❗ Problem with External Skin Changer!

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❗ Problem with External Skin Changer!
Hi, just did something wrong with my external skin changer or it stoped working.
Can someone please post a full External Skin Changer Code as a can copy paste?
It should be nice if all offsets was ready!
Quote Originally Posted by jokjok123 View Post
Hi, just did something wrong with my external skin changer or it stoped working.
Can someone please post a full External Skin Changer Code as a can copy paste?
It should be nice if all offsets was ready!
Why dont you just post urs here so we can help you fix it?
Quote Originally Posted by 4nuoFZf9aE View Post


Why dont you just post urs here so we can help you fix it?
because he doesn't post code, he c&p paste them. People like him cant fix their shit they need a source to fix theirs.
Quote Originally Posted by Lols12342 View Post
because he doesn't post code, he c&p paste them. People like him cant fix their shit they need a source to fix theirs.
Hey though, we all gotta start somewhere.
Quote Originally Posted by CyanRed3 View Post
Hey though, we all gotta start somewhere.
I get that, but if he wants to get somewhere. he should post what he has so we can help him.
The problem is that i dont wanna paste my entire SkinChanger code in becouse the code is about 524 Lines!

- - - Updated - - -

Code:
DWORD WeaponIndex = MetroRead<DWORD>(ChormeProfiles + 0x2EE8) & 0xFFFF;
			DWORD EntityList = MetroRead<DWORD>(ChromeClient + ChormeList + (WeaponIndex - 1) * 0x10);
			DWORD weaponid = MetroRead<DWORD>(EntityList + 0x01D8);

			MetroWrite<DWORD>(EntityList + 0x01D8, 508); //m9 bayonet
			MetroWrite<DWORD>(EntityList + 0x3168, 0);
			MetroWrite<DWORD>(EntityList + 0x316C, 0);
			MetroWrite<DWORD>(EntityList + 0x31E0, 326);
			MetroWrite<DWORD>(ChormeProfiles + 0x31E4, 327);
			MetroWrite<DWORD>(EntityList + 0x01F4, -1);
			MetroWrite<DWORD>(EntityList + 0x01F0, -1);
			MetroWrite<DWORD>(EntityList + 0x317C, 420);
			MetroWrite<DWORD>(EntityList + 0x3170, 568); //gamma doppler
			MetroWrite<float>(EntityList + 0x3178, 0.000000001); //float
What is wrong with this code?
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