x58 m_clrOverlay = 0x14B0 m_vDirection = 0x14BC m_bOn = 0x14C8 m_nSize = 0x14B4 m_nOverlaySize = 0x14B8 m_nMaterial = 0x14CC m_nOverlayMaterial = 0x14D0 HDRColorScale = 0x0 DT_ParticlePerformanceMonitor [0]: m_bMeasurePerf = 0x1361 m_bDisplayPerf = 0x1360 DT_SpotlightEnd [0]: m_flLightScale = 0x1360 m_Radius = 0x1364 DT_SlideshowDisplay [0]: m_bEnabled = 0x1360 m_szDisplayText = 0x1361 m_szSlideshowDirectory = 0x13E1 m_chCurrentSlideLists = 0x1478 m_chCurrentSlideLists: m_fMinSlideTime = 0x1490 m_fMaxSlideTime = 0x1494 m_iCycleType = 0x149C m_bNoListRepeats = 0x14A0 DT_ShadowControl [0]: m_shadowDirection = 0x1360 m_shadowColor = 0x136C m_flShadowMaxDist = 0x1370 m_bDisableShadows = 0x1374 DT_SceneEntity [0]: m_nSceneStringIndex = 0x1370 m_bIsPlayingBack = 0x1364 m_bPaused = 0x1365 m_bMultiplayer = 0x1366 m_flForceClientTime = 0x136C m_hActorList = 0x0 _ST_m_hActorList_16: lengthproxy = 0x0 _LPT_m_hActorList_16: lengthprop16 = 0x0 DT_RopeKeyframe [0]: m_iRopeMaterialModelIndex = 0x139C m_hStartPoint = 0x162C m_hEndPoint = 0x1630 m_iStartAttachment = 0x1634 m_iEndAttachment = 0x1636 m_iStartBone = 0x163A m_iEndBone = 0x1638 m_vecStartOffset = 0x163C m_vecEndOffset = 0x1648 m_fLockedPoints = 0x1664 m_Slack = 0x165C m_RopeLength = 0x1658 m_RopeFlags = 0x1398 m_TextureScale = 0x1660 m_nSegments = 0x1628 m_bConstrainBetweenEndpoints = 0x16EC m_Subdiv = 0x1654 m_Width = 0x1668 m_flScrollSpeed = 0x1394 m_vecOrigin = 0x338 moveparent = 0x190 m_iParentAttachment = 0x17A DT_RagdollManager [0]: m_iCurrentMaxRagdollCount = 0x1360 DT_PhysicsPropMultiplayer [0]: m_iPhysicsMode = 0x17A4 m_fMass = 0x17A8 m_collisionMins = 0x17AC m_collisionMaxs = 0x17B8 DT_PhysBoxMultiplayer [0]: m_iPhysicsMode = 0x136C m_fMass = 0x1370 DT_BasePropDoor [0]: DT_DynamicProp [0]: m_bUseHitboxesForRenderBox = 0x1798 DT_PointCommentaryNode [0]: m_bActive = 0x1798 m_flStartTime = 0x179C m_iszCommentaryFile = 0x17A0 m_iszCommentaryFileNoHDR = 0x18A4 m_iszSpeakers = 0x19A8 m_iNodeNumber = 0x1AA8 m_iNodeNumberMax = 0x1AAC m_hViewPosition = 0x1AB4 DT_PointCamera [0]: m_FOV = 0x1360 m_Resolution = 0x1364 m_bFogEnable = 0x1368 m_FogColor = 0x1369 m_flFogStart = 0x1370 m_flFogEnd = 0x1374 m_flFogMaxDensity = 0x1378 m_bActive = 0x137C m_bUseScreenAspectRatio = 0x137D m_bGlobalOverride = 0x137E DT_PlayerResource [0]: m_iPing = 0x1568 m_iPing: m_iScore = 0x176C m_iScore: m_iDeaths = 0x1970 m_iDeaths: m_bConnected = 0x1B74 m_bConnected: m_iTeam = 0x1BF8 m_iTeam: m_bAlive = 0x1DFC