πŸ™‚ External Radar Hack.

Posts 1–14 of 14 Β· Page 1 of 1
πŸ™‚ External Radar Hack.
Hello guys. I have a question, is it possible to make a simple CS GO radar, whatever C++ or C# and which will be VAC safe for a long time?
Is anyone has a some source codes?

Thanks!
Here.

You're welcome.
funny as hell
Quote Originally Posted by wobes View Post
funny as hell
I'm not trying to be a dick, but seriously there are sources everywhere.
Quote Originally Posted by Skips View Post
I'm not trying to be a dick, but seriously there are sources everywhere.
Well I didn't found anything about External One withour any mem write and only read..
Quote Originally Posted by Skips View Post
Here.

You're welcome.
I'm still laughing. Forgive me
Well all the Radar sources out there shouldn't be writing to any memory because all you're doing is getting player positions and doing some cool little math to display them on your radar.
Quote Originally Posted by Skips View Post
Well all the Radar sources out there shouldn't be writing to any memory because all you're doing is getting player positions and doing some cool little math to display them on your radar.
There is two ways: to draw your own, or to write into memory, so yep.
Unless you're talking about showing them on your ingame radar, in that case you HAVE to write to memory.

Code:
Mem.Write<bool>(pEntity->PlayerBase + m_bSpotted, 1);
Code:
            foreach (var player in Core.Objects.Players)
            {
                if (player.Team == Core.LocalPlayer.Team)
                    continue;
                if (!player.IsAlive)
                    continue;

                if (!player.IsDormant && !player.IsSpotted)
                    Core.Memory.Write(player.BaseAddress + Offsets.BaseEntity.Spotted, 1);
            }
Quote Originally Posted by NotCarlsson View Post
Code:
            foreach (var player in Core.Objects.Players)
            {
                if (player.Team == Core.LocalPlayer.Team)
                    continue;
                if (!player.IsAlive)
                    continue;

                if (!player.IsDormant && !player.IsSpotted)
                    Core.Memory.Write(player.BaseAddress + Offsets.BaseEntity.Spotted, 1);
            }
Thanks, is there any way to not write anything in process? Just read and get it to your external own draw radar?
Quote Originally Posted by wobes View Post
Thanks, is there any way to not write anything in process? Just read and get it to your external own draw radar?
Yes, plenty of ways.
Quote Originally Posted by NotCarlsson View Post
Yes, plenty of ways.
I'ill be happy if you send me a couple man)
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