
Mem.Write<bool>(pEntity->PlayerBase + m_bSpotted, 1);
foreach (var player in Core.Objects.Players)
{
if (player.Team == Core.LocalPlayer.Team)
continue;
if (!player.IsAlive)
continue;
if (!player.IsDormant && !player.IsSpotted)
Core.Memory.Write(player.BaseAddress + Offsets.BaseEntity.Spotted, 1);
}