m_bA****** m_iHealth = 0x1E80 m_iHealth: m_iArmor = 0x2084 m_iArmor: DT_Plasma [0]: m_flStartScale = 0x1360 m_flScale = 0x1364 m_flScaleTime = 0x1368 m_nFlags = 0x136C m_nPlasmaModelIndex = 0x1370 m_nPlasmaModelIndex2 = 0x1374 m_nGlowModelIndex = 0x1378 DT_PhysMagnet [0]: DT_PhysicsProp [0]: m_bAwake = 0x1798 DT_PhysBox [0]: m_mass = 0x1360 DT_ParticleSystem [0]: m_vecOrigin = 0x338 m_hOwnerEntity = 0x4D8 moveparent = 0x190 m_iParentAttachment = 0x17A m_angRotation = 0x344 m_iEffectIndex = 0x1360 m_bActive = 0x1364 m_flStartTime = 0x1368 m_hControlPointEnts = 0x136C m_hControlPointEnts: m_iControlPointParents = 0x1468 m_iControlPointParents: m_bWeatherEffect = 0x14A7 DT_MaterialModifyControl [0]: m_szMaterialName = 0x1360 m_szMaterialVar = 0x145F m_szMaterialVarValue = 0x155E m_iFrameStart = 0x1668 m_iFrameEnd = 0x166C m_bWrap = 0x1670 m_flFramerate = 0x1674 m_bNewAnimCommandsSemaphore = 0x1678 m_flFloatLerpStartValue = 0x167C m_flFloatLerpEndValue = 0x1680 m_flFloatLerpTransitionTime = 0x1684 m_bFloatLerpWrap = 0x1688 m_nModifyMode = 0x1690 DT_LightGlow [0]: m_clrRender = 0x58 m_nHorizontalSize = 0x1360 m_nVerticalSize = 0x1364 m_nMinDist = 0x1368 m_nMaxDist = 0x136C m_nOuterMaxDist = 0x1370 m_spawnflags = 0x1374 m_vecOrigin = 0x338 m_angRotation = 0x344 moveparent = 0x190 m_flGlowProxySize = 0x1444 HDRColorScale = 0x0 DT_InfoOverlayAccessor [0]: m_iTextureFrameIndex = 0x4CC m_iOverlayID = 0x1360 DT_FuncTrackTrain [0]: DT_FuncSmokeVolume [0]: m_Color1 = 0x144C m_Color2 = 0x1450 m_MaterialName = 0x1454 m_ParticleDrawWidth = 0x1554 m_ParticleSpacingDistance = 0x1558 m_DensityRampSpeed = 0x155C m_RotationSpeed = 0x1560 m_MovementSpeed = 0x1564 m_Density = 0x1568 m_spawnflags = 0x156C m_Collision = 0x19C DT_CollisionProperty: m_vecMinsPreScaled = 0x8 m_vecMaxsPreScaled = 0x14 m_vecMins = 0x20 m_vecMaxs = 0x2C m_nSolidType = 0x41 m_usSolidFlags = 0x3C m_nSurroundType = 0x40 m_triggerBloat = 0x42 m_vecSpecifiedSurroundingMinsPreScaled = 0x44 m_vecSpecifiedSurroundingMaxsPreScaled = 0x50 m_vecSpecifiedSurroundingMins = 0x5C m_vecSpecifiedSurroundingMaxs = 0x68 DT_FuncRotating [0]: m_vecOrigin = 0x338 m_angRotation[0] = 0x344 m_angRotation[1] = 0x348 m_angRotation[2] = 0x34C m_flSimulationTime = 0x68 DT_FuncReflectiveGlass [0]: DT_FuncOccluder [0]: m_bActive = 0x1364 m_nOccluderIndex = 0x1360 DT_FuncMonitor [0]: DT_Func_LOD [0]: m_fDisappearDist = 0x1360 DT_TEDust [0]: m_flSize = 0x1C m_flSpeed = 0x20 m_vecDirection = 0x24 DT_Func_Dust [0]: m_Color = 0x1360 m_SpawnRate = 0x1364 m_flSizeMin = 0x1368 m_flSizeMax = 0x136C m_LifetimeMin = 0x1374 m_LifetimeMax = 0x1378 m_DustFlags = 0x1384 m_SpeedMax = 0x1370 m_DistMax = 0x137C m_nModelIndex = 0x8C m_FallSpeed = 0x1380 m_Collision = 0x19C DT_CollisionProperty: m_vecMinsPreScaled = 0x8 m_vecMaxsPreScaled = 0x14 m_vecMins = 0x20 m_vecMaxs = 0x2C m_nSolidType = 0x41 m_usSolidFlags = 0x3C m_nSurroundType = 0x40 m_triggerBloat = 0x42 m_vecSpecifiedSurroundingMinsPreScaled = 0x44 m_vecSpecifiedSurroundingMaxsPreScaled = 0x50 m_vecSpecifiedSurroundingMins = 0x5C m_vecSpecifiedSurroundingMaxs = 0x68 DT_FuncConveyor [0]: m_flConveyorSpeed = 0x1360 DT_BreakableSurface [0]: m_nNumWide = 0x1364 m_nNumHigh = 0x1368 m_flPanelWidth = 0x136C m_flPanelHeight = 0x1370 m_vNormal = 0x1374 m_vCorner = 0x1380 m_bIsBroken = 0x138C m_nSurfaceType = 0x1390 m_RawPanelBitVec = 0x13B4 m_RawPanelBitVec: DT_FuncAreaPortalWindow [0]: m_flFadeStartDist = 0x1360 m_flFadeDist = 0x1364 m_flTranslucencyLimit = 0x1368 m_iBackgroundModelIndex = 0x136C DT_CFish [0]: m_poolOrigin = 0x17F4 m_x = 0x17DC m_y = 0x17E0 m_z = 0x17E4 m_angle = 0x17EC m_nModelIndex = 0x8C m_lifeState = 0x8F m_waterLevel = 0x1800 DT_EntityFlame [0]: m_hEntAttached = 0x1364 DT_FireSmoke [0]: m_flStartScale = 0x1360 m_flScale = 0x1364 m_flScaleTime = 0x1368 m_nFlags = 0x136C m_nFlameModelIndex = 0x1370 m_nFlameFromAboveModelIndex = 0x1374 DT_EnvTonemapController [0]: m_bUseCustomAutoExposureMin = 0x1360 m_bUseCustomAutoExposureMax = 0x1361 m_bUseCustomBloomScale = 0x1362 m_flCustomAutoExposureMin = 0x1364 m_flCustomAutoExposureMax = 0x1368 m_flCustomBloomScale = 0x136C m_flCustomBloomScaleMinimum = 0x1370 DT_EnvScreenEffect [0]: m_flDuration = 0x1360 m_nType = 0x1364 DT_EnvScreenOverlay [0]: m_iszOverlayNames[0] = 0x1360 m_iszOverlayNames = 0x0 m_flOverlayTimes[0] = 0x1D58 m_flOverlayTimes = 0x0 m_flStartTime = 0x1D80 m_iDesiredOverlay = 0x1D84 m_bIsActive = 0x1D88 DT_EnvProjectedTexture [0]: m_hTargetEntity = 0x1364 m_bState = 0x1368 m_flLightFOV = 0x136C m_bEnableShadows = 0x1370 m_bLightOnlyTarget = 0x1371 m_bLightWorld = 0x1372 m_bCameraSpace = 0x1373 m_LinearFloatLightColor = 0x1374 m_flAmbient = 0x1380 m_SpotlightTextureName = 0x138C m_nSpotlightTextureFrame = 0x1490 m_flNearZ = 0x1384 m_flFarZ = 0x1388 m_nShadowQuality = 0x1494 DT_EnvParticleScript [0]: m_flSequenceScale = 0x187C DT_FogController [0]: m_fog.enable = 0x13A0 m_fog.blend = 0x13A1 m_fog.dirPrimary = 0x1364 