[FSOD] How to Add Set Skins (Fully Explication)
Hello Friend!
I am here to teach you "How to Add Set Skins" into FSOD Source, So let's start!
Server Solution:
go to the dat1.xml and paste it
Code:
<Object ext="true" type="0x???? (I recommend that you use 0x2aa1)" id="Any Name That you Want, Like: Archmage Elf Set Skin">
<Skin/>
<Class>Skin</Class>
<AnimatedTexture>
<File>playerskins16</File>
<Index>??</Index> <!-- Here is your Skin Position in the Image 110 in Client -->
</AnimatedTexture>
<PlayerClassType>0x0325</PlayerClassType> <!-- Here the Class That you need that will use this Set Skin, 0x0325 is Sorcerer -->
<UnlockSpecial>Set Skin</UnlockSpecial>
<NoSkinSelect/>
<DisplayId>{skins. Here the Skin Name, don't need to use this "_",Like: Archmage_Elf_Set_Skin}</DisplayId>
</Object>
go to the equipmentsets.xml and paste it
Code:
<EquipmentSet type="0x2aa2 (If you are used the 0x2aa1)" id="Archmage Elf Skin Set (the name that you used + Skin Set)">
<Setpiece slot="3" itemtype="0xc31">Equipment</Setpiece> <!-- Ring --> <!-- This ID's Are the Set of Mad Lab -->
<Setpiece slot="2" itemtype="0xc32">Equipment</Setpiece> <!-- Armor -->
<Setpiece slot="1" itemtype="0xc30">Equipment</Setpiece> <!-- Ability -->
<Setpiece slot="0" itemtype="0xc33">Equipment</Setpiece> <!-- Weapon -->
<ActivateOnEquipAll skinType="0x2aa1 (the id that you have used in Set Skin" size="100" color="0x92A9BA">ChangeSkin</ActivateOnEquipAll>
</EquipmentSet>
back to the dat1.xlm and paste it after the " > " (final) of the items that you need to use in Set Skin
Code:
setType="0x2aa2" setName="Archmage Elf Skin Set">
Like it:
Code:
<Object type="0xc33" id="Conducting Wand" setType="0x2aa2" setName="Archmage Elf Skin Set">
Remember to Remove this "<!-- -->" after this, i have added it to teach you all!
Client:
copy the dat1.xml set skin and paste in binarydata 42, add equipmentset xml in binarydata 37, save, after this, import to the client and Save the client, and are Done!

Have Fun! 


Have Fun! 