m_fog.colorPrimary = 0x1370 m_fog.colorSecondary = 0x1374 m_fog.start = 0x1380 m_fog.end = 0x1384 m_fog.farz = 0x1388 m_fog.maxdensity = 0x138C m_fog.colorPrimaryLerpTo = 0x1378 m_fog.colorSecondaryLerpTo = 0x137C m_fog.startLerpTo = 0x1390 m_fog.endLerpTo = 0x1394 m_fog.lerptime = 0x1398 m_fog.duration = 0x139C DT_EntityParticleTrail [0]: m_iMaterialName = 0x1448 m_Info = 0x144C DT_EntityParticleTrailInfo: m_flLifetime = 0x8 m_flStartSize = 0xC m_flEndSize = 0x10 m_hConstraintEntity = 0x1460 DT_EntityDissolve [0]: m_flStartTime = 0x1364 m_flFadeOutStart = 0x1368 m_flFadeOutLength = 0x136C m_flFadeOutModelStart = 0x1370 m_flFadeOutModelLength = 0x1374 m_flFadeInStart = 0x1378 m_flFadeInLength = 0x137C m_nDissolveType = 0x1380 m_vDissolverOrigin = 0x1394 m_nMagnitude = 0x13A0 DT_DynamicLight [0]: m_Flags = 0x1360 m_LightStyle = 0x1361 m_Radius = 0x1364 m_Exponent = 0x1368 m_InnerAngle = 0x136C m_OuterAngle = 0x1370 m_SpotRadius = 0x1374 DT_ColorCorrectionVolume [0]: m_Weight = 0x1360 m_lookupFilename = 0x1364 DT_ColorCorrection [0]: m_vecOrigin = 0x1360 m_minFalloff = 0x136C m_maxFalloff = 0x1370 m_flCurWeight = 0x1374 m_netLookupFilename = 0x1378 m_bEnabled = 0x147C DT_BreakableProp [0]: DT_BasePlayer [0]: localdata = 0x0 DT_LocalPlayerExclusive: m_Local = 0x2234 DT_Local: m_chAreaBits = 0x4 m_chAreaBits: m_chAreaPortalBits = 0x24 m_chAreaPortalBits: m_iHideHUD = 0x3C m_flFOVRate = 0x40 m_bDucked = 0x44 m_bDucking = 0x45 m_bInDuckJump = 0x46 m_flDucktime = 0x48 m_flDuckJumpTime = 0x4C m_flJumpTime = 0x50 m_flFallVelocity = 0x58 m_vecPunchAngle = 0x6C m_vecPunchAngleVel = 0xA8 m_bDrawViewmodel = 0xE4 m_bWearingSuit = 0xE5 m_bPoisoned = 0xE6 m_flStepSize = 0xE8 m_bAllowAutoMovement = 0xEC m_skybox3d.scale = 0xF4 m_skybox3d.origin = 0xF8 m_skybox3d.area = 0x104 m_skybox3d.fog.enable = 0x148 m_skybox3d.fog.blend = 0x149 m_skybox3d.fog.dirPrimary = 0x10C m_skybox3d.fog.colorPrimary = 0x118 m_skybox3d.fog.colorSecondary = 0x11C m_skybox3d.fog.start = 0x128 m_skybox3d.fog.end = 0x12C m_skybox3d.fog.maxdensity = 0x134 m_PlayerFog.m_hCtrl = 0x150 m_audio.localSound[0] = 0x174 m_audio.localSound[1] = 0x180 m_audio.localSound[2] = 0x18C m_audio.localSound[3] = 0x198 m_audio.localSound[4] = 0x1A4 m_audio.localSound[5] = 0x1B0 m_audio.localSound[6] = 0x1BC m_audio.localSound[7] = 0x1C8 m_audio.soundscapeIndex = 0x1D4 m_audio.localBits = 0x1D8 m_audio.ent = 0x1DC m_fSprintSpeed = 0x1E4 m_fWalkSpeed = 0x1E8 m_fCrouchedWalkSpeed = 0x1EC m_fDuckSpeed = 0x1F0 m_fUnDuckSpeed = 0x1F4 m_vecViewOffset[0] = 0xE8 m_vecViewOffset[1] = 0xEC m_vecViewOffset[2] = 0xF0 m_flFriction = 0x25C m_iAmmo = 0x1BE0 m_iAmmo: m_fOnTarget = 0x2454 m_nTickBase = 0x2558 m_nNextThinkTick = 0x84 m_hLastWeapon = 0x2570 m_hGroundEntity = 0x254 m_vecVelocity[0] = 0xF4 m_vecVelocity[1] = 0xF8 m_vecVelocity[2] = 0xFC m_vecBaseVelocity = 0x158 m_hConstraintEntity = 0x248C m_vecConstraintCenter = 0x2490 m_flConstraintRadius = 0x249C m_flConstraintWidth = 0x24A0 m_flConstraintSpeedFactor = 0x24A4 m_flDeathTime = 0x24CC m_flLaggedMovementValue = 0x2950 m_hViewEntity = 0x2B20 pl = 0x242C DT_PlayerState: deadflag = 0x4 m_iFOV = 0x2440 m_iFOVStart = 0x2444 m_flFOVTime = 0x2448 m_iDefaultFOV = 0x244C m_hZoomOwner = 0x2450 m_hVehicle = 0x24D8 m_hUseEntity = 0x24E0 m_iHealth = 0x90 m_lifeState = 0x8F m_iBonusProgress = 0x24E8 m_iBonusChallenge = 0x24EC m_flMaxspeed = 0x24E4 m_fFlags = 0x350 m_iObserverMode = 0x24A8 m_hObserverTarget = 0x24AC m_hViewModel[0] = 0x2588 m_hViewModel = 0x0 m_szLastPlaceName = 0x2970 m_bUseWeaponsInVehicle = 0x256A DT_BaseFlex [0]: m_flexWeight = 0x1840 m_flexWeight: m_blinktoggle = 0x19F0 m_viewtarget = 0x1804 m_vecViewOffset[0] = 0xE8 m_vecViewOffset[1] = 0xEC m_vecViewOffset[2] = 0xF0 m_vecLean = 0x1B5C m_vecShift = 0x1B98 DT_BaseEntity [0]: AnimTimeMustBeFirst = 0x0 DT_AnimTimeMustBeFirst: m_flAnimTime = 0x60 m_flSimulationTime = 0x68 m_ubInterpolationFrame = 0x74 m_vecOrigin = 0x338 m_angRotation = 0x344 m_nModelIndex = 0x8C m_fEffects = 0x78 m_nRenderMode = 0x7C m_nRenderFX = 0x54 m_clrRender = 0x58 m_iTeamNum = 0x9C m_CollisionGroup = 0x354 m_flElasticity = 0x248 m_flShadowCastDistance = 0x24C m_hOwnerEntity = 0x4D8 m_hEffectEntity = 0x4DC moveparent = 0x190 m_iParentAttachment = 0x17A movetype = 0x0 movecollide = 0x0 m_Collision = 0x19C DT_CollisionProperty: m_vecMinsPreScaled = 0x8 m_vecMaxsPreScaled = 0x14 m_vecMins = 0x20 m_vecMaxs = 0x2C m_nSolidType = 0x41 m_usSolidFlags = 0x3C m_nSurroundType = 0x40 m_triggerBloat = 0x42 m_vecSpecifiedSurroundingMinsPreScaled = 0x44 m_vecSpecifiedSurroundingMaxsPreScaled = 0x50 m_vecSpecifiedSurroundingMins = 0x5C m_vecSpecifiedSurroundingMaxs = 0x68 m_iTextureFrameIndex = 0x4CC predictable_id = 0x0 DT_PredictableId: m_PredictableID = 0xA0 m_bIsPlayerSimulated = 0x4C8 m_bSimulatedEveryTick = 0x4C9 m_bAnimatedEveryTick = 0x4CA m_bAlternateSorting = 0x4CB m_takedamage = 0x8E m_RealClassName = 0x51C m_OverrideMaterial = 0x520 m_OverrideSubMaterials[0] = 0x528 m_OverrideSubMaterials = 0x0 m_iHealth = 0x90 m_iMaxHealth = 0x94 m_spawnflags = 0x62C m_iGModFlags = 0x630 m_bOnFire = 0x515 m_CreationTime = 0x518 m_vecVelocity[0] = 0xF4 m_vecVelocity[1] = 0xF8 m_vecVelocity[2] = 0xFC m_GMOD_DataTable = 0x1318 m_GMOD_bool = 0x678 m_GMOD_bool: m_GMOD_float = 0x698 m_GMOD_float: m_GMOD_int = 0x718 m_GMOD_int: m_GMOD_Vector = 0x798 m_GMOD_Vector: m_GMOD_QAngle = 0x918 m_GMOD_QAngle: m_GMOD_EHANDLE = 0xA98 m_GMOD_EHANDLE: m_GMOD_String0 = 0xB18 m_GMOD_String1 = 0xD18 m_GMOD_String2 = 0xF18 m_GMOD_String3 = 0x1118 DT_BaseDoor [0]: m_flWaveHeight = 0x1360 DT_BaseCombatCharacter [0]: bcc_localdata = 0x0 DT_BCCLocalPlayerExclusive: m_flNextAttack = 0x1BD8 m_hActiveWeapon = 0x21E0 m_hMyWeapons = 0x1DE0 m_hMyWeapons: m_bloodColor = 0x1BDC DT_BaseAnimatingOverlay [0]: overlay_vars = 0x0 DT_OverlayVars: m_AnimOverlay = 0x0 _ST_m_AnimOverlay_15: lengthproxy = 0x0 _LPT_m_AnimOverlay_15: lengthprop15 = 0x0 DT_BoneFollower [0]: m_modelIndex = 0x1360 m_solidIndex = 0x1364 DT_BaseAnimating [0]: m_nSequence = 0x1608 m_nForceBone = 0x13A8 m_vecForce = 0x139C m_nSkin = 0x1368 m_nBody = 0x136C m_nHitboxSet = 0x1370 m_flModelScale = 0x1468 m_flModelWidthScale = 0x1468 m_flPoseParameter = 0x146C m_flPoseParameter: m_flPlaybackRate = 0x1390 m_flEncodedController = 0x1588 m_flEncodedController: m_bClientSideAnimation = 0x15D8 m_bClientSideFrameReset = 0x13D8 m_nNewSequenceParity = 0x15DC m_nResetEventsParity = 0x15E0 m_nMuzzleFlashParity = 0x1698 m_hLightingOrigin = 0x1690 m_hLightingOriginRelative = 0x1694 serveranimdata = 0x0 DT_ServerAnimationData: m_flCycle = 0x1610 m_fadeMinDist = 0x1410 m_fadeMaxDist = 0x1414 m_flFadeScale = 0x1418 m_pBoneManipulator = 0x1744 m_pFlexManipulator = 0x174C m_OverrideViewTarget = 0x16B8 DT_InfoLightingRelative [0]: m_hLightingLandmark = 0x1360 DT_AI_BaseNPC [0]: m_lifeState = 0x8F m_bPerformAvoidance = 0x21FC m_bIsMoving = 0x21FD m_bFadeCorpse = 0x21FE m_iDeathPose = 0x21EC m_iDeathFrame = 0x21F0 m_iSpeedModRadius = 0x21F4 m_iSpeedModSpeed = 0x21F8 m_bSpeedModActive = 0x21FF m_bImportanRagdoll = 0x2200 m_flTimePingEffect = 0x21E8 DT_Beam [0]: m_nBeamType = 0x137C m_nBeamFlags = 0x1380 m_nNumBeamEnts = 0x1370 m_hAttachEntity = 0x1384 m_hAttachEntity: m_nAttachIndex = 0x13AC m_nAttachIndex: m_nHaloIndex = 0x1378 m_fHaloScale = 0x13E0 m_fWidth = 0x13D4 m_fEndWidth = 0x13D8 m_fFadeLength = 0x13DC m_fAmplitude = 0x13E4 m_fStartFrame = 0x13E8 m_fSpeed = 0x13EC m_flFrameRate = 0x1360 m_flHDRColorScale = 0x1364 m_clrRender = 0x58 m_nRenderFX = 0x54 m_nRenderMode = 0x7C m_flFrame = 0x13F4 m_vecEndPos = 0x13F8 m_nModelIndex = 0x8C m_nMinDXLevel = 0x13F0 m_vecOrigin = 0x338 moveparent = 0x190 beampredictable_id = 0x0 DT_BeamPredictableId: m_PredictableID = 0xA0 m_bIsPlayerSimulated = 0x4C8 DT_BaseViewModel [0]: m_nModelIndex = 0x8C m_nSkin = 0x1368 m_nBody = 0x136C m_nSequence = 0x1608 m_nViewModelIndex = 0x17A8 m_flPlaybackRate = 0x1390 m_fEffects = 0x78 m_nAnimationParity = 0x17B8 m_hWeapon = 0x17C8 m_hOwner = 0x17AC m_nNewSequenceParity = 0x15DC m_nResetEventsParity = 0x15E0 m_nMuzzleFlashParity = 0x1698 m_flPoseParameter[0] = 0x146C m_flPoseParameter = 0x0 DT_BaseParticleEntity [0]: DT_BaseGrenade [0]: m_flDamage = 0x17AC m_DmgRadius = 0x179C m_bIsLive = 0x1799 m_hThrower = 0x17B4 m_vecVelocity = 0xF4 m_fFlags = 0x350 DT_BaseCombatWeapon [0]: LocalWeaponData = 0x0 DT_LocalWeaponData: m_iClip1 = 0x17E8 m_iClip2 = 0x17EC m_iPrimaryAmmoType = 0x17E0 m_iSecondaryAmmoType = 0x17E4 m_nViewModelIndex = 0x17A0 m_bFlipViewModel = 0x1818 LocalActiveWeaponData = 0x0 DT_LocalActiveWeaponData: m_flNextPrimaryAttack = 0x17A4 m_flNextSecondaryAttack = 0x17A8 m_nNextThinkTick = 0x84 m_flTimeWeaponIdle = 0x17AC m_iViewModelIndex = 0x17B4 m_iWorldModelIndex = 0x17B8 m_iState = 0x17D8 m_hOwner = 0x1798 DT_WeaponPhysGun [0]: m_hPhysBeam = 0x1874 m_vHitPosLocal = 0x1878 m_hGrabbedEntity = 0x1870 DT_PhysBeam [0]: m_hTargetEnt = 0x1380 m_HoldPos = 0x1374 m_bIsOn = 0x1384 m_iPhysBone = 0x1370 DT_LuaNextBot [0]: m_ScriptedEntity = 0x2208 DT_ScriptedEntity: m_strScriptName = 0x10 DT_FlexManipulate [0]: m_flexScale = 0x14E0 m_EyesLocalTarget = 0x14E4 m_iFlexWeights = 0x1360 m_iFlexWeights: DT_BoneManipulate [0]: m_BonePos[0] = 0x1360 m_BonePos = 0x0 m_BoneAng[0] = 0x2B60 m_BoneAng = 0x0 m_BoneScale[0] = 0x1F60 m_BoneScale = 0x0 m_BoneJiggle[0] = 0x3760 m_BoneJiggle = 0x0 DT_WeaponSWEP [0]: m_ScriptedEntity = 0x1870 DT_ScriptedEntity: m_strScriptName = 0x10 m_strHoldType = 0x1A84 DT_SENT_point [0]: m_ScriptedEntity = 0x1360 DT_ScriptedEntity: m_strScriptName = 0x10 DT_SENT_anim [0]: m_ScriptedEntity = 0x179C DT_ScriptedEntity: m_strScriptName = 0x10 DT_SENT_AI [0]: m_ScriptedEntity = 0x2208 DT_ScriptedEntity: m_strScriptName = 0x10 DT_GMODGameRulesProxy [0]: gmod_gamerules_data = 0x0 DT_GMODRules: m_fTimeScale = 0x48 m_iSkillLevel = 0x4C m_bHL2EpisodicBehaviour = 0x50

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